A NEWSFIELD PUBLICATION
D PU&L f CATION £t ^ £A
ISSUE 32 US $3.75
JULY 1990 SPAIN 435 PTA
com:
OOP PRE VI
»
Ocean's
street tuff
shoot-'em-up
storms in!
PANEL
Play your favourite
hot slots at home
The Ninja
hero kids
in half-
shell hit
your
screens!
TGM goes
flying high
with the
fastest
flight
simulators!
fyectnm
SURVIVAL
GUIDE!
Don't get
caught in
the crypt of
Castle
Master...
77D954"B09004"
SpeciaC Reserve
Best PRICES, Best GAMES, Best SERVICE
Bi-monthly Buyer's Guides, each with reviews of 40 games and more.
• Release Schedules, issued bi-monthly, with advance release information.
• ?-d&y hotline, to 8pm weekdays. 10 to 5.30 Saturdays, 11 to 5 Sundays.
■ Fast despatch of stock items. Most lines in stack.
• Catalogue, Membership Card & Folder lor the Buyer's Guides.
AMIGA and ATARI ST Software
1 1 n stoc-ti a', lime o\ publication i
Atari Lynx colour handheld
games system with mains
powerpack and California
Games cartridge.
Blue Lightning 21.99 Chips Challenge 21.99
Electro Cop " 21.99 Gates ol Zendecon 21.99
£154.99
Joysticks
I
Euromax Racemaker Joystick (Yoke) 25,99
Euromax Ultimate Rapid Fire Joystick (Wide Base) 16,99
Dynamics Competition Pro Extra (Clear Base) ...13.99
Naksha Mouse, Bracket & Mat (Amiga. ST, IBM) 34.99
| If SOT UUGA ST
i ATTACK SJB 14.M
I ADIDAS CHAM* FOOTBALL ..1S.M ,'S99
AMOS GAMES CFIEATOfli „ . 27,49
AMOS SPRITES 1W» .999
AMOS V'OI DKJJT13ER 51 *t
anarch* , is an 1599
uu{ Seymour 16.99 ^£.39
SACK TC "Hfc -LU.Ht : 14.33 .'5.93
aACK-LiAMMON^HD U. 33... "433
BALA.NCE CF POWER 1990 15.43. .S5A3
BATMAN THE MOVIE IBJH .1693
BATT=_EOF BRlTAffl 19.33, .19.93
BATT'_ECH£Si- 14.A&.. .18 «fl
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BU\DE WARRIOR 15.39 "5 33
BtOQOWVCH DAT* DISK 9 v9 .S 99
B0MEJEH 19.4? 1549
BOfEHTFI MISSION DISK 13-49 1549
E-RICC1E PLAYS R 2150 19 99. ,19 99
gAJDQKAh. is 49
CARAI 15.48 1299
GAHTfJON C APS =IS 12.43 -2*3
CAST. F MAS ft H 1f.se '2 93
CHAOS STHmES BACK EDITOR .
ICHASEH.Q 14 3.-
[CH£SS CHAMPION 2'^ 19 H
CODEN'WE ICEMA.N 2449, 24*9
[COLONELS BEQUEST 2* '9 2**8
[COLORADO' 15.9ff ,15.99
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[CONQU'EROH 1599 .'599
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I DEMON? TOMB 15.99.. .15.99
DUU*-E DRAGON 2 13.49, .13.49
DRAGON NlNLrA 15.99., .12.99
DRAGONS LAIR 25.49. .2849
DRAGONS BREACH 14.99 18.99
DRIVING FORCE 18.49.18*9
DUNOEOH MA 3TER EEITOR ? 49 .7 *9
I nYNASTY WARS IBS? 13 no
lEJJOTlOfl 15-99.13.45
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I OF THE FlOBC/T MONSTERS 12 99. 12.99
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Fr9R£TAUATQR iS99 , 15.99
FERRARI FORMUA 1 ■ j. ^ 1 f 40
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I Pill 1 METAL "lANilF . .1S49. .1549
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HEPIOSOUEST 213*. 2199 |KIND WORDS i . PAGF SF-TtEH I 2
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1 Games sent individually wrapped by first class post
I we send written confirmation of order (receipt)
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• No commitment, no obligation to buy
The best games at the best prices
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BOOT UP! 7
Crumbs, it's the section crammed with
craftiness, connivance, conspiracy and
collusion — well, news and previews
actually. Eddy, steady, go!
YING YANGS
AND YUMMY YENS 76
Shintaro, the biggest yOunksr this side
of Yokohama and that side of Yamaha,
loses his yo-yo and gets his yens and
yuan* in a muddle as he reports from
Japan on the latest console develop-
ments.
.67
FEATURES
BORED OF
THE BOARD
Board games are beautiful — especially
when played on computer. Sean Kelly
monopolises the pages.
POWER UP ...-20
The Universal Energteer promises to
revolutionise game playing. Not only is
it an alternative computer and console
controller, but It also doubles as an
arcade game controller
VIDEO KILLED
THE AUDIO PHONE ....23
With videophones destined to become
the rage of the Nineties, Mel Croueher
considers the implications and wonders
what Mary Whitehouse will make of
0898 tetlyphone lines. Are you brave
enough to answer?
FLIGHT FEVER...... 70
Super fly guy Paul Rigby longs for the
perfect flight simulator, but reckons he
can make do with Falcon 3, Battiehawks
and Flight Simulator*.
I
RESOLUTION 101 ....33
Stunning 3-D action from Millenium
breaks out on the ST and Amiga
VENTURE HERE..........78
The Balance of the Planet Is in leader of
the wot 'pack's hands (Paul Rig by). Will
he Escape From Heft or is Nuclear War
Inevitable?
GAME SPECIALS
SINK OR SWIM ....14
Bullfrog are making waves with their lat-
est arcade action game. Robin Candy
swapped his CD collection tor a canoe
in order to preview Flood.
DREDD LOOKS .....16
I am the Law! Read this now, perp, or
pay the price. Law breakers are doomed
as Richard Eddy discovered when he
confronted Virgin on their forthcoming
release. Judge Dredd.
an
iiiii
'<* «■£ & £■» <fc
INTERACTION
COIN-OP COMP...........18
Yes! You have the chance of winning a
fabulous, full-size Rolling Thunder or
Halls of Kairos coin-op, courtesy of US
Gold. Don't delay, apply today by send-
ing in the card attached to TGMs cover
KRYNN UP
FOR uRAdSh •••• a£
Champions of Krynn was reviewed,
praised, adorned with Golden Scrolls
and placed on a pedestal last month.
And this month there are 24 copies to
win.
LETTUCE.... ...88
Allotment lover Richard Eddy leafs
through your green and tender text.
Good old Ernest K Periwinkle is right
behind with some great gardening tips
and, of course, the lettuce of the month.
SHELL SHOCK!. ..28
The mutant ninja heroes in a half-
sheM are coming your way. Look
out for Shell Shock the shredder
and Mush the mouser. The city's
being cleaned, and you
might end up as a
spec In a rub-
bish lip
p^
IFL
• It
D
i4i
braved the elements in Populous, TGM takes the
swims to development house Bullfrog to
odisjairing
««
-\
CRAZY COIN-OP GIVEAWAY... 18
Rolling Thunder and Halls of Kairos arcade
machines must be won
16-BIT
AMIGA
Blue Angels
Colorado.,,
Defenders of the Earth,..,
Dynasty Wars
Fire and Brimstone ,
Ghosts V Goblins
Heavy Melal
International 3D Tennis,,
Italy 1990 , m
I vanhoe.
Midnight Resistance
Midwinter .,
Photon Storm
Resolution 10} ,
Robot Monsters , ,
Roto*
The Theme Park Mystery .
Time Soldier ,,„,
Tie Break ,
Worid Cup Soccer
ATARI ST
Cartoon Capers
Cyberusll ,., , m
ha mm artist
Italy 1990....,
Fi9 Stealth Fighter
Oriental Games,..,, .„„
Photon Storm....,,
Resolution 101
Rotox
Th* Kristal ,,
The Theme Park Mystery,,,
PC
Powerboat USA
Thundetstrrkc
8-BIT
AMSTRAD CPC
Liverpool „„..
The Cycles , ,
""COMMODORE 64
"•tenders of the Earth
JieHarrJ ....„, ...,„
Dynasty Wars „
International 3-D Tennis
Powerboat USA
World Cup Soccer ..,
SPECTRUM
Bomber JL.
Carrier Command,,... ,
Cyberball.,.
Defenders of the Earth
Dynasty Wars
Kenny Daglish Soccer Match.
Manchester United ,
The Cycles , .
WorJd Cup Soccer
CONSOLES
NINTENDO
Simons Guesl ...
Skale or Oif"
Sotomon'l I
Teenage Mut
Zeidn II
SEGA
Basketball Nightmar
Battle Out Run ....,..„.
Slap Shot _J,
World Games
ro. Turtles
CHIMEDES
r United
BLISTERING PACE -1
PIXEL PERFECT
PASSING - SUPERB
TACTICAL GAME
PLAY
KICK OFF 2 greatly enhances
the game play of KICK OFF,
winner of THE GAME OFTHE
YEAR award in U.K. and
similar awards right across
Europe, A host of new features
have been added to the ones
that enthralled the players the
world over.
Full size multi directional
scrolling pitch with the players,
markings etc. in correct
proportion.
1 to 4 players ( Amiga & ST only)
option.
2 players TEAM option against the
computer or 2 other players.
Hundreds of players, each with a
unique combination of attributes
(Stamina-Pace etc) and skills
(Passing, Shooting and Tackling etc .)
Instinctive Kick Off joystick controls to dribble, pass,
shoot, head or chip a ball and do sliding tackles or
scissor kicks.
After Touch controls to bend or dip the ball.
Set Piece Free kicks including dummies to chip
the ball or bend the ball round a defensive wall.
9 types of corner kicks with full control of shot
power. Long and short Throw In.
Team selection from a squad of 1 6 with substitution
and choice of tactics
League and Cup competitions with extra time,
injury time and sudden death penalty shoot out.
Facility to view, edit and save the action replays
and create Golden Shots disc.
AMIGA & ST £19.95
IBM (AT & XT Turbo - CGA. EGA & VGA) £24.95
CBM 64 - SPECTRUM - AMSTRAD £9.95/£l4.95
SAM COUPE - £10.99/£14.99
^Cv
*J
/
Kit design - 6 styles and 32 colours. (Amiga & STonlj
Facility to load Player Manager teams for a single
game or league game.
Load your own designed Tactics from Player Manager.
Red & Yellow cards, 1 6 different referees, Injury time
and host of features to create the atmosphere for a
game which is a real fun to play.
Special Events provision to load Data Discs or
Cassettes for events like World Cup, European
Cup etc..
Restricted features on IBM and 8 1»1 machines
hh
AWQASCPEENSHQT-$
ANCO SOFTWARE, UNIT 10. BURNHAM TRADING ESTATE. LAWSON HO AD. DARTFQFC. KENT
TELEPHONE No 0322 9»t3*G$lfi FAX No: 0322 90422
//MEM
-UP
THE CORPORATE IMAGE
Previously a software development house, Core
Design enter the cut-throat world of software
publishing in July with the release of Corporation,
their first game under the Core software label.
TGM checked out their credentials
■ You II iind more useful item* In Corporation than an the conveyor bell ol the
Ggneraiian Game! Five guns, three haiieries. pnwex plug, power part disrupter
sneei twoorenadHs, bomb, lartfpiei. holograms. Seafiman, jmartcard com pats
suns, iwd masts, gaggles, dispenser, load , , i D cuddly toy jaw!).
become worried thai the
resources available to UCC
could be used to genetically
create the ultimate killing
machine. Top international
espionage company. Zodiac,
are called m lo infiltrate UCC's
HQ and bring back an embryo
from their genetic experiments.
As a top Zodiac secret agent,
you step forward to help the
government,
So there you are, at the
You may rot have realised it,
but you've probably played a
Core Design game before, Its
programming team has
created tmpossamoie, Axet's
Magic Hammer, Switchblade ,
Action Fighter, Dynamite Dux
and the game that made them
great: Rick Dangerous. But
now it's time for something
much deeper as Core Design
fast forward into a science-
fiction future, the setting tor
their latest game, Corporation.
First, the plot (and there's a
closet SF novelist in Core
Design somewhere), which
goes something like this,,.
Universal Cybernetics
Corporation (UCC) have
become the most powerful
industrial force by creating a
series of incredibly successful
robots that took and act like
humans, They have also taken
over a wide range of
companies during their
progress, In the year 2030 you
can, in fact, fit out your whole
house to run on UCC
products.
But such dominance has
created suspicion in
government circles, who have
entrance to UCC's heavily-
guarded factory. The building
is littered with hi-tech, light-
sensitive alarms and video
cameras. Human, robot and
alien life forms patrol the
corridors. Take a step and the
filled, 3-D scenery moves past
you.
Your initial objective is to
locale the generator and fuse
boxes. Once there, damaging
the generator and disabling
the alarm system will alert
security droids who come and
begin repairs, leaving your
path relatively free to carry out
your real mission: to locate the
embryo.
Of course, by taking out the
fuse box you knock out the
lights. Just as well you've go!
thermal image and infra-red
cameras, along with a decent
map of the factory. Deeper in
your bag you'll find a gas
mask, medical kit, welding
unit, armour, explosives,
disguise kit and repair kit. Oh,
there's five hand guns in there
too, but you're not that kind of
person, are you?
There's no doubting the
challenge of Corporation. The
whole structure is rigged up
with video cameras, so you'll
need to be on your guard at all
times. Challenges you'll
encounter include video
cameras, pressure sensors,
trip beams and hologram
projectors which throw up fake
images of guards. Falling for
any of the traps activates the
internal defence system —
doors automatically lock
behind and in front of you and
an invisible gas is pumped into
the room rendering you
unconscious.
Reckon you could cope with
anything Core Design's SF
nightmare throws at you? Find
out in July when Corporation
gets an airing on ST and
Amiga, with a PC version
following in September.
■ When litt lis als fail, use lite thermal
image camera — here's a enemy robot
Viewed Ihraugh Ihe fens.
•
The Sales Curve are well known in the software
'industry 1 for producing some of the best coin-op
conversions around. However, their public image
has failed to gain such stature. Previously,
companies like Virgin Mastertronic have handled
advertising and distribution for them, and have
thus stolen some of their thunder. But new, with
the launch of their Storm label, The Sales Curve
are hoping to take more of the credit for their
releases
Mention The Sales Curve to 'yer
average computer owner' and
you'd probably be met with a
blank face soon after followed
by some comment about not
getting that tar in Business
Studies yet". However, any
mention of Ninja Warriors or
Silkworm and the response may
be more positive. Silkworm, in a
single stroke, convinced 3-bit
owners that 16-bit arcade
conversions could, after all the
derisory comments in computer
magazines, be attractive and
immensely playable. The Sates
Curve quickly followed up their
success with Ninja Warriors;
similarly impressing all who'd
played the arcade machine.
Being distributed by Virgin
Mastertronic had its advantages
— less hassle for a start but
it also meant the The Sales
Curve's hits may be attributed
to Virgin instead of iheir
originators. Most software
companies would be happy to
take the royalties and avoid the
fame — not these guys, though
And that's why The Sales Curve
have set up Storm: a new label
which they hope will heighten
their profile and increase puhlic
awareness.
Dan Marchant {The Sales
Curves Product Manager):
Until now we've been sorting
out the licences tor our games,
organising the programming
and visiting the magazines,
while another software house
handled the advertising,
duplication and distribution. We
knew thai we could do those
things too, so we thought why
not go it alone and get all the
credit tor out work
Storm will have a strong
image with distinctive
packaging. Too many software
houses package each product
totally differently from the
previous one. If you're m a
computer store you can't tell at
a glance if a game is by your
favourite software house.
Psygnosis have a particular
package style which makes
their games stand out on the
shelves. Our packaging should
have a similar effect "
The Nineties will see The
Sales Curve branching out into
console development. They've
already secured a deal with
Nintendo which allows them tD
develop for the Famicom and
the Game Boy. While they re
also negotiating with Nintendo
for a publishing deal whereby
they can program and distribute
they're own games (being
allowed to develop tor the
Nintendo is exclusive but being
allowed 10 market and distribute
games is very rare). The Sales
Curve are also looking at the
possibilities of writing games for
the Lynx and Sega syslems.
To kick oft the new label
Storm have secured a major
deal with arcade manufacturers
Jaleco which gives them the
rights to convert several Of
today's most popular games.
First off is a conversion of Saint
Dragon due in September.
■J
■■■1
j
- , - -
'
■^1 1
1 -p
c
p
Storm's first non shoot -'em -up
release is another Jaleco
licence. Rod land is clearly
aimed at fans of cute' games
like Rainbow Islands and Kid
Gloves Taking control of one of
two fairies with pointy ears,
magic wands and magic shoes
it's your lask to move around
the platforms collecting flowers
and killing other nauseatmgly
cute creatures
Despile Iheir culeness these
fairies are fatty vicious, They
use their magic wands to skin
the baddies who they then pick
up and kill by bashing them
repeatedly against ihe floor
Once dead the baddies may
leave behind bonus tokens,
bullets or bombs which can be
used to devastating effect on
other nasties.
In the best tradition of cutesy
games you are faced with a
bigger and angrier baddie at the
end of each level: a giant
elephant on a trapeze appears
on one level You'll have to wait
tilMhe early part 1991 for this
STGM Jjly1990
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Storms third licence from
Jateco is also set for an ear ly
1991 release Right from the
start Big Run places you in the
heat of things on the dust tracks
of Tunis it makes Out Run
look like a Sunday afternoon
drive.
Steering your super-tough
rally car you've got to complete
the toughest six stages of the
Paris- Dakar ratty in record time.
Unlike other race games where
oven a sfight knock can be fatal,
your car has been built to last
However, every collision slows
you down and there's a
challenging time to beat. Still.
sometimes you just have to
hJ
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shove 'em out the way. right!
(CRASH'S Mick 'One Way
Street' Roberts should feel right
at home — Ed.)
i ■
I. i.tfitmng quick reactions are
dad in Storm's second
Be. Of their four initial
releases RWiv ic stnn»v rt .,i,.
original product SWlVis billed
as an 'original verti cat shi
em-up to beat all shoot-em-
ups,"
Controlling either jeep or a
helicopter {shades of
O.ll r.-. . ....
your way through hotties Of
nues, including mutt-parl
ters,aup< and
slmnge bud like craft
Again Random Access are
handling the coding. Due to the
of the game on B
and Amiga they've created a
special disk loading system
■U*tiLll»>"*: . i> I
sprites whfte Ihe name is
playing This gets rid of the
annoying wad for the next leva!
to load in after MKng the big
nast)
SHflVshouk:. !S ed
see a full review soon.
SAINT DRAGON
Despite its name, the arcade
machine has no appearance of
a fair wench in the clutches of
an evil dragon Moreover, me
eponymous dragon isn l even
eviif Turning tradition on its
head, you have to rescue the
dragon ?
.■t in outer space (no
1ned1ev.1l huts or heavy armoui
as you'd expecl). you pitot a
heavy duty space fighter built m
the form of a dragon, Trailing an
armoured lait youVe got to blast
your way through six levels of
progressively nastier aliens
■- you can rescue your
winged chum.
As in other popular shoot
•voided
wrtth additional weaponry If
particulai enemy craft
destroyed Most people will
quickty choose tfl
preferred weapons but certain
stages require special weapons
However, one of the more
Original featun game is
the armoured tail, this acts, as a
shield against many of the
aliens' weapons. G , only
the dragon's I
to enemy fire
The conversion of Ss
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program
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JACK'S BACK
Accolade were so chuffed with the success of Jack Nicktauss
Gotf, they're releasing Jack Nicktauss Unlimited Golf and
Course Design (yikesl). Based on the design system Jack uses
to create courses, players can now have unlimited golfing fun
by playing some of the greatest courses in the world, while
playing on their own designs too)
Accolade have improved the payability and believe the
course designer is more complete and detailed Mian any other
architect product. Featuring an instant replay feature, fast
drawing of courses, playing tips from Jack and frying divots (!},
Unlimited Gotf is out soon on the PC, Amiga and ST for £29.99.
Owners of the original can upgrade to Unlimited Gotf At a
reduced price through Accolade direct (tel: 071 5853308).
4ftRD8fULII
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M Also from AccoJade comes Hardball Won the Amiga, offering
more fun, more frolics and generally a whole lot more than the
original.
MONTY PYTHON
The dead parrot, the Ministry
for Silly Walks, fish slapping,
Eric the half-bee, the squash-
ing foot — classic comedy
from Messrs Cfeese, Gilliam,
Jones, Chapman, Palin and
Idle, collectively Known as
Monty Python's Flying Circus!
Just a few months off, Virgin
Games' adaptation of the
dotty TV show is looking good.
The action is based around
Terry Gilliam's madcap anima-
tion sequences and star of the
game is Gumby — the
strange little fellow who
always appeared in shorts.
knotted handkerchief and
walking boots, Poor chap's
lost his brain and he has to
tramp through four surreal lev-
els to find it, Programmed by
Core Design the graphics are
great, reaf Gilliam stuff, and
the best news is that it's
playable and funny. Out on
Spectrum, 064. Amstrad. ST
and Amiga in September
ilium.
•UP
It would appear that French
Ubisoft reckon their latest 16-
bit game Unreal to be a bit of a
winner. Indeed, so much of a
winner that it could easily wipe
the floor with Psygnosis'
Shadow of the Beast {so, that
was the reason for the
Shadow T-shirt — Ed). Mmm...
We, decided to check out
this wonder game that's set to
shake the world (hem, hem).
The action's set in the mystical
world of Unreal. Youf sister
Isolde has been captured by
the Master of Darkness and is
being held prisoner until she
agrees to marry the evil swine.
So you, Artaban, and faithful
sidekick The Copper Dragon
embark on a quest to rescue
her.
There are two parts to
Unreal, both using very differ-
ent styles of gameplay. The
first section offers speedy 3-D
blasting, looking not too dis-
similar to Afterburner. You're
controlling The Copper
Dragon, flying over Unreal s
landscape to reach the edge
of the Master of Darkness'
domain. The objective is to fly
safely, destroying whatever
evils attack, and locate the
changing sword, a magical
weapon.
The action switches com-
pletely in part two, which is an
arcade adventure scenario,
viewed from side on. You bat-
tle through the countryside
and buildings of Unreal beat-
ing off all manner of foes. To
smash the four elements of
darkness you're armed with
the changing sword, which can
power- up making the blade
burst into flames to defeat
even the most persistent crea-
tures, Erm, hold on a mo',
Take a close look at the the
screen shots, anything strike
you as a bit odd? Yes, the
hero appears to be starkers —
oh dear.
Unlike tie majority of arcade
adventures, Unreafs scenery
graphics continually change
depending on your actions —
there's always something hap-
pening onscreen, It's not all
hack n' slash, though, you'll
need to use logic and reason
to find hints and tips
You're free to run up and
down hills in the scenery.
though watch out for slippery
rocks and ice. And keep an
eye out for enemies; one of
their tactics is to hide in the
background and jump out
unexpected.
Featuring five different
pieces of music, and sound
effects throughout the game,
Unreal is released at the end
of June on Amiga only at
£24.95
■ Also on the Ubisoft front,
look out for the Pro Tennis
Tour competition at Virgin
Mega store, Marble Arch,
London on June 30, You can
play Pro Tennis Tour against
other people during the day
in an organised series of
games. There's heaps of
prizes to be won so get on
down there! More details
from virgin Megastore on
(071)4919582.
UNREAL
'
I
wmiu
Spawning nearly as many
games as the World Cup, the
Wimbledon tennis tournament
is just around the corner. And
to remind us how thrilling ten-
nis is. Grandslam are releas-
ing a brand-new simulation
called Grand Slam Tennis.
Grandslam reckon the game's
a winner because of the split-
screen technique used to
show both ends of the court.
This kind of display is vitally
important,' say Grandslam
When playing a two- player
game in previous products
there was just one view of the
court: the player operating the
background sprite was at a
serious disadvantage.' This
has all changed with the split-
screen display Packed with a
range of formidable strokes
and all the usual tennis stuff.
Grand Slam Tennis is out at
the end o^ June on ST, Amiga.
Spectrum, C64 and Amstrad.
GRAND SLAM TENNIS
PGA TOUR GOLF
Does the name Fuzzy Zoeiler
mean anything to you? No, he's
not relation to that great comic
Fuzzy Bear, but is a professional
gotf player from the States, And
Fuzzy's just one Of the people
you can play against in
Electronic Arts latest simula-
tion, PGA Tour Gotf. Up to four
players compete, playing on the
Sterling Shores, Avenel,
Sawgrass and PGA West
Stadium courses.
The PC version of PGA Tour
Gaff is released in June with the
course fee set at a very reason-
able £24.99,
■ For ST, Amiga and PC own-
ers the 16-bit Computer Fair
opens its doors on June 28 till
July 1 . It's happening at the
Royal Horticultural Halls,
Greycoat Street. Victoria,
London and the show organis-
ers are promising a huge
event with such exhibitors as
US Gold, Ty nesort.
Audiogenic and Gremlin.
GAMES
FOR GOOD
CAUSES
There's an exciting event hap-
pening in Hull on June 30 and
July 1 . It's the Compute For
Charity exhibition packed with
surprises and competitions from
the likes of Ocean, US Gold
and Psygnosis! Money raised
will go to the BBC's Children in
Need appeal, the Portobello
Scout Group mini -bus appeal
and Kingston Special Needs
Scout Group who require a com-
puter. Compute For Charity
admission prices are £1 for
adults and 50p for children, with
Blue Peter badge holders get-
ting in free! Doors open at 10am
both days, so if you're in Hull
that weekend the place to be is:
The Portobello Hall, The
Broadway, Holderness Road,
Hull.
WELLTRIS
Youll soon be Russian to the shops (ho. ho] when you hear that
Alexey Pajitnov, Soviet mathematician and creator of the seri-
ously addictive Tetris, has finished Welltris. It's like Tetris, only
with a different perspective. In Welftris you're looking down a
wetl f controlling the paths of blocks as they tall down the sides.
Blocks come in all shapes and sizes and the higher the level the
more complex the shapes. Prepare to give it some welly when
Infogramea release this brain-blender on Spectrum. Amstrad,
ST, Amiga and PC soon.
■ Fed up with driving around the same old scenery in Tesf
Drive it: The Duelf Be bored no more. Out now for Amiga and
Commodore 64 disk drive owners is the latest accessory disk:
European Challenge. A snip at E1 1-99 on Amiga and E8.99 on
C64 disk.
SILVER BLADES
Oh, dear. There's a new RPG
coming from US Gold on its
Advanced Dungeons &
Dragons label called The
Secret of Silver Blades. Oh,
dear indeed, Not that the
game's bad, far from it, El's just
that rt means another fantasy
story to relate. Better get on
with it... The frigid valleys of
the Dragonspine Mountains
echo with the desperate pfea
of temfied miners 'Heroes of
the Forgotten Realms, save us
from evil. '
Unwittingly digging in hal-
lowed ground, they have dis-
turbed an ancient vault and
released its terrible content.
Scores of horrific creatures
now infest the mine shaft —
and threaten to escape into
the world above. So, there you
have it. The Secret of the
Silver Blades improves on the
game system used in Pool Of
Radiance and Curse of the
Azure Bonds, allowing you not
only to continue the saga in
the Forgotten Realms game
world but also implement your
existing characters from Azure
Bonds into the Silver Blades
game. Rid the land of mon-
sters including Drider, Hydra,
Umber Hulk and Purple
Worms when The Secret of
the Stiver Blades is released
on CG4 and PC in early Jury,
L
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ttoturdfeond responsive
flayer movement and
vith the most simple of
ne-touch joystick
in-trof ensures exciting
, fid authentic soccer
sdiort Realistic close- ball
)htrol, computer aided
pm control and the
Ws constant 'If ow of
f" monitojjng ell add up
f rate fhtsTrre' easiest yet
Rewarding soccer game
k devised for th^bome
i outer.
Jk£
«
CUft
\
Lhoose your
parents from the 24 World
lompionship teams : each
3ve4bsrr own styles/Strengths.
and iajpsyncraciesi
)u wi|t delight at the on-screen
fiction, realistically flowing
piimation, automatic team
sonse and the easy to follow
-generated actio%hoices.
<Jame is the choice of all footbol
players, those who bve playing the
^'ing with the
I
%^
s~*
instead of w
sticks
'qdfatas CHAM
NSHIP FOOTBALL
ioubk
!m to the base line, attack the net and volley
.Inner! You might have taken this match but that
on a/ass - can yo,u ptay as well on cfoy o* on the
>or courts?... with TIE-BREAK you'll soon find out!
the plav seiecfe) doesn't end there - play singles or
w u Se i ect to ploy Sn at! j ^ e ™ i°r tournaments such
is Wimbledon, Davis Cup, French Opertand many more.
-an then make a racquet selection -and that could win
ie mafcnlFeoturjng oil the shots in the book,
. staking animation and amazingly realistic speech and
sound effects in TV. style presentation mob TIE-BREAK the out
ana outwrnner on any micro.
AVAILABLE FOR
SPECTRUM, AMSTRAD,
COMMODORE, ATARI ST,
rAND AMIGA.
6 Central Street - Manchester
AA2 5NS ■ Tel; 061 832 6633
Fax: 061 834 0650
You'd be forgiven for thinking that top
programming house Bullfrog had only produced one
game, albeit the award-winning Populous. Suffice
to say, they are set to change all that. Very soon
they'll be releasing Populous 2 and Flood, an
arcade break from the usual strat attack...
Flood started out life as a
graphic demo showing how
water finds its natural level —
over a year ago! There was no
gameplot till PoputouB was
released . That was when
Bullfrog decided they wanted to
design an arcade game, a
break from the strategy of their
intercontinental surprise hit.
Star of the game is a cute
(ugh!) fat green blob with a
quiff, appropriately named
Quiffy. This Richard Eddy
lookalike is the last remnant of a
whole race of green blobs (not
all Eddy lookalikes, you'll be
glad to hear) who inhabited an
underground kingdom. As is
befitting a race of green blobs
they've been wiped out by a
host of psychotic creatures.
Intent on doing the job well
they're now after Quiffy,
Playing the part of Quiffy
you've got to progress through
the subterranean levels to the
surface as quickly as possible.
Just to remind you of your
mortal danger the caverns
gradually fill up with water.
Scenario aside. Flood is
essentially a platform game, As
is with blobs of this nature,
Quiffy gets sticky. Okay, so he
can't jump or fly or anything
flash like that, but he can crawl
along walls and ceilings. And
with 36 levels of pure wet and
wild mayhem, Quiffy 'N need all
■ Armed wllh a deadly name Ihrawer DJuirty dispatches another set □! marauding badd'bi. Eilra points san be named by collecting lha
tent end cmaHtt.
the help he can get.
In order to progress from
level to level a certain number
of gems must be collected. As
you can imagine, these aren't
always in the most accessible of
places
Each level harbours its own
fair share of nasties intent on
hindering your progress or
killing you. One particular bad
guy drops extra gems around
the caverns. These have to be
collected before you can
progress to the next level. If you
don't kill him, hell continue
dropping gems and you'll be
stuck on that level. . forever.
Generally speaking, sticky
green blobs aren't that useful in
a fight. But even their viscous
bodies can hold a weapon; and
there's plenty to chose from. Try
your luck with flame throwers,
grenades, dynamite and
boomerangs. Sadly, only one
can be carried at a time and
each has its own advantages
and disadvantages,
But what about the water?" I
hear you cry. Well, as
mentioned earlier, the caverns
gradually fill up with water. As in
New Zealand Story, the star of
the show can swim around in
nil/urn
-UP
the water for a short time.
However, stay in the murky
depths too long and 1 more than
Ouffly's ego will become
deflated {his iungs for
instance I),
Water flows from a series of
taps scattered around 1 th-e level.
You cant turn these off, but find
the right sort of object and they
can be temporarily plugged (use
the wrong one and the water
will flood even faster) ,
Although not on the scale of
their immense Populous,
Bullfrog have included a certain
amount of strategy Due to its
nature, the water in itself is a
time limit. Also, gems m certain
areas are more prone to
flooding; obviously these should
be first on your shopping list.
But the water can also be an
aid. Some gems appear to be
totally inaccessible, stranded on
tare platforms. But after a
decent flood, it's possible to
swim across the water and
capture the jewel.
There's also the ghost of your
dead aunt wandering around.
She recreates your movements
exactly, and follows just ten
seconds behind you. So hang
around too long and she'll catch
up and Kill you.
Flood is clearly aimed at an
audience who don't fancy the
major strategy of a game like
Populous: it's great for aff ages,
So much memory and
processing time has been used
handling the graphics and
sound that there's no in-game
music. However, there are 64
sampled sound effects. Using
volume change and pitch shift
techniques the samples are
altered to create even more
effects.
Flood is without doubt based
around its graphics. The
characters are superbly drawn
and animated. Plus, there are
numerous neat touches (such
as a high score table with
identikit facility — design your
own mugshofl which make this
a Very Bullfrog game.
■ Flood will be released by
Electronic Arts in June on the
ST and Amiga priced £24.99.
HERE'S A LOAD OF BULL
Bullfrog can't be described
as a prolific software devel-
opment company. This isn't
due to any laziness on their
part (or so they say) but to
the high standards they set
themselves for each product.
When they embark on a pro-
ject it is developed untiJ it is
just about playable, then the
whole team continually playe
it to see if they really do like
the game. If the general con-
sensus is that it's lacking
something, the project is
abandoned. Ranger and
Colony were two such
games that fell by the way-
side, though elements from
both eventually found their
way into Flood.
Bullfrog tend to work on
severai projects at a time,
splitting the work between
smaller teams each working
On a different game —
though the whole company
usually has a hand in the
project at some point or
another, Shaun Cooper and
Simon Hunter are the team
responsible for Flood. Shaun
designed and programmed
the game while Simon
designed the graphics.
Shaun: '| don't really play
that many games. I've played
Sim City and J like a good
ffight aim like F29 Retaliator
but I wouldn't say that I was
influenced by any game in
particular. Simon's great
graphics were a real boost.
Once I got those the rest of
the ideas just came to me.'
Simon: Before working on
computer graphics I always
wanted to be a cartoonist. I
bought my ST and start play-
ing around with graphics on
that. I designed the graphics
for Dragon's Breath then
approached Bullfrog and
began work on Flood. The
main character was original-
ly sketched out on computer.
I then drew him on paper,
and made some alterations,
then the design was transe-
ferred back to the computer.
Once it was decided that the
character was going to walk
along the walls I pictured
him as a green blob thing,
something that would actual-
ly stick to the walla.'
With Flood now finished
Bullfrog aren't about to take
a rest.
Peter Molyneaux (head
programmer): 'There's an as
yet unnamed game which
should be released some-
time around September.
That's a strategy game
based around warring tribes.
Weve also just finished the
design stage of Populous 2,
but there's no release date
set for that yet. In the future
we want to develop more
arcade-orientated games.'
He is the Law. And let's face It, no-one's going to
quibble about that. Judge Dredd, the future's most
feared law enforcer, is Sack on your computer
screen in September. Richard Eddy visited Mega
City One and caught a few perps in the process...
Seeing the success in the future
of law enforcement with
Oceans RoboCop (1 B months
in the chart, and still hanging on
in there). Virgin Games wanted
a futuristic crime fighter who
would not only uphold the law
but uphold a decent chart
game featuring some of the
worst perps (perpetrators) in
Mega City One and Dredd's evil
equals: the Dark Judges
There's a consistent kind of
gameplay throughout the six
levels — a multi -directional
scrolling platform, sboot-'em-up.
position too. There is only one
man who makes HoboCop look
like a lollipop lady, and he's
Judge Dredd, star of 20O0 AD.
Dredd has been on computer
before — Melbourne House
gave him a go a few years back
but didn't really capture the
character. So, Virgin Games
have taken five Judge Dredd
stories from 2000 AD and
turned them into one six-level
Viewed from side on. the action
takes Dredd through crime-
infested tower blocks. Each
level has its own end-of-level
battle, a bit different in each
level. There are two counters to
keep an eye on throughout the
game: Dredd's energy counter
and the crime rate level. Should
Dredd's energy level reach zero
he's packed off to hospital and if
the crime rate rises beyond
,.-■=
"" ■'■ ' "
acceptable levels Dredd
resigns.
The game actually begins at
Dredd's information computer.
Here you receive Mega City
One's crime reports, your
objectives for the day, the low-
down on villains and even
Dredd's mail. Having rounded
up enough information for
Dredd's first task, exit the
computer and head into the
streets on foot.
Trouble begins at Wm Bunter
Block. The place is overrun by
the League of Fatties,
threatening to eat their way
through the city. Dredd's
objective is to shut down four
food dispensers on the block
and starve the Fatties out.
However, the Fatties are a
defensive lot, and being as
round as they are high can
cause a helluva lot of damage.
Their main tactic is to throw
themselves off a high platform,
directly above Dredd. Tough as
he is, a kamikaze Fattie attack
drains Dredd's energy fast, as
does an attack by a charging
Fattie, The humour of the Judge
Dredd stories has been kept in
the game — watch out for the
Fatties who use pizza slices as
missiles I
Armed with his gun, the
Lawgiver, Dredd can make
quick work of a Fattie and often
a dead Fattie leaves a power-up
pod behind, enabling Dredd to
use homing missiles or a laser
blast. The Fatties are tricky,
often hiding behind normal
civilians. If Dredd accidentally
wipes out a civ it pushes the
crime rate up
As I've said, these Fatties are
tricky, and realising Dredd has
destroyed the food dispensers,
head off to the food convoy
going out over the Cursed
Earth. This makes up Ihe end of
level one battle. Dredd leaps on
top of one of the three convoy
trucks beating off the Fatties.
Back at HQ, Dredd discovers
more trouble. Over at Charles
Darwin Block, the evil Professor
Fribb has invented an enzyme
which is reversing the process
of evolution. The enzyme is
leaking into the air through air
vents, slowly all the resident
civs are going down the
evolutionary scale turning into
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apes, lizards and some going
even further down and
transforming into amoebas!
This has to be stopped.. Head
off into the block to locate the
four enzyme-leaking air vents
and shut em down, while
avoiding the apes, lizards and
amoebas which all pose a
threat to Dredd, To get around
the block quicker, as on all
levels. Oredd can leap aboard
his bike, the Lawmaster, and
hurtle along the platforms and
ramps, The Lawmaster is for
travel only: to arrest or blow an
enemy away Dredd has to
dismount,
The ultimate aim is to shut
down the enzyme-producing
16 TGM July 1990
DREDDFUL PEOPLE
Judge Dredd game began
life last summer when
Virgin bought the licence
from Fleetway. The product
manager, Andy Green
along with his team deah
gned rough story boards.
They wanted a game (hat
obviously played "ell but
also got the character of
Dredd and the 2000 AD
comic across convincingly,
'ft was so difficult to capture
the atmosphere, especially
the humour, of £000 AO in a
game, 1 says Andy, That's
why between fevefa and
sequences such as Dredd
resigning, the story is tofd
In frames, Just fike 2000 AD.
Graphic stills and text build
up the story as the game
progresses. The Judge
Dredd game is being pro-
duced by The Sales Curve
using Its in-house program-
ming team, Random Access
— also responsible for
Silkworm and Shinobi
amongst others. The Judge
Dredd artwork on the cover
is by Dermot Power who,
since painting Judge Dredd
for Virgin, now illustrates
for 2O0O AD.
machine completely, That's In
Fribb'a room, but can't be
entered until all One vents are
closed. Inside, amoebas have
taken over and blasting results
in splitting the amoebas —just
keep firing until the amoebas
are so small they vanish.
Levels three and four are
based on one story:
BJockmania, Sov agent Orloc is
attempting to induce
Blockmania, a Mega City
madness., in everyone by
poisoning the water supply.
Level three is set at the Aqua
Station and Dredd 's objective is
to turn off the contaminated
water supply at the four valves,
With other Sov agents, hovering
droids (the Satallats), bombs
and Orioc himself against Dredd
this is no easy level.
With the four valves switched
off Orloc makes his escape in a
truck, Dredd gives chase on the
Lawmaster, leaping over barrels
thrown from the truck. However,
Orloc has already planned a full
escape which takes him to the
Weather Station, a floating
platform high above Mega City
One, where he plans to poison
the rain as it showers over the
city,
So, in level four, Dredd faces
another attack by Orloc and his
comrades while trying to turn off
the ground and destruction.
Vayy]
Another 2000 AD story for
level five; Block War, Two large
blocks of fiats are engaged in a
vicious war. Dredd has to
destroy all gun emplacements
and visit the control room of one
block to stop the war, Again
you've got this huge scrolling
map of the blocks, but r with a
war raging, there are anned
killers everywhere. The end-of-
levef sequence has Dredd
blasting through a series of
walls which move up and down,
Get through the walls, shut
down the battle computer and
that's the perps dealt with,
On the final level Dredd must
battle against evil equals: the
Dark Judges who come from
another dimension where being
alive is a crime. Judge Fire,
Judge Fear, Judge Mortis and
Judge Death have come to
terrorise Mega City One and
have their own particular way of
dealing with Dredd; Death's
speciality is to reach out and
squeeze Dredd s heart.
So. how do you deal with
Dark Judges? With Dimension
bombs, that's how. There are
around 20 bombs scattered
throughout the play area and
Dredd has to collect as many as
possible whilst fending off the
the four sprinkler systems and
so stop the poisoned down-
pour. Like level three, the end-
oMevei battle revolves around
OriQc's escape plan, It's a
scrolling shoot-'ern-up as Orloc
leaves in a shuttle, showering
Dredd, on hover-bike, with
bullets and debris. A well-
placed strike by Dredd causes
Orloc and craft to hurtle towards
Dark Judges' attacks. When
enough bombs have been
collected, Dredd enters the final
conflict area where he faces
each Dark Judge in turn. Each
attack using their dark skills.
only Judge Dredd has the
power (and enough Dimension
bombs) to scatter them back to
their own dimension. The
battle's just begun...
TGM July 1990 17
i
A
PICK FROM ROLLING
THUNDER AND HALLS
OF KAIROS!
Can it be true?! Is TGM really giving away
a full arcade machine? YES! Read on...
EMOTION
Bouncing balls and puzzles
a-plenty!
CRACKDOWN
Mammoth two-player game
in which you must place
many time bombs.
VH
■
/ J
/
/ 1
r
m!*\
W 3
16 TGM July 1990
The card stuck to the cover
of this issue is your
passport to winning one of
two fabulous arcade
machines! The two whizzo
co in -ops on offer are
Rotting Thunder and Hafts
ofKairos donated by top
coin-op conversion ists US
Gold.
Before we get down to
the nitty-gritty, let's have a
look at the coin-ops up for
grabs...
Rotting Thunder is a
brilliant scrolling, cop "n'
robbers game. You ve
infiltrated the evil Geldras
HQ in pursuit of an evil
drug baron. Now his
henchmen are after you so
prepare to run t teap, climb
and shoot your way
through the ten levels of
Gefdra's complex, It's fun,
fast and brilliant to play —
and soon this Namco coin-
op could be yours!
Sega's Hails ofKairos is
probably better known as
D&solator, the name that
US Gold gave its
conversion. Halts ofKairos
is like Gauntlet with a lot
more elements to It More
fun than you could ever
imagine ((eg ally).
boring,) Printed along the
bottom of the page are four
scree nshots of recent US
Gold games. Above each
one is a title and brief
description of a US Gold
game. But which title goes
with which screenshot?
Match the picture to the
game, fiJJ in the cover card
and send it off to the usual
address.
RULES AND
CONDITIONS
Entries must be received by
July 19 ■ All entries must
be on the cover compo
card, which must have the
US Gofd compo logo stuck
on it ■ See masthead for
full details ■ No
correspondence will be
entered into.
f
>m+
HOW DO I WIN?!
Nothing could be simpler!
(Well, not having to do
anything at all would be a
bit simpler, but that's a bit
ITALY 1 990
Could the team you pick to
play make it through to win
the ultimate footballing
accolade: the World Cup?
DYNASTY WARS
A coin-op conversion based
in second century China.
MV FATHEI
BEFORE
1-IEA
i- U
v. L-
LU
■- i
~^- V .
fv^m
TGM July 1990 19
minimi
a mm m mw
It's all very well for manufacturers to claim that their latest console
plays every bit as good as the coin-op, but they rarely do. Most of
us have to make do with second best, actually owning an arcade
machine is just an expensive dream. However, the latest craze
sweeping Japan involves machines that allow you to plug in arcade
printed circuit boards (PCBs) and play your favourite coin-ops at
home. Robin Candy takes a look at a prototype of the Universal
Energizer from llnitec Systems and wonders if all his dreams have
come true
At (he heart of every arcade machine is a
printed circuit board. Fixed to this are all the'
microchips and electrical wizardry that make
the game possible. The actual cabinet that
the game comes in usually isn't very
sophisticated (unless it's a special one with
a hydraulic chair). In fact, most cabinets are
pretty standard and include an interface
The final sequence in Die arcade version ol Robocop pits you against lite lornvidable ED -209
which allows you to swap between different
PCBs. The most commonly used interface
is known as JAMMA and it's this that allows
the Universal Energizer to be connected to
a vast store of arcade PCBs-
The prototype of the Universal Energize?
looks like a giant double joystick controller
— and that's basically what it is. The
JAW MA interface on the back of the
controller connects it to the PCBs with
additional ports to output the sound and
picture to your TV/monitor and hey presto
■ A ureal game in the arcade. Now thanks to the
Universal Energizer it can he 3 great game at tin me.
you're playing arcade original games in the
comfort of your own home.
The Universal Energizer will be available
for somewhere between £130-145, normally
arcade cabinets fitted with a J AM MA
interface cost over £300. The price includes
several plug -in interfaces which allow the
controller to be used with a variety of
consoles including the PC Engine,
Nintendo, Sega and most home computers
fitted with Atari standard joystick ports.
Subsequently, you need never, theoretically.
use any other joystick again.
You may have noticed the varying sizes
of monitors in arcade cabinets In general,
vertically scrolling shoot-em-ups seem to
have longer and thinner screens than
horizontally scrolling games, Coin-op
manufacturers don't usually have monitors
specially designed according to the game
type {screens are mainly 1 4- or 20-inch)
they just flip the monitor on its side to make
it appear longer. You'll also have to do this
when playing games of this type (I hope no-
one's only got a 26-inch TV — Ed).
Prices of PCBs vary enormously As you
would expect the latest and most popular
games are the most expensive, usually
E10Q0-K However, if you're content with
games that were all the rage three years
ago you can pick up some real bargains.
Just to give you an idea of prices here's a
WHO ARE UNITEC?
The Universal Energizer is Unitec s first product, however, the brains behind the
big joystick is no stranger to the niche markets of the computer industry. Unitec
is run fay James Dexter, the man behind Mention Technology: one of the first mail
order companies to import the PC Engine into Britain.
20TGM July 1990
HHKim
URE
CONATCTS
Coin Slot: 2 Daltry Street, Oldham,
Lancashire. Tot: (061) 624 36S7
Unltec Systems, tel: (0436} 72615, fax:
(0436) 78577.
Coin-op distributors Electrocoin fit al! their
machines with an alternative PCS interface
(though Unitec promise an Eledrccoin
adapter will be available soon), while games
such as Hard Drivin' require special
cabinets. If you do get into the world of
collecting arcade PCBs always check with
the manufacturer/distributor that the PCB is
compatible with your equipment,
Next month TGM will be looking at two new
devices which boast arcade quality games.
If you cant wait that long take a peek at this
month's Our Man In Japan for a preview of
one of (he machines, SNK's Neo Geo looks
set to become one of the most sought after
consoles. Ifs already a firm favourite in the
TGM offices.
ZZ^
selection of PCBs advertised in a recent
issue of coin-op industry paper Coin Slot: R-
Type 11 £395, Aliens £745, Ghost 'n' Goblins
£7Q. Dynamite Dux £275, Golden Axe E34S,
RoboCop £245, Shinobi £22G h Crude
Buster £545, New Zealand Story E1 75,
Xevious £70, Bombjack £50- Not bad, eh?
Not alt games are JAM MA compatible.
*#
_ The PC Engirt* and Amiga versions of this classic garni are Quod but there's nothing like playing lha original An R-
■ype PCBs cdeIs as linle as t150.
Looking somewhat like a a-am pptltxIhB Unlwmil Energiier tomes cample!* with additional Interlaces which allow H lo be used wilh, amongst Diners, ttw Nintendo cnnsnle.
TGM July 1990 21
The Quest for Ultimate Dexterity...
QUEDEX* *
By StsvraS Fasoulas
and l?n®
Amiga Screen PC Screen
ONLY THE COOL AND CLEVER SURVIVE.,,
3-D planes that'll blow your mind blocks that keep you from bouncing
Roll off the edge of infinity into a
dimension with no room for mental
midgets. Dodge electrical seas,
bounce the lights out of illuminated
checkerboard puzzles and blow up
to the next thrilling plane.
Time is against you, and so are the
problems to solve. But then —
yours Is The Quest (or Ultimate
Dexterity
AMIGA £19.99 PC/Compatibles £29.99
Thalamus Limited 1 Saturn House, Calleva Park, Aldermaston, Berkshire RG7 4QW Tel 0734-A172&1
mT
LAM
/
*# *i
TUBE
HANGING ON THE
TELLYPHONE
From the fax machine to the cash dispenser, from the kissogram to
sky TV, these days each one of us takes instant communication for
granted. Why shouldn't we! The telephone has been with us for over
a century. But, as Mel Croucher explains, it is about to undergo a
few changes. The 'wonderful' world of videophones is upon us
So, what's The Next Big Thing
in home-based telecommuni-
cations for the likes of us?
We already know of the
home terminals some
high street banks are *'*V
giving away. Indeed,
In France, the Minltel
system is piped
through to 10,000
terminals, supply-
ing not only
money
information but
also weather and
traffic reports. But
after that, after
facsimiles, telexes
and CB radio {?),
what does the ~-
comms world have
in store for us?
Well, if those ruth-
less marketing peo- .
pie have anything to
do with it, we will soon
be enjoying the dubious
benefits of being able to '.
see who we're talking to on
the latest gadget: the video
phone. And, like the telephone
will change our lives.
EVOLUTION
The first artificially-produced verbal
message concerned an ancient Roman
capitalist called King Midas, and like all
the best phone calls H was a bit of juicy
gossip. When all had ceased to turn to
gold and the great god Apollo landed
Midas with a pair of ass's ears, nobody
knew about his personal affliction
except for the King's hairdresser. But
the poor barber couldn't resist sp filing
the beans to a hole in the ground and
burying the secret It wasn't very long
before reeds grew on the spot, and
when they rustled in the wind, they
transmitted their whispered message to
the world. (They still do if you listen
hard enough.)
Nothing much happened in the evolu-
tion of the videophone for a few thou-
sand years after that. The talking drums
were fine for a long distance, audio
transmission but somewhat lacking in
the visual department, whereas internet
bonfires suffered from the reverse hand-
icap. There are unpraven theories that
Leonardo da Vinci built an amazing
solar-powered videophone system in
1519, complete with last number redial
and a little device that played bloody
awful music while you were (eft fuming
on hold (sounds like we bought the sys-
tem for TGM — Ed). He designed it to
make direct contact with the Universal
Prayer Exchange Database run by the
Lord God, but unfortunately the only
time he used it, old Leonardo got an infi-
nite recorded message and died before
the Lord coufd get back to him. On the
other hand, I could have just made that
up.
What is certain is that in 1839. William
Fc-thergilf-Cooke and Professor Charles
Wheatstone were granted a patent by
King William the Fourth for an electric
telegraph. It was absolutely state of the
art, using five wires for coded transmis-
sion at one end, with receivers con-
sisting of needles that pointed to
) letters and visual symbols on a
revolving dial. Forget the rail-
ways, steamships and penny
post, long distance
telecommunication had
arrived, and the world
began to shrink. In
1876, the year that the
first transatlantic tele-
graph cable was laid,
Alexander Graham
Beli built the first
'electric speech
machine' from an
adapted deaf aid.
No doubt he had
planned to utter
some momentous
words for the occa-
sion, but he got so
excited that he
knocked half a pint of
battery acid over his
(eg, and the first ever
telephone message was
Jjj£ him shouting to his
• assistant for help;
1 Watson, come here, I need
youI\
- One hundred years later, pro-
totype machines began to send
isimile visual images along stan-
dard telephone lines, and the boffins
latched on to the theory that simple
audio frequencies could be used to
encode and decode pictures. On 1
October 1987, the first video J mage was
sent between two commercially avail-
able phones via the public lines of the
Nippon Telephone and Telegraph com-
pany, Japan. 1 don't doubt that by 2
October 1987, the first visually indecent
phone call had been received (yeah, and
you probably sent it, Croucher — Ed}.
And that's part of the problem.
Imagine a young fellow taking a bath,
playing languidly with his rubber duck,
when his newly installed videophone
rings Imperiously next to the soap dish.
The caller is some hapless telephone
salesgirl trying to flog double glazing,
and our man gets so flummoxed that he
drops his video-send unit and sponta-
neously -transmits a blurred image of a
limp lighthouse. Doesn t bare thinking
TGM July 1990 23
FEATURE
milium
about, does it. Or would the picture
quality be too naff to cause any offence,
hilarity or yawns? Let us examine the
quality of video image that is currently
on offer, and how the quality is likely to
be improved.
REVOLUTION
In the lands of gross consumerism —
Japan and America — videophones
have already become yet another
essential' hardware purchase, Ilka the
automatic dishwasher, the thinking
microwave and the pet- me wet-me robot
pooch. Most videophones have a nor-
mal-looking handset, but the big differ-
ence is that the dialling unit features a
miniaturised mono TV screen with a lit-
tle video camera above it Adaptor units
you can transmit one image every five
seconds.
Obviously, the customer insists on the
ability to keep talking while an Image is
building up on the video screen. There
are two alternative ways of allowing this:
the first is to limit the bandwidth of
audio frequencies used for vocal data.
Telephones do this anyway, resulting in
the traditional tinny' reception via old-
fashioned equipment, and video pulses
can be sent via the audio-pulse frequen-
cies that are left over. The second
method relies on sensing the blank
spaces' left by all the little pauses that
occur in natural conversation, and filling
these gaps with the signals needed for
the continual updating of pictures.
You can buy a gismo like the
conferencing can take place too (thus
avoiding expensive intercontinental
travel), The world will again become a
much smaller place.
So when will full-colour realtime mov-
ing pictures be available via domestic
videophones? Would you believe now?
Neither would I, but the prototypes are
already up and running with best
guesstimates of 1992 for service in
Japan, USA, Singapore and Australia,
1993 for Germany and France, and 1995
for other territories with digital phone
exchanges. These dates rely on the
implementation of the latest buzzword
telecoms system, known as ISDN.
CAN I USE YOUR DICTAPHONE?
The magic initials could easily stand for
St *
JlPJRty
are already on sale so you can display
videophone images on jumbo size TV
screens, or record them on your domes-
tic VCR.
Because most national and interna-
tional phone lines can only transmit up
to 19.6K of data per second, it takes
about 30 seconds to end a conventional
A4-sized fax. When it comes to video
images, the crawling speed is about the
same for the initial picture to build up
and for each subsequent refresh screen.
In other words, current videophones are
nothing more than gimmick boxes, and
receiving the pictures they send is more
painful than waiting for a photo booth
Polaroid to develop. If you forget about
speech, cut down on all the video detail,
scrap any notions of colour or gray
scale and stick to stark black and white,
Mitsubishi Visitel through mail order for
about £250, It's compatible with all UK
modular wall Jack systems, features a
4.5-inch monitor, displaying 32 shades
of grey over a 96x95 pixel grid, has a
15mm lens and the best bench test for
image refreshing clocks in at about six
seconds. £20 will buy you a wide-angle
and close-up lens kit, and the same
amount buys a cable and box for trans-
mitting pictures to monitors. Of course,
you can't receive pictures from some-
one who hasn't got a videophone them-
selves, so checking up on how well-
looking granny is (and vice versa) will
cost you another £250 for her unit.
As an increasing number of people
choose to work from home, the video-
phone will proliferate. Not only will dia-
grams, models and instant reactions be
sent and received along with normal
conversations, but pseudo face-to-face
I Smell Dosh Now, but to telecommuni-
cations engineers it means Integrated
Services Digital Network, and it's
designed to send combined signals all
around the planet for voice, fax, still
video and computer data. So far, the
best refresh rates for colour video
frames are running at about six update
images per second, so the telephoned
moving picture has reached the stage of
pseudo-realtime. As you would expect,
ISDN is an ail-digital system that can
bounce data off satellites and push it
through fibre-optic cables without any
loss of signal quality, and it's only when
it reaches your domestic or office equip-
ment that the signals get converted to
analogue form. Existing models operate
via twin channels carrying 64K of infor-
mation per second, and they are getting
better all the time.
The main obstacle to getting a global
system up and running is exactly the
same as in the computer business: com-
patibility. But agreements will surely
24 TGM July 1990
TURE
THINK ABOUT THE
FUTURE
Try the following predictions on for size: this Is how the
videophone will change our lives within ten years. Don't
take my word for it, companies like Sony are investing bit-
lions to ensure that it happens!
Market forces and commercial competition will force the
cost of hardware down. Tellyphones 1 or whatever they end
up being called will be capable of transmitting via wire or
radio, and automatically link In to satellite communications
downlinked to local cable networks. Prices will fall from
over E250 to under £50. The cost of the actual calls will be
charged at a premium rate to begin with, but these will soon
be scrapped. As In the USA and several EC states, local
calls will become free, In order to encourage the phone
habit. The bottom will drop out of the fax machine market.
The planet will shrink to Its smallest possible scale.
Work
Freelance workers, small enterprises and home education
will benefit as much as big business. Estate agents, travel
agents, designers, doctors, lawyers, bankers, probation offi-
cers, teachers and pimps will all be able to work remotely
Teleconferencing will become the norm, unnecessary travel
will be taxed to the hilt. All legal contracts, long distance
deals and day-to-day transactions will be automatically
logged, allowing interest rates, taxes, discounts and
appeals to be periodically and instantly adjudicated. Work
will not only become easier, but also more efficient.
come, because they will be vital for the
post-industrial age where information is
power, and the transmission of that
information is needed instantly.
What's realty annoying Is the
Government's decision seven years ago
to scrap the plans for wiring up the
whole of Britain with fibre optics for
local cabie-TV networks, if that had gone
ahead, we would have ISDN right now
and be world leaders in this new (and
very lucrative) digicoms business.
Just imagine what the home of the
future will be like. TVs will include video
recorders, Integral cameras, CD-ROM!
databases, computers, hi-fi players, and
two-way vocal input/output for control
and telecommunication. (Amstrad will
be market leaders, Alan Sugar will be
Prime Minister — Ed.) Adultery will
become less spontaneous. The deaf will
be able to lip read phone calls.
Interactive multi-player video RPGs will
boom and then collapse. Tele-messages
will be tlmeshffted and sent or received
via video recorders. Mary Whitehouse
will start a campaign to outlaw 0898 tele-
video services. Hackers will attempt to
peer into people's private lives, literally.
The military and security forces will try
to achieve the same. As for me... I'll be
seeing youf
Smith!' screamed the shrewish voice
from the telescreen, '6079 Smith WA
Yes, you! You can do better than that,
you're not trying*'
A sudden hot sweat had broken out
alt over Winston's body. Never show
resentment! A single flicker of the eyes
could give you away. We can see you,'
said the voice. 'Stand out in the middle
of the room. Do not touch one another. '
(George Orwell, '1984'}
lis Horley haven as you strcu
your 1340c.c. Hog and scream
through llie box, You're off to
biggesl bikers rally yet in Slur
South Dakota - if you can male
in lime.
Speeding tickets, blow outs ui._
plain dumb decisions could leave
you eating dirl instead of burnii
rubber. There are five gomes w
varying difficulty levels. The
graphics are great and the sounds
will outrage even the friendlier
neighbour
So climb on,, max out ond
cruise the open rood for llie rii
of your life.
m
7 f
, .('if 1
TO STURGI
&
3«
i
Avoiioble for Amiga, Atari ST,
Tandy and compatibles.
Hi
Far further informnlion on Mindscape products ond your local Dealer, ronlacl:
Mindsccpe International Limited, PO Box 11319, Lewes, Enst Sussex BUB 4DW. Tel. (044 4B6) 545/547.
«//#////>EVIEWS
GAMES INDEX
ii i
REVIEWS
uk
S «*■
16-BIT
AMIGA
B I u e Angel s ♦,,„„■„..„,.„.
Colorado mm . .,
Defenders of the Earth
Dynasty Wars „.,
Fire and Brimstone..,,
Ghosts n' Goblins
Heavy Metal „ ...
International 3D Tennis.
Italy 1990 ,
Jvanhoe,, ,
Midnight Resistance ,
Midwinter... .„„„..„..,
Photon Storm
Resolution 101
Robot Monsters
Rotox. ..„..„
The Theme Park Mystery „..„.„
Time Soldier
Tie Break
World Cup Soccer
ATARI ST
Cartoon Capers
Cy herbal I..., ,
Hammerfist .*..,.,.„■«.,. ,
Italy 1990 „
F19 Stealth Fighter
Oriental Games „,„
Photon Storm .,
Resolution 101 „
Rotox., .„,.„.„ ,
TheKristal
The Theme Park Mystery ..„,
PC
Powerboat USA
Thunderstrike
8-BIT
AMSTRAD CPC
Liverpool .,,.,,...
The Cycles ........ „.„„ „...,.
COMMODORE 64
Defenders of the Earth...,
Die Hard..........
Dynasty Wars „,„„„„
International 3-D Tennis.,
Powerboat USA
World Cup Soccer
ffWfir^
IRRESISTIBLE!. ...44 i
Ocean strike back with a slamming action-packed
coin-op conversion! And the good news is that
Midnight Resistance is even better on computer
than in the arcades! You're gonna flip!
PLUS: TEENAGE MUTANT HERO TURTLES/28 ■ THUNDER STRIKE/46
■ INTERNATIONAL 3D TENNIS/34 ■ AND THE REST OF THE BEST
Carrier Command
Cyberball... , ,. ,.,
Defenders of the Earth
Dynasty Wars
Kenny Daglish Soccer Match
Manchester United .,.
The Cycles
World Cup Soccer
CONSOLES
NINTENDO
Simon's Quest
Skate or Die.....,., ....... ,„...„.„..,
Solomon's Key .............
Teenage Mutant Hero Turtles
Zetdall..... ....
SEGA
Basketball Nightmare,,,..,..,,....
Battle Out Rurt
Slap Shot „.„,
World Games ...„..„.„,.„
32-BIT
ARCHIMEDES
Manchester United ,...,...,..,
H
//////////
Cowabunga, I love being a turtle!
TEENAGE MUTAN
What are green, amphibious, and cur-
rently raking in toads of cosh at the
American box office? Why the
Teenage Mutant Ninja Turtles, of
course And. from the left, that's Raphiel,
Donatelkx Leonardo and Michaeiangelo
(sound like good names for painters), the
mutated turtles who were rescued from a
New York sewer by Splinter, a rat, (For
some strange reason they're called the
Teenage Mutant Hem Turtles in the UK.)
Due to (he radioactive nature of the gunge
they were found in, both the turtles and the
rat grew to human size and gained the
power of speech — weird, Splinter then pro-
ceeded to teach them all he knew about the
art of ninjrtsu (seems like a clever rat).
Each turtle favours a different weapon.
Raphiel carries a strange 'trowel on a chain'
device, Donatello favours a Bo stipk,
Leonardo carries a Katana sword, and
Michaelangefo sports a Nunchuku. Only one
person can play either of the four turtles,
swapping turtles when energy gets low,
TALES OF
TERRA-PINS
Peter Laird and Kevin Eastman are
men behind the turtles. Both had
wanted to create their own comic for
years, but it wasn't until they were
both working in a fast-food store that
one of them doodled a turtle with a
sword onto a serviette. They used a
tax rebate to create the first comic
featuring the heroes In a half shell',
and the rest, as they say, Is history. A
lucrative plastic toy deaf with Hong
Kong-based Playmates Toys led to a
cartoon series and a movie that
opened ir> the States in March.
After the film rights were turned
down by companies like MGM and
Twentieth Century Fox, an Indepen-
dent company called Golden Harvest
picked up on the idea and ploughed
#15 million Into the project. They also
brought In the late Jim Henson (cre-
ator of The Muppets, Sesame Street,
Labyrinth, The Dark Crystal and The
Storyteller series) to design the char-
acters for the feature.
The fitm has already grossed over
S1Q0 million and looks set to make
more than even Batman. Expect to
see the Teenage Mutant Ninja Turtles
on the big screen this Christmas.
HERO TURTLES
KONAMI
GAME TEENAGE MUTANT
HERO TURTLES
PRODUCER KONAMI
NES £34.95
NE5
WW
Energy can be replenished by, as all fans
will know, eating some pizza,
All heroes have their arch enemies. The
turtles.' main enemy is The Shredder. He
.and his evil band of ninja thugs, the
Foot Clan, constantly plague our fun-
losing heroes as they try to complete
Iheir various missions —
the first is to rescu-
ing their girlie
pal April.
You start by viewing your chosen terraptn
walking through the grimy streets of New
York, Dropping through one of the numer-
ous man-holes takes you into the under-
ground sewer system, and although it's
crawling with The Shredders henchmen it
must be travelled to get anywhere in the
game. But use those weapons, for, as the
old reptition saying goes, Shredder's by
name, shredders by nature.
Icons occasionally appear, these include
extra weapons, pizza and mvunerabiliiy, If
the doors to buildings are open, enter them
to collect a few more bruises — and icons
At the end of each level (mission) a nice
animated sequence informs the turtles of
their next assignment. And you can bet
your bottom dollar that The
Shredder has more than
a hand in all of the foul
deeds.
I've been a great
fan of the comic
for years and am
pleased to see
the Nintendo
game
The game kicks off to a great start
with an oriental tune and some
impressive portraits of the turtles.
Though, sadly, some of the in-game
graphics are a bit iffy and there is the
odd screen glitch. Initial payability is
high, all the turtle sprites are well
drawn and animated and the bad
guys present quite a challenge.
Teenage Mutant Hero Turtles Is a
very playable slash- em -up. I just
hope that whoever "s producing the
home computer version hurries up.
Comic book licences are big business these
days and Teenage Mutant Hero Turtles is a
very good example of what can be achieved
when a strong licence is backed by a tough,
but very playable, game,
Mark Caswell
IL
REVIEW
'//
Make mine a sweet and sour
ORIENTAL GAMES
M1CROSTYLE
GAME ORIENTAL GAMES
PRODUCER MICROSTYLE
VERSIONS^aaaaa^aaaaaa)
AMIGA £29.95
ATARI ST £29.95
ATARI ST
r*
So you think you're a real hard man? For
at least three hours a day, you wear
skimpy shorts and vest and pump iron
at the gym, using those bizarre exer-
cise machines. Then hatf-a-dozen circuits
around the indoor track and a few dozen
blows thrown at mat most worthy of oppo-
nents, the punchbag. By that time you'll be
sweating like a pig and smell twice as bad
but at least you'll be fit.
That's all well and good but where's the
fun in it? The action, the competition, the
DANGER? There isn't any. Your slowly tick-
ing mind realising this, you've decided to try
something tougher to maintain your macho
image: the martial arts.
Up to 16 people can sign on at a sports
centre's reception desk, computer players
making up the necessary numbers when
that many humans aren't available. After
choosing one of three skill levels, the arts
available can be practised against an expert
before specialising in particular moves with
the joystick editor. Here moves can be cho-
sen and viewed before being entered into a
sequence of four moves, attributed to any
joystick position. When that position is cho-
sen in competition, the four chosen moves
are made, directly after one another. This
cuts down on joystick thrashing and allows
deadly sequences to put together, cus-
tomised to exploit the weaknesses of oppo-
nents and protect from their strengths.
Then its the tournament itself, again cho-
sen from the three disciplines of kendo,
kung fu and kyo kushin kai, which isn't
strictly a martral art just an extremely vio-
lent sport! There aren't rules — there's no
referee — just beat the hell out of your
opponent!
Each competitor, whether human or com-
puter contra-lied, begins in the first round,
and they start each bout with five green
segments of energy, As blows are taken,
the first segment turns white, yellow then
red. When all segments are red. he's
knocked out and his opponent has won.
Each bout is followed by a report screen
showing who has been eliminated, who has
got through, the number of hits made
against each fighter and the number of
30TGMJuly 1990
blocked and missed attempts at hitting
them. Up to five merit awards are then
given to Ihe winner before the current state
of play across the whole tournament is
shown, The winning player of the tourna-
ment and the two runners up are awarded
gold, silver and bronze medals as appropri-
ate, given at an awards ceremony.
The market's so packed with one-on-one
martial arts games that there's no great
need or demand for another one, it's all
been seen, done and played before. But
having promised the arrival of Oriental
Pleasant sports centre and reception
screens lead into the options, and
from there to the very easy to use
joystick editor. Game graphics aren't
going to set the world on fire but do
their job. Backgrounds are a bit short
of detail but are animated with cute
features like usherettes patrolling the
aisles and the crowd doing 'the
wave'. Sprites vary, the kung fu fight-
ers neat n' simple In their sleeveless
suits and matching slippers, kyo
kushin kai'ers suitably hard-looking
with excellently shaded muscles, and
the folds in the 'skirts' of the kendo
fighters are excellently drawn and
move realistically. The haggard, Dr
Legg lookalike ref is best, waving
hankies as hits are made, clearly a
frustrated morris dancer.
Games a long time ago, MicroStyle have
sluck to their guns and brought one out.
Being able to move freely between three
different disciplines is an essential feature
for today's gamespfayer but strangely the 8-
bit versions have four events (the extra
one's Sumo wrestling). Best art is certainly
kyo kushin kai — a bout of fast, no-holds-
barred GBH is immense fun, although puts
qurte a strain on the joystick.
...Which is where Oriental Games inno-
vative feature comes in handy. Joystick edit
is one of the most unusual and user-friendly
abilities I've seen in any game, and the
most in a beat-'em-up. It's fun constructing
move sequences and even better using —
just select your chosen 'stick position and
sit back while your sprite acts out the four
programmed moves.
Although you'd have difficulty gathering
that many people in one room to utilise,, the
1 6-player option has the scope far immense
competitiveness. A more than competent
beat-'em-up with the great joystick edit fea-
ture, Oriental Games has a niche in your
software collection,
Warren Lap worth
THERE'S ONLY
ONE
'
l
OVER A YEAR
THE CHARTS
-OVER 100,000 SOLD!
The 8-bit soccer game of the 80's becomes the 16-bit sensation of the 90's
with the release of the long -awaited Atari ST and Amiga versions.
When EMLYN HUGHES INTERNATIONAL SOCCER was released for C64
Spectrum and Arrtstrad, reviewers were amazed. It rated 90% in ZZAP 91 % in
Sinclair User, 8S% in Games Machine, 91 % in Amstrad Computer User 94%
in Computer & Video Games, 887 in ACE, Game of the Year in CCI - we' could
go on for ever!
Now with the release of the Atari and Amiga versions reviewers are reachinq
for their dfctionanes to find new superlatives. ZERO described the game as
totally excellent', the sound as 'absolutely brilJiant' 89%; Your Amiga rated It
the best soccer simulation to date -95%'; YC World Cup Winner 97%.
Forget the rest - there's only one EMLYN HUGHES INTERNATIONAL SOCCER?
AUDIOGENIC SOFTWARE LTD
Winchester House, Canning Rd. Wealdstene, Harrow, Middlesex HA3 7SJ. Tel: 081 -861 -1166.
II
OFTWARE CITY
Unit 4, B.D.C, 21 Temple Street, Wolverhampton WV2 4AN Tel: 0902 25304
[■_■_■ Call us on: 24 Hour Credit Card Hotline 0902 25304
ATARI ST & AMIGA GAMES SIXTEEN BIT COMPILATIONS
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New Year resolutions
W5
RESOLUTION
KM
MILLENNIUM
GAME RESOLUTION 101
PRODUCER MILLENNIUM
VERSJONSaaaBBMBH
AMIGA £24.99
ATARf ST £24.99
IBM PC £29,99
AMIGA
On tire 19th of January rn the year 2038
Resolution t01 was passed. It stated
that, for a price, non- violent criminals
should be offered amnesty, The price
to pay for amnesty was simple: find the
really bad guys (drug dealers, gang boss-
es, etc) and kill them.
After committing a 'small' crime you are
given the chance to dear your record with
the offer of a 'termination run'. Your mission
is to track down four drug running criminals
operating in Los Envegas and stop them
for good.
Jumping in your Theta 4000 ground
skimmer you prepare to pursue the first vil-
lain, Toby Komazuki. Big K {sounds famil-
iar) drives a huge orange craft, so you can't
miss him.
On your travels through Envegas you'll
approach shopping mafia. Don't just pass
them, by, pull over and stock up with ammo.
You start with a small amount of dosh, but
more can be earned by picking up canis-
ters dropped by the henchmen. Equipment
Tor sale varies from cannons and homing
missiles to armour patches and a great
range of super booster engines,
Sadly, there are a few laws that even
assassins must obey. To justify the guys'
killing its best to gain evidence (you know
what sticklers for proof these American
attorneys are). Evidence, like money, is
found in canisters. Red and yellow ones
are the most desirabte. Ten red 'drug' can-
isters will aflow you to chase the bad guys
Four yellow will give an extra life. Avoid
grey and black canisters which are booby
trapped.
Of course, Mr Komazuki isn't the only
drug dealer, there's his three males to deal
with too. And just when you thought you
could book a vacation they all return rn
faster, better equipped craft,
There are 12 levels of action standing
between you and freedom, and although
the cilyscapes are on the sparse side the
game certainly moves like greased light-
ning.
The game was programmed by
Logotron,. the folks that produced Arch-
ipelagos , and the challenge is very similar
and just as tough. Much patience and per-
severance is needed, but the satisfaction of
saving Los Envegas is reward enough.
Mark Caswell
Millenium nee Logotron have been
fairly quiet lately with only Cloud
Kingdoms and Kid Gloves memorably
of late. Graphically, Amiga Resolution
TOI Is very impressive, the speed of
movement Is claimed to be 50 frames
a second. Sound effects are rare and
functional. Although too similar to
Archipelagos for my liking, and thus
lacking in depth, technically Res 101
performs well.
ATARI ST
Identical visually (even in speed), but
an aural surprise with a very pleasant
tune. Still no depth to the gameptay.
though.
TGM July 1990 33
J I,
1
AHik
J
FTrT*
l used to be the case that software hous-
es only chucked out in the height of sum-
mer to cash on all the excitement of the
world-famous Wimbledon grass court
tournament But nowadays you don't even
need to see Boras Becker's thighs, drink
barley water, hear Dan Mascals sta
tones or have the slightest taste of str
berries and cream before they launch a
ley of tennis conversions your way.
At least Sensible Software appreci
the calm, laid back atmosphere of i
sunny afternoons. In their tennis gai
arriving via Palace, you can take lh»
easy in Beginner mode. Here the compi
automatically gets you in position to rel
each shot and makes your sprite ffasn
when the bait is in range
Control isn't just down to the swing; yo
can move backwards and forwards to affet
the angle and timing of the hit The direc-
tion the joystick is held determines what
sort of shot is made.
At Semi-Pro level, serves can be direct-
ed and at Pro your sprite doesn't flash
when the ball's m range. And if you're ever
-/40
"^ .
~^^
W^
IN NO SENSE SENSIBLE
Other than odds and sods of freelance
work. Sensible Software began their illus-
trious career with a bizarre (if not to say
silly) game typical of their wacky nature,
Galax 4- birds, subtitled The game they
couldn't stop. A Gafaxians variant released
on the Firebird budget label, it featured
budgies, International Karate players and
tennis baits from Gremlin's Bounder
among its unusual sprite cast.
Gatax-i-birds was followed by the rather
more complicated and professionally pro-
duced Parallax for Ocean, but it was still
essentially a shoot- 'em-up, with parallax
Li I
PfcftYE
scrolling (what a surprise). They stuck with
Ocean for their magnum opus, the awe-
Some Wizbatf, perhaps the greatest C64
game of all time, The player's ball sprite.
which resembled a giant dried pea, con-
tained a wizard who. with the aid of his cat,
had to collect paint droplets to restore
colour to grey landscapes. A surreal shoot-
and-collect-'em-up(!), its fantastic payabili-
ty was spoiled in the translation to other
formats.
Their next production wasn't even a
game; Sensible Software switched to
Palace software for their Shoot-'Em-Up
skilled/con I ideni/foolish enough, Ace allows
you to put spin on the ball All these skills
~ a n then be used and practised on a com-
er opponent of one of 15 difficulty levels
in a friendly match against a compatv
, Either way. a court is selected from
ss, clay, cement or carpet ( I) court, the
3 of court affecting bounce height and
Bon,
From all across the globe, 79 tourna-
3nls are there to be entered. Before com-
tting yourself, the location, number of
jnds and number ot sets for the high-
Construction Kit, soon affectionately known
as SEUCK, Although creations could only
be static screen or vertically scrolling, it
was extremely user-friendly, allowing all
graphics, sonics and attack waves to be
completely customised (although player
limitations were, well, limited).
A quick budget blast, On Not (where
LED-iike cows had to be defended), before
the famed MicroProse Soccer, the jolly
overhead footie which worked very well on
8-bits but was a disappointment on 1 6 — a
bit like Kick Off in reverse, reaily. Big
breasts in a Defender mould (huh?) for
Insects In Space, the star game in
Hewson s C64 Fourth Dimension com pita-
lion, and here we are, up to date and back
to the sporting world.
34TGM July 1990
I
lighted tournament Jf you lack the
endurance to play through the correct num-
ber Of sets (wimp!), you can select Sfnale-
set matches Your opponents, a total of 100
real and fictitious players, have various
strengfris and weaknesses to overcome.
Money is eamt depending on how far
you get in tournaments and greedy sods
can opt for Tennis Season, divided into 21
periods of one to three weeks. Breakdowns
of rounds and prize money help you work
ou1 which tournaments gjve best financial
>rd, versus difficulty of success. For
major tournaments, you've got to be skilful
— ff you aint good enough, they jugt wont
Jet you enter A progress report ^hows
matches and money won and can be
saved to continue a season at a later dale.
Then, ot course, there's the 3-D itself.
The court, tenms stadium and players can
be seen from ten different camera angles
As well as the conventional TV angle of
behind and slightly above the player,
there's a side yiew. close-up. distant plan
view fas if from an airship) and more.
While it's undoubtedly the unusual vec-
tor graphics that attract your attention,
fancy visuals are no substilute for playabili
ly. No problem- international 3D Tennis
has bags ol it. The computer automatically
moving you into position to return takes all
the toil out of tennis — that pointless dash-
ing up and down and side lo side It
doesn't take control out of your hands,
either (especially on Pro and Ace levels)!
liming, spin and type of shot being more
Shan enough to concentrate on; even with
the helpful flashing it s possible to miss the
ball completely.
II takes plenty of time to master the
game and (hen there's always a computer
player to lest your mettle, whether it s of a
ski level selected by you in practice or
one of the many unpredictable tournament
pfayers. There's great satisfaction in a two-
player game, too (a so-called friendly
match — ha!}, particularly after pulling off a
dynamic volley deep into their side of the
court while they're still stranded at. the net.
Combining the innovative 3-D with the
variety of shots at hand and the sheer
payability, international 3-D Tennis is one
of the best computer sports games ever.
appealing to many more than just tennis
players
NNIS
PALACE
GAME INTERNATIONAL 3-D
TENNIS
PRODUCER PALACE
wppoipMf'tMi^^—
v l-noiL/HCI""""^
AMIGA
£24.99
ATARI ST
£24,99
C64
E9.99/ei2.99
SPECTRUM
£9.99
CPC
£9.99/£14.99
C64
In direct terms of definition, 3-D
Tennis is far from impressive, partic-
ularly In screen shots. Stadiums-
courts are displayed clearly and
quite plainly In filled 3-D, but it's the
vector graphic sprites that are the
stars of the show. With triangular tor-
sos end heads, and similarly formed
racquets, they're reminscent of the
animals in Denton Design's weird
Eco game, but animation is far supe-
rior. They walk with a confident gait,
and sway from side to side as they
wait for their opponent to serve —
which he does In a greatly reafistfc
manner. My onty complaint is that the
ball often wiggles in mid-flight
(strange!) but with realistic sound
effects and jazzy music to round it all
off, It doesn't matter one little bit
AMIGA
The game intro is great fun, the jolly
BBC Wimbledon music sampled to
perfectly set the scene. Scores are
called out by an ump bu! as separate-
ly sampled numbers {15, 30, love etc)
are put together to form them, there
are some strange changes in volume
and emphasis. The players are dis-
played in filled rather than wireframe
3-0, pink limbs and black or white
torsos to differentiate them. There are
more colours on the stadium sur-
rounding each court than on the C&4
hut again It's a question of clarity
rather than detail The spoiling factor
in Amiga 3-0 Tennis is the bail's
flightpath. It seems to have a mind of
its own, wobbling and curving quite
unbelievably. This is off putting but
doesn't cripple the gameplay.
C & ' iit,, &i% "£ hls\c puzzle
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NEED WE SAY MORE?
AVAILABLE FOR
Commodore Amiga
IBM PC and Compatibles
Spectrum Cassette
Spectrum Disk
Amstrarj CPC Cassette
Amstrad CPC Disk
BBC Electron Cassette
BBC Disk
MSX
Apple Macintosh
Achimedes
Commodore 64 Cassette
Commodore 64 Disk
Atari ST
4 The Stannetti. Laindon North Trade Canlr*.
Bail I don, Eaaai, SS15 6DJ Tef. No, {0260) 54112t>
<i
REVIEW
IIIIIHHI
A deuced tricky state of play
TIE BREAK
ell here we go again! The World
Cup's prompted the release of many
football games but the sport not too
far behind It for computer simula-
tions is tennis. Tie Breaks matches are
viewed direct! y from above, but only part of
the court can be seen at a time 50 it scrolls
to follow the path of the ball
STARBYTE/OCEAN
Although it's far from a favourite point of
view (see box), bird's eye tennis has been
seen before, in Passing Shot. It's an
improvement on it, though, with tourna-
ments and multi-player options as well as
greater ball control [Passing Shot was
largely 'hit and hope 1 ).
Matches can be singles (against one of
1 6 computer opponents or another human)
or doubles (allowing four players to com-
pete using the Microdeal joystick adapter).
The Tournament option allows you to play
in several major international competitions
including, of course, Wimbledon. The
World Tournament option has the sixteen
players (computer or human) playing
round robin.
The player moves automatically towards
the path of the ball. Pushing the joystick in
one of four directions (for topspin, stop vol-
ley, lob , or normal shot) causes the player
to hold the racquet back, ready to swing
forward when the joystick is recentred —
liming determines the direction of the shot.
It sure is tough, though! In your first few
attempts on Tie Break you'll be lucky to
score more than a few points and winning
your first game will be the cause of minor
celebration. A set? You should be so lucky!
Match?! Don't be silly! Getting to the ball's
no problem, obviously, but you need exact
timing to play good shots: slicing the ball
time and time again into the net or out can
be very frustrating.
The two- and four- player modes make
up for the overly tough computer oppo-
nents and are where the fun's at — unless
you're a real mean, determined games-
player in which case you'll love the chal-
lenge.
Warren Lapworth
GAME TIE BREAK
PRODUCER
STARBYTE/OCEAN
VERSIONS^^—
AMIGA
ATARI ST
AMIGA
£24.99
£19.99
ft
The court scrolls well but is dull to
look at. Sprites are reasonable if a bit
small and best graphics are the
humourous cartoon-like portraits of
computer players. Title music's
mediocre but there 're good crowd
and racquet effects and an umpire
calls out the scores.
VIEW FROM
THE STANDS
By far the most popular and common-
ly used viewpoint is that from above
and behind one of the players, giving
an angled view across trie net. This is
hardly surprising as It's the one were
used to from television coverage of
tennis matches. The first true comput-
er tennis game used this viewpoint,
Psion's Match Point for the Spectrum,
later converted to other formats.
Graphics were excellent, for its time,
and playability was high — even
today, it's one of the better tennis
games.
A string or TV viewpoint games
appeared before Commodore turned
the sport on its side. Well, gave us a
side view of the court and its matches
anyway, with International T&nnis for
their 64. This showed tennis as if you
were a spectator watching it from up
in the middle of the side seating.
Although it was strange and a bit diffi-
cult to get used to, it was refreshing
and played a good game.
For the next shift in perspective,
you had to nip down the arcades to
play Passing Shot, a Sega coin-op.
This gave a birds eye view straight
down on the court, and so in many
respects took us back to the very first
tennis video game. Pong (table ten-
nis) — in fact, thg first video game. In
Passing Shot, the size of the ball
changed to indicate the height of the
ball, although in Imageworks' conver-
sion (TGM024) the ball's shadow grew
at the same time! The computer con-
versions failed to capture the playabil-
ity of the coin-op, which wasn't partic-
ularly high anyway,
it was back to the TV viewpoint for
the next innovation — - but twice over.
Just last month, we reviewed
Loriciefs' Tennis Cup, which has a
split-screen display to give each play-
er their own view of the action. This
means that neither player's ever at the
disadvantage of being furthest away
from the 'camera'.
And up to this month with
international 3-D Tennis, which has...
load sa viewpoints!! True, the view
from the airship is too distant to use,
but you can't have everything.
i9
9
MKRCENARY II BY PAUL WOAKES
AM) FINALLY
mi
For ATARI ST & COMMODORE ;
Copyrighi IWnNovagen&rftv^reUd I42ALCESTER
T
OVAGEN
COME TO THE EDGE
PROGRAMMERS, ARTISTS &
MUSICIANS WANTED
DroTeS ter io nm?DJ' y recruitin 9 several "ew teams for their exciting
,2K£V k /91 ' We are es P ecia "y interested in talking to you if you
™£ „5 ♦ *! C ° me Part 0f one of our new * CD R OW *eams. if youVe
an artist with experience in animated cartoon graphics then we'd
particularly like to hear from you. With licenses such as Garfield'
SSBJSS!!^!™- *% MarVel °° miC cha ™ters, ™« * wealth of
original game designs we offer one of the most challenging, varied and
rewarding developement environments in the market.
In confidence, write now or call:
Dr Tim Langdell or Mark McCubbin
'The Edge Interactive Media'
36/38 Southampton Street
London WC2
Tel: 071 831 1801
i
SENSIBLE SOFTWARE'S
IKTER^^HL 3D TENNIS \ REVOLUTIONARY NEW TIN.
THE IWWAT1VE USE OF VECTOR GRAPHICS HAS CREATED A GAM!
UNRIVALLED PAYABILITY AND AN UNPARALLED NUMBER OF
s fab.., a ■■kthrough
one could 1 |rto be
p
4
* Remarkable new 3D real time animation system
* One or two piayer games.
i Four player ability levels -amateur, semi-pro, pro and Ace.
View the game from any one of t&n "camera" angles -
infinite on ST and Amiga.
* Le^m to play topspin and bachspin balls.
* True control over the direction of your shots
•TV tennis theme tunes.
* Any-time save option.
C&VG94%C&VGHIT
"irssms
the com
demartdin
^ert ah'ke.
peforag
ZZAP!
ace and beats
..immense fun,
vice and
est sports
h ZZAP! SIZ2LER
- 72 tournaments to play in all based on real events with
genuine court conditions and prize monies
* 4 court surfaces - grass, clay, carpet and cement - each
affecting game play,
Digitised pictures (ST and Amiga!
Digitised voice of real Wimbledon umpire < ST and Amiga).
- Choose which 23 tournaments lo pfay in a full tennis
season, against world class competition and aim to earn a
million dollars!
• 64 different computer opponents, with 16 Skill levels, million dollars!
• C64 • C64 DISK • SPECTRUM • AMSTRAD • AMSTRAD DISK * ST • AMIGA
There's gold in them thar hills
COLORADO
Those Red Indians aren't stupid, they
don't stand any nonsense from theif
old folks. At the bus stop, wringing to
no-one in particular about how they've
been waiting for nearly an hour, during
which time three buses have gone in the
opposite direction. In the queue at the post
office, complaining that their pension goes
nowhere these days, what wrth the price of
bacon, their feet are killing them and that
even during wartime rationing they didn't
have to wait this long. And at any time and
PALACE/SILMARILS
return for a ritual death gives you a trea-
sure map (muslve been into bondage).
The map shows the location of a gold
mine, the legendary Lost Mine of
Pocahontas It's clearly a very vague map
because you've got more than a hundred
screens of arcade adventure to explore m
order to find it. Although it's flick screen
rather than scrolling, Colorado allows you
to move into and out of the screen a short
distance.
place whatsoever, remarking that it wasn't
like this in their day and kids don't know
their born. No, the indians don't take that
rubbish. They take the wrinklies into enemy
territory, tie them to a stake and leave them
to die a warrior's death.
This is a custom you discover first hand
in the 18£0 USA setting of Colorado.
You're on a hunting expedition, wearing a
small furry mammal on your head (having
made it into a hat earlier, obviously), and
shoot all but one of a group of indians you
encounter — vicious swine. The one you
decide not to kill is an old geezer who in
Indians and wild creatures are encoun-
tered at frequent intervals and there's only
one decent course of action — kill them.. To
this end {their end, hopefully) you're armed
with a knife, axe and musket The latter
must be loaded before each shot, gradually
reducing your ammunition supply. This sup-
ply can be replenished by getting more
from Mac Biggies travelling store but, as
you have no money, you must trade some-
thing for it — a weapon or object picked up
on your travels. Potions can also be traded
to restore ailing health.
You don't have to travel on foot all the
li
GAME COLORADO
PRODUCER
PALACE/SILMARILS
AMIGA
£24.99
ATARI ST
£24.99
IBM PC
£24.99
AMIGA
VM
Sprite definition is nothing out of the
ordinary and animation's fairly weak
but the status panel and
backgrounds are excellent. Colour
and shading are used very well,
resulting in sooth and realistic
scenes. Although In the canoing
section 3-D movement is a little slow
and jerky, the effect of braving the
rapids Is impressive both in terms of
visuals and gameplay. Sound effects
are a mixture of silly vocal ones and
fitting (if dull) ones, and although the
sounds used for music are a bit old
hat, the melodies themselves are
great.
time, as canoes are conveniently found by
the side of the Colorado river. Rocks, logs
and boulders thrown by shoreside indians
must be avoided as the journey to the next
set landing point is made. Indians also
have canoes and these waterbound braves
can be eliminated with a hefty whack round
the head with your paddle.
Proper arcade adventures are few and
far between these days, exploration appar-
ently falling out of favour with all but adven-
turer types. The best you can usually hope
for ts an arcade game where pick-ups other
than weapons can be collected. Receiving
a real arcade adventure like Colorado is a
rare treat.
Colorado's, exploration is mixed with a
fair amount of hack-'envup action, by knife
or axe, and needs skill and speed as you
intend to survive more than a couple of
encounters — life energy is easily lost.. Life
isn't much easier using the gun: as well as
limited ammo, it can be difficult to reload in
the heat of the moment.
Being able to move into and out of the
screen adds depth to the game — literally
— and although it's only a short distance
it's more realistic than other games where
everything is on the same plane, The best
addition to the arcade adventure format,
however, is the canoe section, a fun, fast
racer with great graphics and the satisfying
feeling of sending someone spinning
across the river with a hefty hit.
Colorado offers mountain exploration
with plenty of injun action to back it up and
while it's not a gold mine it's certainly an
oasis in the arcade adventure desert-
Warren Lap worth
TGMJufy19&0 39
REVIEW
A mere bagatelle?
THEME PARK
MYSTERY
IMAGEWORKS
These new-fangled arcade games may
win in the glamour stakes, with realistic
3-D, dozens of onscreen colours, stom-
ach-churning hydraulics and throbbing
sampled sounds but they're all cold, clinical
devices. They lack the character of simpler
electrical and mechanical amusements,
sven the modern day ones like the gaudy,
malformed furry chicken/parrot that
ducks/squawks excitedly as it drops a
bright, two-tone plastic egg containing a
cheap plastic toy,
The more traditional mechanical coin-ops
take the lead in Theme Park Mystery, where
i
you have inherited a somewhat unusual
property from your recently deceased grand-
father, the Magic Canyon Theme Park. A
few short years ago, it was a major success
story, the Park filled with excited crowds,
queuing to go on the rides and use the
machines. But now it's deserted, no cus-
tomers to use the attractions and no staff to
operate and maintain them. There's some-
thing very strange about the Park, some-
thing evil beneath it, and whatever it is, it
sent your grandfather mad and drove his
employees away. As the new owner of the
Magic Canyon, you intend to get to the bot-
tom of it and bring happiness back to the
Park.
Magic Canyon is divided into four areas,
the first of which is Yesterday Land, which
contains three old coin-operated machines.
The first is Zoltan, a fortune telling machine
which gives out advice and tickets/cards
necessary for other parts of the game. The
bagatelle (the predecessor to pinball, where
balls are fired up a table to drop into holes of
various point values) is used to win tokens
for other machines. The finaf machine is the
40TGM July 1990
traditional grabber, where you attempt to
grab a toy soldier by timing the movement of
a metal hand. However, it must specifically
be the demon soldier you grab, as the only
way to restore the Park is by collecting the
eight demons spread throughout it.
An unfortunate side effect of collecting
demons is that they tend to tamper with you.
and your controls, most obviously the control:
panel. A mouse is used to select objects, use
machines, leave sub-games and so on.
Moving on to Dragon Land, via the mono-
rail, play switches to sword and sorcery plat-
form game where, armed with flaming torch-
es, you kill gorillas, goblins, birds and bub-
bles. Various items can be found to help your
time there and at other Lands.
Dream Land is a chess board, shown from
above, that requires keys to open boxes that
will hopefully contain demons. If you run out
of keys from Dragon. Land, the origami birds
flying above can help — unlike eyeballs,
insects, piglets and feet which lake lives.
Future Land is a straightforward blaster.
As enemies are destroyed, their debns can
be collected to replenish your shield while
GAME THEME PARK
MYSTERY
PRODUCER IMAGEWORKS
VERSIONS^^— —
AMIGA £24.99
ATARI ST £24.99
IBM PC £24,99
AMIGA
The status panel has an authentic
old-fashioned look and, along with
the antique machines of Yesterday
Land, sets a great mysterious (of
course) atmosphere. Sprites and
backgrounds vary according to the
Land they're In: bright and quite sim-
ple for Dream Land, grim and
detailed In Dragon Land, but anima-
tion is consistently good. Music's
suitably spooky and effects are plain
but fitting.
ATARI ST
Remarkably similar to the Amiga.
Other than screen size, exact colour
choice and slightly toss detail, graph-
ice are Identical and, other than a
tinny edge, audio's the same, too —
a minor musical feat for the ST.
balls contain mischievous demons.
This game is what its title implies; a mys-
tery. It's by far the strangest piece of soft-
ware I've seen in a long time, perhaps even
the strangest ever — it gives Weird Dreams
a run for its money. There aren't even any
instructions with Ibe game, other than a con-
trol guide, just background details; if it
wasn't for a reviewer's tips sheet (thanks
Imageworks) I'd still be struggling along with
it now.
Theme Park Mystery is all left for the play-
er to work out and what they'll discover
through trial and error is a collection of dif-
ferent game styles wrapped up In a dream-
like, mystical atmosphere and hosted by
Zoltan the fortune telling machine. Afthough
Zoltan's base is quiet little Yesterday Land,
he holds the most infuriating part in the
game, the grabber, where it's near-impossi-
ble to collect a soldier.
Gameplay as a whole is on the tough
side. Dragon Land being full of dangers,
particularly from those damn apes, and
Dream Land full Of pitfalls. None Of the sec-
tions are particularly good but all add up to
an intriguing, playable package that may be
too off-the-wall for some but stimulating or
many others.
Warren Lapworth
_J
SOFTSELLERS LTD
ORDER 6 B0ND STR EET, IPS WI CH, SU FFOLK, IP4 1JE
E3
5A DOG'S HEAD STREET, IPSWITCH (RETAIL)
MAIL
ORDER
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*TH DEME*fSION
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ANTS HEAD (DATA DISKl
ANCiENTAflTOFWAH
ATOMICS
ACTON FIGKTEH
ADDrCAS CHAMP FOOT
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AQUAiJENTURA
BALANCE- QP PCWEH 1 930
BARBARIAN It (PALACE'
BAHBARIAHS h JPSYQMOefa
BANKOK KNIGHTS
BATTLECHESS
BATTLE OF BRITAIN
BATMAN {THE MOVIE)
BLUE ANGELS
BEACH VOLLEY
BATTLEVALLEY
BUCK TICIER
BLADE WARRIOR
BAD COMPANY
BATTLE OFAUSTRAUTZ
BUEAKHAN
CHASE HO
CHAOS STRIKES BACK
CALIFORNIA GAMES
CABAL
CRACK OUT
CONFLICT EUROPE
CARTHflGE
CONQUEROR
CORVETTE
COMBO flACEfl
CHUCK YEAGERSA.F.T.
COLAHA4X3
ChflgAQO
CYBER BALL
CtFENDEflS OF THE EARTH
DUhGEON MASTER
OL"JGEON MASTER EDITOR
DEWQ\s TOME
DRAGONS BREATH
9FLAGO* FIGHT
DRAKKEN
DOUBLE DRAGON I
DRAGON WAR
DRAGONS OF FLAME
DYNAMIC DEBUQQER
EAGLE RIOER
ELITE
E-WOTlpN
EMELYN HUGHES INT SOCCER
EPOCH
EYE OF HERCULES
ELVIRA MISTRESS OF THE DARK
FLASH DRAGON
FZS RETAUATOR
F19 STEALTH FfflHTER
F'fl COMSAT PILOT
FALCON
FALCON WS3IQN DISKS
FLOOL?
P&FIRARI FORMULA ONE
FCflGOTTC* WORLDS
FUTURE BASKETBALL
FOOTBALLER Of THE YEAH £
FAST LANE
r .RAM<E\STEIN
FUTURE WARE
FIENBlSit FREDDY
FIGHTER SOMBER
FULL METAL FLAMET
FEDERATION QUEST 1
GEMINI WING
GHOULS AND GHOST?
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13.99
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GIANTS (COMPILATION*
GRAND NATIONAL
GRAVITY
GRIM BLOOD
GHOSTBUSTERS ||.
GUNSHIP
GAMES SUMMER EDITION
hammerust
highway patrol
I1ILLSTAH
HEAVY METAL
HEftOOUESr
HALLS OF ft*0*fTEZUMA
HARD DRIVING
HOUND OF SHADOW
HOYLES BOOK OF GAMES
INDIANA JONES fLUCAS FILMS*
INDIANA JONE-5 (US GOLD i
IVANHOE
INTERNATIONAL 3D TENNIS
INFECTION
IRON TRACKER
IWTERNAT1 ON AL CHAMPION
WRESTLE
IMPEfilUM
INFESTATION
iNTERFMASE
ITALY 1990
INTERNATIONAL ATHLETICS
IT CAME FROM THE DESERT
JACK BOOT
JACK THE RIPPER
KICK OFF
KNIGHTS OF KRYSTALUON
KICK OFF II
KICK OFF EXTRA TIME
KLAX
KHYSTAL
KEEP THE THEIF
Kl LUNG GAME SHOW
LICENCE TO KILL
LEISURE SUIT LARRY II
LEISURE SUIT LARRY |l|
LEAVING TERAMIS
LIGHTFDRCE (COMPILATION)
LOMBARD RAC RALLY
LORDS OF THE RISING SUN
LAST NINJA II
LOST PATHOL
UVERPOOL
LAST STUWTMAN
MANIC MANSION
MAJICFLY
M'DWINTER
MANCHESTER LTD
MlCROPROSE WORLD
CUP SOCCER 11
MITRO
MAJIC JOHNSON
MATRIX MARAUDERS
NlNJA WARRIOR
NIWJA SPIHJT
NEW YORK WARRIOR
NUCLEAR WAR
NORTH AND SOUTH
NEURQMANCER
OPERATION THUNDERBOLT 13 99
ORIENTAL , 5B9
ONSLAUGHT 13 «g
PAPERBOY 13 ga,
PARADROID i S gg
PROJECTILE nj'ao
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POLICE QUEST II o>.<
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POPULOUS (DATA DISKS) 9 99
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PREMIER
COLLECTION (COMPILATION] rS 99
PRQTOURMA.MENTTENNIS 16*9
PLAYER MANAGER
Pi 7
POWERDRIFT
PlCTIONAflY
PANIC STATION
QUARTZ
QUARTER BACK
RAINBOW 'SLAND
RESOLUTION 1 D1
RENEGADE
ROCK AND ROLL
H V F HCWDA
RED STORM RISING
*WNBOW ISLANDS
RISK
RALLY CROSS
SEUCK
SECRET AQENT FUES BY
STFIYX
SPACE QUEST III
STEVE DAWS SNOOKB1
STOS
S-OHY SO FAR I ICOHPILATtON)
STORY SO FAB 3 iCOWlLATIOVi
SUP6RLEAGUE MANAGER
STUNT CAR
Shi nobi
STREET FIGHTING MAN
SCHQUL
SWORD OF TWILIGHT
a kid;
SILPHE6D
SLAYER
STORMLOHD
SHADOW OF THE BEAST
SHADOW WARRIORS
STAR BLAZE
SUPER QUINTET
SIM CITY
ST AMIGA
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SEVEN GAT1S OF JAMBALA 1 2 90
SONIC 8O0M 16 gg
STAR Fight ia w
SUPER CARS 13 89
SWITCHBLADE 1399
5RIAD II [COMPILATIOW 16 99
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TEST DRIVE II
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TV SPORTS FOOTBALL 1699
TV SPORTS BASKETBALL
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TRIVIA
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TYPHOON THOMPSON
ULTllHATE GOLF
ULTIMATE DARTS
UNTOUCHABLES
UNIVERSE III
UMSlI
ULTIMA V
VENUS FLY THAN
WARHEAD
WARMONGER
WATERLOO
WW
WINNERS (COMPILATION)
XENOMQRPH
XENON II
SCOUT
ZONE WARRIOR
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ATARI 5SO STFW DISCOVERY PACK
BONl&JACK, CAflHIER COMMAND,
OUTRUN, SPACE HARRIER,
STOS.NEOCMFtOME, FIRST BASIC
ST TOUR. DISCOVER THE ST
E269.95
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23 GREAT TITLES.
1349.95
ATARMOflOSTE
PROFFESSPONAL PACK
E449.3S
ATARI LYNX HAND HELD
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£179.9(5
ATARI SMtZ4
MONOCHROME MONITOR
£99.95
AT^RI EXTERNAL DRIVE
POWER DRIVE 1 MEQD.S
f79,gs
AMIGA 500 "FLIGHT OF FANTASY"
MODULATOR, F29 RETALIATOR
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C359.95
A«IGA 50O BATMAN PACK
MODULATOfl. BATMAN. NEW
ZEALAND STORY, INTERCEPTOR,
DELUXE FAINT1I. C369.S5
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ETTHEFI PACK ABOVE + COLOUR
£599.95
AMIGA S» CLASS DF BCJS
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COMMODORE 10845
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AMIOA EXTERNAL ORPVE
POWER DRJVE 1 MEG DS
£ra.95
AMIGA MEMORY EXPANSION
ST.2K * CLOCK CARD & FREE GAME
tss.ss
ASM HARD DRIVE
20 MEG HARD DRIVE
£383.95
■Ji. ' -iJ !> ■ ' -, .U-H- i .UH. I I I..U. I -J. I 11
mEAS tlJS , PER ITeM, EXCE^ HARD*A« E CHM9H.AT C«T. SUHJE« TO AttMuilJTV ^ &£ZX&
E WTTHOU1 »OT)CE. NOT ALL TITUS RELEASE AT TIME OF QWNC TO PRFSS
TITLE
COMP
PRICE
TOTAL £:
WAME: ...
ADDRESS:
TEL NO:
Have you ordered from us before
(yes/no):
You, Rotox, were once a great marine.
One of the best. You were up for pro-
motion and a substantial pay rise
when your time ran out. You got
involved in one dangerous situation too
many, were too reckless. And it was then r
23 November, 21 15, that you died.
You didn't fully regain consciousness till
several days after the operation, only expe-
riencing moments of blurred images, and
slurred voices before then The fact that
you found yourself strapped to a bed in a
laboratory alarmed you. But was nothing
compared to what you felt when you found
US GOLD
interfaced with a synihetic body, your mind
rescued from death to control trie CX37
battle droid.
Cyber Systems have given you no
choice. You must test your newly acquired
systems on a deep-space landscape divid-
ed into ten warzones, each further divided
into nine subsections. The 90 subsections
are packed full of fighter robots and auto-
matic guns and these must all be destroyed
to complete the section.
The landscape is shown in plan view and
is displayed using the new Rotoscape sys-
tem. This means that left/right rotates the
?„* ! S .T e !7 VH*. 1- a ™ nd BDlmf l0 l,e " 1 Mm ™ ,h * waraiES thai have been designed go lest his iuw CX3T robalic
2 ,., . ■ . u ! ; navj S al « one nf ihe nine spacewafl plaifaims lhal compose Hie lira! leveE Nudging the jovsllc*
is w I l B lh * wh ? lE . P iatfflrnl1 a,mati ""M* "W a*md». tining up the spherical aliens and allowing him Id insrcti
slraigirt ahead safely. A slip means he'll Ea 1 1 inio Hie void — out at least lhi« gives him a chance 1o view ihe map
your whole body had been replaced by the
torso and limbs of a shiny metal android.
Your brain is now the control device of
the Cyber Systems experimental model 37
— the CX37. Intended to replace human
soldiers, it was once run by computer but
its creators overestimated its intelligence.
When activated, it went rogue, killing its
research team and destroying valuable
machinery. And so your brain has been
whole background, sprites and all, clock-
wise or anticlockwise- Your Rotox sprite
always faces up the screen and pushing
forward makes him run.
Although warzones are ultimately com-
pleted by destroying robots, your main
problems are caused by the platforms
which form each subsection. Bridge-like
platform sections move backwards and for-
wards, rotate and expand/contract, and
your steps have to be carefully timed so
that you dont fall off into the starry void.
The shapes of each warzones subsections
have a common theme. The first level'!
spaceships (there's a USS Enterprise sec-
tion?) and later ones are based on death,
puzzles and gardening (sic).
You can collect additional systems left on
platforms to update your capabilities.
These include scatter bombs, a grenade
launcher, heat-seeking missiles and a jet-
pack, although it has a limited fuel supply.
US Gold describe Rotoscape as a "revo-
GAME ROTOX
PRODUCER US GOLD
VERSIONS*^— ■
AMIGA
ATARI ST
IBM PC
£24.99
£24.99
£24.99
In a neat intro, a large Rotox figure
runs down a corridor of pipes and
panels. He's split apart ami reassem-
bled with a jetpack which he uses to
launch up and into the game. Sprites
are unspectacular, metallic but a bit
wimpy; Rotox himself Is an unusual-
ly stender cyborg. Filled 3-D plat-
forms rotate and move smoothly and
quickly but there's little detail.
Effects are a few light, bleeping nois-
es that can annoy.
Graphics are virtually Identical to the
Amiga's, but perhaps move a little
faster. Sounds are few and far
between, mostly consisting of feeble
clicks for gunfire and splashy explo-
sions.
lutionary new game technique'. Well, as the
game's graphics revolve around the player
sprite that's clearly the case! it's certainly
different, while still being easy to adjust to
and fun to use. With little practice it
becomes possible to run around at speed,
firing in all directions and rotating back-
grounds this way and that — quite exhila-
rating.
But it's not all high speed action —
unless you want to spend a lot of time
falling through space. Time and care has to
be taken with the shifting platforms, some
more than others, depending on how they
move and the margin of error their size
allows, It can be infuriating to mistime your
steps time and time again on the same
bridging platform but then completing the
subsection and warzone it's a part of is
reward enough for perseverance.
flotox's stumbling block is its repetitive
nature. Its "rotate and run" control system is
great but gameplay's just blasting and plat-
form hopping; it needs more varied graph-
ics and different things to do. As it stands.
Rotox is a novel quality product thai
doesn't quite hit the upper mark
Warren Lap worth
42TGM July 1990
ATARI ST
AMIGA
IBM P.C .AND
COMPATIBLES
THE ARCADE EXPLODES!
AMSTRAD CPC
SPECTRUM
COMMODORE 64
SEGA
a
As the pilot of
an all powerful combat
jehideyyQu^arg engaflejtjn
the ho \ pu rsmt^Wrro rists. Go into
THE DKATH CO
miesas drfferentir the'ii
(U^jftjiil*-
D
'■i:i: (: lie gft7 dtt li©
I'^^Maoiiniijafflaiig
the TERRORI
Hk-
troy Ihe trading vehicle? before |he
ULTIMATE EXPLOSION
^jjRl
f ■
1fJ&$ m q
i ^wX 1
«
**?£-
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4 flJtf a '
-<$(*;
>MJ
5FEXES, SPEED'jJJ[GEIj|jfeffTY AND NERVES OF STEEL ARE REQUIRED
TO OBLfl^TE THE OPPRESSOR.
SUPER FAST 30 ACTION.
15 INGENIOUS MUSICAL SCORES,
50 DIFFERENT TYPES OF ENEMIES.
5 SQUAD LEADERS TO DESTROY.
BONUS LEVELS
A MULTITUDE OF ARMS AND AMMO
LAND AND AIR COMBAT.
^ / FABULOUS
SST\ ADAPTATION
"^/ OF THE
/ ARCADE GAME
TITUS
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Ftt 5TANNETS. LAJNDON NORTH TRADE CENTRE A R C A D F
BASILDON ESSEX SS156DJ. PHONE: (0268) 541 ]26
wJ\\i'
7
1
Jftjfitt
f
i
1
II
Willi
You won't be able to resist it
T
J
isaster has struck. Your grandfa-
ther was working on a top secret
research plan when he and the rest
of your family were kidnapped by
mysterious alien forces. Only you and
your brother — tough, be-stubbled,
square-jawed mercenary types that you
are — remain free to rescue them. The
Amiga version allows you to play either
or both of the fadz, while the rest limit
the game to one player.
Level one begins with our hero leap-
ing from the back of a jeep driven by a
beautiful blonde. You land in a barren
cityscape that looks like a bomb's hit it. '
In fact one has — a nuclear one.
However, that doesn't stop the local
inhabitants turning up on the scene to
hinder your progress. You are initially
armed with a machine gun, but by col-
lecting keys an end of level armoury '.
can be entered. Within the armoury you
will find a shotgun, flamethrower, hom-
ing missiJes, nitro, three-way fire, extra
bullets and power u ps.
Level two continues in the ruined city,
where you can avoid most troops by
shooting a drain cover, entering an to pach so much into Midniaht
SSXSSi C ° m £i* X and CraWlin9 fl*k«K#- OrJLd, (ne arcade <8£.
!!?™T h *! '^orrldors. After another nal was attractive but the 'blast all !h%
you finally find your kin — and the
vicious thug who's kidnapped them.
I'm amazed that Ocean have managed
(apparently this is another 'Man
repetitive nature.
I ----
A
OCEAN
GAME MIDNIGHT RESfSTANCE
PRODUCER OCEAN
VERSIONS
AMIGA
ATARI ST
C64
SPECTRUM
CPC
£24.99
£19.99
£9.99/£14,99
£9.99/£14,99
£9.99/£14.99
AMIGA
Colourful beefy character sprites
move wonderfully across the smooth
horizontally-scrolling screens. Nine
levels may not sound much, but diffi-
culty has been set at just the right
level. A pounding soundtrack plays
over the title screen, with loud sam-
ples during the game.
ATARI ST
Ml
<*K
The ST version lacks the two-player
option, It also contains a strange
flick scroll method of advancing
through the screen, which works just
as well. Graphics and sound are as
Amiga.
SPECTRUM
taMfcx
Graphically and sonically, Midnight
Resistance fulfils all your blasting
needs, The game is for the most part
monochrome out detail on both fore
and background sprites Is impres-
sive. 128K sound is great, with a
catchy title tune and in-game effects
(48K owners will only hear the
effects). A very average coin-op is
made into a superb Spectrum con-
version.
I ' <
Lightning-fast arena action
Welcome, one and all to Century 23,
the family network TV you all love to
see? This is Les Desmond bringing
you the sporting event of the year,:
the 2238 MegaCorp Industries Ground
Defence Games, If you saw last year's
event you'll know just how exciting this is
going to be and be raring for the Games to
begin — I know I am! And remember, it's
televised exclusively by Century 23!
'Now, for those of you unfamiliar with
MegaCorps megasport, here's a rundown
of What each contestant will atm to do. After
selecting a flight craft from the five
approved by the referees' committee —
look out for a report on those vehicles dur-
ing the first time-out period — if s fitted with
an energy shield and the referees set up
the first arena. Each arena has a number of
installations and generators; it's these that
hold the key to the competition,
Thankfully, the drones aren't quite as bad
as they seem. Some of them leave behind
a pod which can be collected and absorbed
into the craft, They give it extra abilities to
help the competitor complete the round,
With all drones and generators out of
action and the round completed, the
harassed competitor can take a breather
'Generators release six different types of
drone who attack the craft in different ways
and wear down its shield. When the shields
have gone, the craft can be destroyed so
competitors generally try to avoid them!
However, drones can be destroyed with the
cannon built into the nose cone of each
craft — just line those suckers up in your
sights for sweet revenge! Better still, a few
shots at a generator deactivates it, turning It
grey and preventing further drones from
being released.
'But the drones aren't as stupid as they
look. Certain of them attack the competitor "s
installations, If all are destroyed, the player
has just ten seconds to eliminate all drones
and generators or his part in 2238's Ground
Defence Games is over. Boy, that
Shutdown Imminent message realty gets
competitors shifting — panic just isn't the
word!
46TGM July 1990
while his performance is assessed. If he did
well, scoring high on shooting accuracy,
he'll be rewarded with craft upgrades —
higher speed, more powerful weaponry,
increased manoeuvrability and so on. It
makes all the effort worthwhile! But if he did
badly, losing one or more installations,.,
Well, his craft is souped down] Not the most
THE CRAFTS'
WORKS
ThunderStrike 18 The ThunderStrike is
the model favoured by traditionalists. It
doesn't excel in any one area but is a
good, dependable all-rounder.
SfrikeHorne? 22 This youngster In the
arena could be compared to a family
car. Its top speed is nothing to speak of
but acceleration is excellent and it han-
dles very easily.
StrikeHomel 24 This newcomer suf-
fers from the same low speed problems
as its predecessors. What's more,
acceleration is also weak. But the
StrikeHornet 24 is by far the most
manoeuvrable craft ever seen.
ThunderFiy JO It may accelerate at a
meagre rate but when it gets going it
really moves, shrugging off all who dare
chase it, and it's easy to handle, too.
ThunderFiy 25 The latest Fly has high
acceleration to match breathtaking
speed but anything more than shallow
turns are difficult and slow to take.
cheering moment in a players career!
'New generators and installations
arranged in the arena, it's onto the next
round. There are ton rounds in each of the
five different arenas: Denion is the begin-
ners' arena, a very straightforward arena,
but through Xerxes and Polloi, the Island
and Iceworld arenas, things become more
complicated. Canton presents real manoeu-
vring problems, hills slowing travel from
place to place and making targets more dif-
ficult to hit. As Tor the final arena, Synaps,
it's darn mountainous! Only three pilots
completed all the rounds last year, earning
the treasured Defender of the Ground'
accolade, but (hen there were only 24
rounds — this year there are a total of 501
So, we're likely to have more deaths than
the 76 that marred 2237 s Games.,.
For your viewing enjoyment, Century 23
will keep your constantly up to date with all
the facts and figures: installations and gt
orators remaining, shield energy and those
all-Important viewing figures, all there at the
bottom of your TV screen.
POWERFUL DRONES
Saboteurs It's these tittle swines that attack installations and can leave the player with
just ten seconds to complete the round.
Fighters Move straight in for attack — kill or be killed.
Gliders Nonchalent mechanoids, they just float around firing the occasional missile.
Lungers These scaremongers sometimes rapidly increase approach speed and when
shot release dangerous shrapnel.
Bombers Fly slowly but drop flak — more obstacles to be avoided.
Mutants These are Saboteurs until they destroy an installation, when they're trans^
formed into fast, aggressive fighters.
IIIIIIIIIL
EVIEWS
GAME THUNDER STRIKE
PRODUCER MILLENNIUM
VERStONSH^H^^M
AMIGA £24,99
ATARI ST £24J9
IBM PC £29.99
Although we'll give you all the important
fads, competitors have a much wider and
more detailed array of data at hand, shown
on the Heads-Up Display of therr craft.
'One of [he most useful systems is the
Nacklock Direction Indicator which helps
MILLENNIUM
a common computer gams subject but few
of tham work well; ThunderStrike is the best
for a long, long time, since the Bitmap
Brothers' classic Spe&dbai), in fact.
It's reminiscent of Electronics Arts'
Powerdrome, in more ways than one. As
well as both being luture sports and set in a
vast arena, both use filled 3-D graphics to
portray the fast action. However,
ThunderStrike's playing areas are much
more open plan', the EA game restricting
you to a set track, but both have a real need
for speed. ThunderStrike isn't a race game
like Powerdrome but involves as much
The tltfe screen is accompanied by a
great rendition of Toccata and Fugue
In D minor, considering the PC's
wimpy sound capabilities. In-game
audio consists of functional bleeps
and drones. Graphics aren't particu-
larly detailed but are suitably futuris-
tic and sleek. Movement is fast and
fairly smooth, most impressive when
the viewing angle shifts around as a
a craft turns.
the pilot perform one of the most difficult
manoeuvres. Black tracks run around each
arena and, If a craft is lined up with it it's
dragged along the track at high speed '— a
quick and easy way to get from A to B Or
should that be from installation to Genera-
tor?! *
Well, it looks like our first competitor
from little old Earth, I believe, is just about
ready ic enter the Denion arena for round
one. But first, a word from our sponsors, , '
The Millennium label's been around for a
relatively short time and it has a lacked a
realiy big, playable game to get it off the
ground. Until now, that is. Future sports are
dashing around, between enemy genera-
tors and installations under attack by
Saboteur drones,, blasting any of the other
robotic swines en route.
All the best games are built on simple
ideas and although there are different crafts
and bonus features, it's basically a question
of shooting some things and dodging oth-
ers, m a 3-D environment and as quickly as
possible- It's both highly enjoyable and chal-
lenging and although you'll probably never
be good enough to be Defender of the
Ground', you're sure to have a great time
trying.
Warren Lapworth
OH POD!
Defence Pod Orbits the craft and
defends it from drones. Up to three may
be collected but collisions destroy them
Twin Pod Gives two-way fire for a limit-
ed number of shots,
Power Pod Increases shot power by
500%, great for destroying generators.
Shield Pod Increases shield energy by
25% of maximum,
Turbo Up to four can be collected and
when triggered each turbo accelerates
the craft to great speed for five sec-
onds
-
Find out its limits.
Look in the mirror.
PM&
Introducing the powerful new
Atari 1040 STE. With such an awesome
machine, we're convinced the only limits
you'll come across are your own.
Based on the incredibly successful 1040
STFM, the 1 040 STE itself goes beyond the
limits of its predecessor.
The 'E', by the way, stands For 'Enhanced'.
But once you Ve discovered its amazing array of
features, you may consider 'Enhanced' to be the
understatement of the decade.
Perhaps the most outstanding feature of the
1040 STE is its graphics. Its palette contains
over 4000 colours (all right, 4096 to be exact).
To ensure precise and realistic
images, the STE features 'hardware
scrolling', enabling smooth
scrolling in any direction and
split-screen effects. And, with the
SM124 monitor, you'll get razor
sharp black -out -of^ white text
mat's as clear as the type on this
page.
To complete the picture, it is
able to 'phase- lock' its video
output to an external video
source, permitting direct linking to
a Genlocking device.
The 1040 won't just have your eyes
swivelling in their sockets. Your eardrums will
also take a pounding from the 8 -bit PCM stereo
sound.
The new PCM (Pulse Coded Modulation)
sound system's two chips allow the 1 040 STE to
replay high-quality sampled sounds, in stereo
without burdening the CPU. Or, For even more
of an earblasfing, just add a couple of RCA
output jacks and power the sounds through your
own stereo.
Of course we mustn't forget memory. One
megabyte of RAM comes as standard. If that's
not enough, the 1 040 STE provides four SIMM
sockets. Simply plug in some SIMM (Single In-
line Memory Module) boards and boost the
RAM up to four megabytes.
To help you handle all this technology,
we've added even more: a Blitter chip, capabfe
of shifting data at high speeds independent of
the CPU, and a new version of TOS.
The TOS ].6 [operating system) has an
enhanced file selector with drive -change buttons,
improved desktop with file move, MS-DOS
compatible disk formatting, and better appli-
cation installation and auto -booting Facilities.
As you'd expect, there's a huge range of
peripherals including hard disks, floppy disks,
laser printers, colour monitors and even
Megafile 44, Atari's unique 44 -megabyte
removable hard disk.
As well as all this hardware, there are
hundreds of software programmes for the 1040
STE - we're even throwing in the ST- Series
Productivity and Leisure bundles free.
The Productivity bundle
features a database, spread-
sheet, word processor and
business graphics package, and
there's S.T.A.C, FirST BASIC,
Hyperpaint and Prince in the
Leisure bundle.
If you're itching to get your
hands on the controls, there are
two 15 -pin analogue controller ports
(which accept paddles, light-
guns and light- pens) and a 9 pin
mouse port and joystick port.
With adaptors, up to six
people can use the 1040 at one time. Just in
case it's too much for one person to handle.
At £499. 99 ft certainly won't be too much for
one person to afford.
The ideal computer at the ideal price, you
may think. We think so, too. But there remains
only one potential problem: not whether you'll
make impossible demands of the 1040, but
whether the 1040 will make impossible
demands of you.
r — -———--— — — .._ _, _, frmmm
Please send me further details of itie 1 040 STE or,d other
Atari products.
NAME:
ADDRESS:
POSTCODE
Please iend to Atari Corp {UK} ifc/. Atari House,
Railway Terrace, Slough, Berkshire. SL2 5BZ.
AATARI1040STE
WITHOUT IT YOU'RE JUST PLAYING GAMES
REVIEW
MIDWINTER
Micro Prose ■ Amiga ■ £29.99
Originally reviewed: TGM030.
Apart from a slight improvement in the son-
ica department, the Amiga version of
Midwinter is as instantly playable as its 1 6-
bit brother. Again this isn't the sort of game
you can pick up and complete in a couple
of hours, a lot of thought is needed if
Genera! Masters and his army are to be
stopped. A must for all Mike Singleton fans.
Machine update: 94%
GHOSTS 'N' GOBLINS
Elite ■ Atari ST ■ £1 9.99
Originally reviewed; TGM019.
Arthur's back on 16- bits and this time he's
done a time warp (It's just a jump to the
left...') hack to his first adventure. The lus-
cious Princess Hus has been kidnapped by
a dragon (original stuff, this) and is being
held in its icy palace. Arth has to run, jump
and fight his way through levels seething
with monsters to rescue her.
Graphics are far from dazzling but then
the arcade original is on the crusty side,
Bright and cartoon- like, swelling's fine, but
animation and effects are mediocre.
Unfortunately, this conversion lacks the
fantastic payability of either the coin-op or
Elite's brilliant C64 version. It's still a fun
product — jaunts through graveyards are
always fun — and warrants gamep laying
attention.
WL
Machine update: 79%
GHOSTS 'N' GOBLINS
Elite ■ Amiga ■ £1 9.99
Originally reviewed: TGM019.
The screen is quite narrow but the graphics
are colourful, detailed, well animated and
very close to the arcade original. Bold
effects and Spooky, sweeping music pro-
CARTOON CAPERS
Mandarin Software
■ Atari STB £19.99
Forget famous film stars tike Tom and
Jerry or Roger Rabbit, you ain't experi-
enced anything till you've made a film with
Judo Jake and Karate Kat. The film is
called Paw To Claw Combat, and the two
stars must record 16 one-minute studio
battles on celluloid.
As Judo Jake, the aim is to punch, kick
and headbutt your costar, Karate Kat
(computer or human), whilst avoiding
props, like falling weights or exploding
bombs, When your opponent's uncon-
scious you can move on to the next
screen.
The game starts with a wonderful rendi-
tion of the 'Merry Melodies' tune (th-th-th-
that's all folks). Graphically the game is
good, but the backdrops have a rather
weird sense of perspective. Character
movement is also impressive with 16
moves available. However, Cartoon
Capers suffers from very little content,
thus supplying little long-lasting appeal,
MC
Machine rating: 70%
BATTLE OUT RUN
Virgin Mastertronic
■ Sega ■ £29.99
Mmm. Not hard to guess what's going
on here. Your ubiquitous girlfriend is
captured by a band of Salvation Army
musicians, er, villains and must be res-
cued pronto.
Basically you must travel across
America stopping (Chase HO-style) the
head honcho in each state. All the
action is against the dock In fact it's all
a bit too much like Chase HO for my lik-
ing—so why not take a look!
MC
Machine update: 75%
vide brilliant backing, and gameplay's
tough but addictive. Ghosts W Goblin's
taken a long time to reach the Amiga but
it's been worth the wait (you can rely on
Warren to come up with a good cliche —
Ed).
WL
Machine update: 84%
THE KRISTAL
Fissionchips ■ Atari ST ■
£29.99
Originally reviewed: TGM019.
Based on a musical comedy called The
Kristal of Kronos (that never appeared
on stage), the ST version of The Kristal
has Spent a long time on the drawing
board. Graphically the game is very
good, the main sprite moves convinc-
ingly and some of the backdrops are
similarly impressive, The Kristal is a
competent arcade adventure that has
weathered pretty well.
MC
Machine update: 63%
PROJECTYLE
Electronic Arts ■ Atari ST ■
19.99
Many future sports games are violent,
blood-thirsty affairs and Projectyle-
Projectyle owes much to the old Grandslam
game Xeno and the numerous sltde-the-
puck pub games. Inertia is great, as is the
multi -player option, only increasing the sim-
plistic attraction of this type of game.
Playing on your own is nowhere near as
much fun. If you can grab a couple of
chums, Projectyle will certainly entertain
you on a rainy summer afternoon.
MC
Machine rating: 78%
FIGHTER BOMBER
Act i vision ■ Spectrum ■
£9.99
Originally reviewed: TGM024.
The airplane selection screen at the start is
very good, but I feel the Spectrum version
of Fighter Bomber has arrived too late to be
really impressive, That said, the missions
are pretty tough, and this will keep you
playing for a while.
MC
Machine update: 79%
50TGM July 1990
///m/m
E VIEWS
PHOTON STORM
Arc Software ■ Amiga ■C1&99
The guru of programming is back. After a
long absence from the computer scene
Jeff M inter returns, This reminds me of the
old Williams coin-op Stargate, and indeed
Stargates are your eventual goal on each
level, As is usual with a Minter game the
storyline goes out of the window in favour
for all out blasting^ but the basic scenario
is this.
Enemy forces have built a huge
Batttestar, but to power it they need Pluto-
nium pods. This is where you come in. As
the pifot of a lone space craft your job is
to: a) collect the plutonium pods and b)
destroy all the enemy waft in a, sector,
When this has been achieved you enter
9 Stargate and journey through a
Hyperspacial Tunnef. The more plutonium
collected the better your shielding in this
shadowy realm, Survival results in more
enemy waves. And that's really all there is
to it.
IVANHOE
Ocean ■ Amiga ■ £24.99
Originally reviewed: JGMQ30.
The same cartoony graphics, but the
Amiga tune is even more annoying than its
ST counterpart, Again,, the amount of
weapons don't make up for the simplistic
hack 'n' slash garneplay. Ivanboe is one of
Ocean's rare turkeys,
MO
Machine update: 65%
GOLDEN AXE
Virgin Mastertronic ■
Master System ■ £29.99
Originally reviewed: TGM028
Apparently we still have rather a long
wait for the computer version of Golden
Axe, but the Sega 9-bit version follows
doggedly on the heels of the Mega
Drive offering. On the plus side the
sprites are all colourful, smooth scrolling
and wonderfully detailed, though the
game is only one player and you can
only choose the Barbarian, Worth a look
nonetheless,
MC
Machine update; 80%
SCRAMBLE SPIRITS
Virgin Mastertronic ■ Master
System ■ £29,99
First impressions of this game are high, the
colourful sprites look is if they mean busi-
ness. BLrt sadly the scrolling leaves a lot So
be desired {Glitch City), The sprites flicker
terribly, forcing the player to don their
shades. A disappointing conversion of an
average coin-op (as I'm fond of saying),
MC
Machine update: 50%
VENDETTA
System 3 ■ Spectrum ■ £9.99
Originally reviewed TGM028.
A kidnapped girl, a large bomb and a vigi-
lante are the successful, ingredients in this
Graphically, Photon Storm is up to Jeff's
old standards but so much more could
have been added. Racing around shoot-
ing myriad alien creatures and collecting
the pods isn't really my idea of a fun
game. Photon Storm would probably
make a good graphic demo, but the lack
of longterm garneplay lets it down.
MC
Machine rating: 65%
llfiU
□ ■ n
O .- /
arcade/strategy game. The character sprite
is a tough-looking mother who must rescue
a damsel in distress and defuse a bomb, all
in one hour. Although monochrome,
Speccy Vendetta is an action -packed game
from start to finish.
MC
Machine update: 83%
SOLOMON'S KEY
Tecmo ■ NES ■ £34.95
Originally reviewed; TGMQQ1.
Phew, this game is old. The Nintendo ver-
sion is just as playable as the Amstrad ver-
sion reviewed 31 issues ago. The sprites
are surprisingly well defined (for the
Nintendo) and a nice range of colours
brighten up the proceedings no end.
Sound's pretty good too. A must for ail plat-
form fans.
MC
Machine update: 00%
TIME SOLDIER
Electrocoin ■ Amiga ■ £24*99
Originally reviewed: TGM01B.
The playing area's bigger than the ST ver-
sion (reviewed last ish), shading's better
and sprites move more quickly. Music is
aggressive and fast paced, while effects
are dynamic and bouncy. Seedling's
smooth but too slow — you have to keep
stopping to lei it catch up with you — and
damages the old-fashioned garneplay.
WL
Machine update: 66%
HEAVY METAL
US Gold/Access ■ Amiga ■
£19.99
General EE 'Bud" Dink is a mean old
sonovabitch and you're one of the unlucky
sods who's got him as a commanding offi-
cer. His constant criticisms are such a pain
in the arse that you're not too bothered
about facing mortal danger and probable
death fighting the enemy.
You fight the enemy in three different
vehicles, an M1A1 Abrams tank. Air
Defence Ant i -Tank (AD AT) system and
Fast Attack Vehicle (FAV). The first two
vehicles, crawling along or simply standing
still, are concentrated on destroying tanks,
missile launchers and MiGs r while in the
FAV obstacles have to be avoided, You can
opt for all-out action or plot strategic
attacks on a map.
Graphics are quite simple, lacking in both
detail and colour, and planes/obstacles jerk
somewhat as they get nearer. This old-
fashioned look is accompanied by some
standard bangs and booms.
While there's some strategy in the full
game of Heavy Metal,, it all boils down to
simple search and destroy tactics — and
it's only in the Abrams tank that there's any
searching!!}. ADAT is just an Op
Wolf/Missile Command variant and FAV is
a mixture of simple dodging and blasting.
Heavy Metal is an old-fashioned game that
will only appeal to tngger -happy fiends.
WL
Machine rating: 40%
SLAP SHOT
Virgin Mastertronic ■ Sega ■
£24.99
An ice hockey simulation, obviously
enough, for one or two players entering an
exhibition match or league. Your team and
manager are chosen from a list of 24 coun-
tries and,,, er, that's all, really.
The sprites are small and a bit blocky,
and the pitch is dull — well, white for ice,
black for pitch markings, what more do you
need? Animation's okay and hockey play-
ers move with realistic inertia, As 'con-
solised' team games go, Slap Shot is pretty
good; it hardly overwhelms you with paya-
bility and wimpy graphics score against it,
but it battles through to be a commendable
game of hockey. Best for those who like a
guick bully off.
WL
Machine rating: 77%
4 TGM.
^STAfi
PttYER
F-19
STEALTH
FIGHTER
MicroPro se |
Atari ST ■
£29.99
Originally reviewed: TGM004.
This classic flight combat sim was origi-
nally Project Stealth Fighter on the C64
but Ihe Project suffix was replaced for its
new improved release on the PC
(TGM01S). The plane simulated is actu-
ally named the F-117A, the infamous
"stealth" plane invisible to radar.
Stealth Fighter has already proved its
worth in terms of garneplay and depth
with the C64 and PC versions, so it was
all down to how effectively flight would
be depicted on ST. It's here and its
great. It has all the necessary speed and
more besides — belter than I hoped —
and has enough action to convert non-
flight sim enthusiasts. It's been a long
wart for the conversions to the popular,
games -oriented 16-bits but it's been well
worth it, A classic sim that's superb
value for money.
WL
Machine update: 96%
TGM July 1990 51
I
REVIEW
minimi
WORLD CUP SOCCER
Virgin Mastertronic ■ C64 ■
£9.99/£ 14.99
See Spectrum review.
The pitch is surprisingly small and although
only comprised of markings it scrolls jerkily.
Sprites are blocky. lanky and square, and
badly animated. Views from behind the
goal, switched to when the opposition
attempt to score, are weak Other than the
goalkeeper and potential scorer, the pitch
is empty and both goal and sprite duo are
blocky and badly formed. The ball pays
scant attention to momentum and sound is
just an ear-piercing whistle.
WL
Machine rating: 40%
WORLD CUP SOCCER
Virgin/Mastertronic
■ Atari 5TB £19.99
Se& Spectrum review.
A jerkily rotating football introduces the
game. When teams are chosen, a simplis-
tic squad picture's shown, shirts complete-
ly devoid of shading, Sprites are pleasant,
if plain, but whichever team you choose
they seem to be of oriental origin (ie
they're yellow), including the ref whose
portrait occasionally appears to accompa-
ny the games only apparent sound effect.
a whistle. Animations good, if a little slow,
as is tbe scrolling. The background for the
behind the goal viewpoint (when someone
attempts to score) is very grainy
WL
Machine rating: €1%
WORLD CUP SOCCER
Virgin Mastertronic
■ Spectrum ■ €9.99
One of the biggest debates in the comput-
er games biz at the moment isn't which is
the best footie game on the market, oh no.
It's who holds the official licence to this
year's World Cup championship — judging
from names and packaging, at least three
soflware houses have. But Virgin are
adamant it's them and who are we to dis-
agree? (On second thoughts, don't answer
that.) In their World Cup game, you can
either play an exhibition match or go for
the biggy and enter the Cup at the first
qualifying round.
Strange. The sprites are strange blocky
collections of pixels that, in an abstract
way, represent footballers quite realistical-
ly, if you squint, put your head on one side,
stand on one leg etc. Animation s quite
good but on the slow side and a team's
roughly coloured, causing lots of clash.
Sound is restricted to the occasional bleep.
Tbe games market is literally swamped
with football games, most of them very
plain and ordinary indeed, others divided
between very good and bloody awful.
Worid Cup Soccer hits the middle ground
but its unattractive visuals and surprising
lack of options pulls it toward the bad,
WL
Machine rating: 60%
WORLD GAMES
Virgin/Ma stertronic
£24.99
■ Segaa
HAMMER-
FIST
Activision
■ Atari ST ■
£24.99
Originally reviewed: TGMQ29.
The ST version of Hammerfist has been
well worth the wait. Virtually identical to
its 16-bit brother, the ST game is just as
absorbing with its brain bending puzzles
and xenophobic mutated creatures. It
takes a while to get into the game, but
patience is well rewarded
MC
Machine update: 90%
The multi-load computer versions of this
Epyx multi-event game are so old that they
were released before TGM's time. Four
events from around the world can be prac-
tised or competed in by up to four players,
starting with barrel jumping in Germany.
The barrels are laid out on an ice rink and a
bad landing is paid for by a chilly dip
through the ice or a bruise on the bottom. In
Canada, you're one of two lumberjacks in
the log rolling event, where you have to
attempt to make him fall off while retaining
your own balance. South to America for
bull-riding, where naturally you try to start
on the bucking beast while in Scotland you
must toss a caber in as energetic a manner
as possible (ahem!).
Graphics are of a very high standard,
backgrounds colourful and packed with
detail. Sprites are better still, very well
drawn and animated — quite cartoon -like
and with humourous touches when an
event goes wrong.
To get the negative points over with.
World Games is the worst of the famous
Games series, other than the highly deriva-
tive The Games: Summer Edition and
Winter Edition, and it originally had six
events — Sega owners miss out on
weightlifting and Sumo wrestling.
Nevertheless, the events are fun and
playable, particularly when competing
against friends, and there are a friendly
selection of options. Despite its (mere?) four
events, Sega World Game is an unusual
and value-for-money sporting product
WL
Machine rating: 90%
SIMON'S QUEST
Konami ■ NES ■ £39.95
Simon's Quest is the second Nintendo
sequel reviewed this month. You pfay the
eponymous Simon Belmont, the brave
knight that vanquished the evil Count
Dracula from Gastievania. But before the
Count snuffed it he cursed you by turning
you into a zombie. Only by collecting the
five parts of the Count's body and burning
them in his castle can your curse be lifted,
Yel another arcade RPG. Talk to a few
people, trust some, blow some away, buy
and sell a few items, get a bit of information
— you know the sort of thing.
Like Adventure of Link, Simon's Quest
may not have enough content to justify the
price. Again the sprites are large, and simi-
larly poor. There isn't even the interesting
battery save system of The Adventure of
Link. Approach with caution.
MC Machine rating: 95%
ESCAPE
FROM THE
PLANET OF
THE ROBOT
MONSTERS
Tengen/Domark
£19.99
Originally reviewed: TGM031.
A series of amusing schlock cartoon
screens introduce and set the scene for
the game, whose sprites are small, slim
and detailed — except the chunky.
Weelabix" models of robot, that is!
Animation is first-rate and includes
some brilliant touches, J Ike when a ptay-
ight on moving spikes and is
dragged back and forth, or when some-
one is sucked up a glass tube. It's a
sham© it doesn't scroll properly (more
graphics are hurriedly dragged on-
screen when you reach the edge), but
Ihe relenlless soundtrack matches the
action perfectly.
WL
Machine update: 80%
SKATE OR DIE
Konami ■ NES ■ £24.95
Originally reviewed; TGM018.
A pounding tune kicks off the Nintendo ver-
sion of Skats or Die. and this line of good
tunes continues throughout each event.
Graphics are on the whole bright, colourful
and nicely animated, the only let down
being the Joust (really naff). Buy or die?
■in
■n*
Machine update; 80%
ASSAULT CITY
Virgin Mastertronic
■ Master System ■ £29.99
Assault City contains the old cliched sce-
nario of a. future where robots are rebelling.
Joe. the toughest lad around, is our only
hope.
The game is divided into two levels; train-
ing and battle. The battle is set over six lev-
els and scrolls from left to right Operation
Wolf-style, Robots run, fly and wheel their
way across the screen. Avoid the bullets
and grab the power-ups to increase fire-
power, Each level ends with (surprise, sur-
prise) a bad baddie.
Assault City is initially quite playable, but
what's new? The joypad/joystick response
is sluggish, resulting in a frustrating, repeti-
tive game. 30 quid*? You must be joking.
MC
Machine update: 51%
LIVERPOOL
Grands I am ■ CPC ■
C9.99/C14.99
Mot to be outdone by Manchester United
and their Krisalis computer football game,
the Merseysiders have two Kenny
Dalglish games (one more still to come)
and this, the officially licensed game of the
whole team. Like most footie games these
days, you can play a friendly game or
enter a league. Leagues in progress can
be saved out for later use.
Players are boxey' — square heads,
square bodies, rectangular legs.
Animation's quite good although foot-
ballers' legs look barely thick enough to
support them. They move quite slowly and
scrollings juddery as well as slothful.
Effects are simple kicks and thwacks but
title music. You'll Never Walk Alone, is
very bright and breezy, the best thing
aboul Liverpool.
Another footie game, another dollar.
Liverpool has nothing new or different to
offer, and no fancy graphics. What's more,
there's nothing about the game that says
Liverpool' (apart from Ihe title screen, that
is!) so the licence is a waste of time and
money, certainly with this version (I dare
say 16 -bit versions will be an improve-
ment in that respect^ with digitised pics),
CPC owners should stick with
Audiogenic's Emiyn Hughes' International
Soccer.
WL
Machine rating: 62%
DEFENDERS OF THE
EARTH
Enigma Variations
C9.99/C14.99
See Amiga review.
The Flash sprite is wearing very few
clothes and iooks like He-Man with a
square haircut and several yellow bruises.
Other sprites are as bad, animation's
mediocre and it's flick-screen rather than
scrolling. Stonework is shaded nicely but
otherwise backgrounds lack detail, Sound
effects are wimpy SEUCK rip-offs.
Gameplays altered by the lack of
scrolling, different Fortress layout and pits
to leap but it's stiil only an average budget
game at full price,
WL
Machine rating: 36%
DEFENDERS OF THE
EARTH
Enigma Variations
£19.99
In between Phillip Schofield, Gordon the
Gopher and the Singing Comer ('Swing
your pants!), BBC's Saturday morning
programme, Going Live! presents the car-
toon adventures of the Defenders of the
Earth, The Defenders are Rash Gordon,
dashing blond leader, Mandrake, the
magician, Lother, the world's strongest
man, the mysterious Phantom and the
obligatory fluffy little mascot that gets on
everyone's nerves — thfs one's called
Zuffy (yebhk!}.
In this game, as in their TV series, their
enemy is the big. loud, green man with the
spikey beard — Brian Blessed with food
poisoning, er. Ming the Merciless. The evil
Ming has kidnapped the Defenders' chil-
dren and is holding them in his Fortress of
Evil. Only Flash can sneak through the
defences, blasting robots and soldiers and
occasionally calling for help from his four
Defender friends.
Parallax scrolling is fast and smooth but
the difference in speed between the fore
and background is ridiculous; the rooms
can corridors of the Fortress must be
incredibly large, Backgrounds are repeti-
tive, short of colour and grainy in defini-
tion. Sprites are a bit better but anima-
tion's sub-standard. The best part of the
game is the Flash sample preceding each
game: What are you waiting for? Come
on and give us a hand, young Defender!"
In-game samples are high quality and title
music's fun and lively.
Mo-hum, Yet another cartoon licence
used on a very tired game format, Flash,
Mandrake, Ming etc being chucked into a
very ordinary zap-and-run arcade game,
with a touch of exploration. This is the
kind of simple game with simple graphics
that budget labels are using for minor TV
licences so Enigma are being brave by
charging so much for Defenders of the
Earth.
WL
Machine rating: 58%
OF THE
EARTH
Enigma Variations
■ Spectrum ■ £9.99
See Amiga review.
Although individual characters and areas
are monochrome, different colours are
used for them so there's a reasonable a
spread of colour — but no scrolling.
There's little detail in the characters and
less still in some background features.
Though there are few of them, sounds are
effective and music's good [if wibbly wob-
bly).
WL
Machine rating: 38%
TGMJjIy 1990 53
■**
m
Millennium, Chancery House
1 07 St Pauls Road, London Nl 2NA
IN JU5T 200 years the Earth is controlled by the TV networks and defence
industries. The ultimate TV phenomenon is coverage of the military Olympics...
and the ultimate event is 'Ground 1 Defence', Gladiators man deadly craft, their
mission, to protect the communi cation tracks and ground installations.
Their goal - ond yours ■ is to be knighted 'Defender of the Ground',
ThunderStrike is 3D arcade action, using solid polyhedrons and solid relief
techniques to create a breathtaking contoured landscape. With super- smooth
3D scrolling the gladiator's craft hunts and attacks the enemy vessels in deadly
low-flying combat. The action is tracked by a camera following close on the tail
of the player's craft, whether flying along a trench or hugging the undulating
contours of the ground.
* Spectacular graphics - fully light-source shaded solid 3D vectors
(in 256 colours on VGA)
* Choose to pilot a variety of sleek Defender class fighters
* Heads- up display featuring radar
displays and weapon indicators
Various weapon pick-ups, shield
drones and turbo- thrusters
Watch the TV ratings go up as the
action gets hotter!
Available from the end of June 1 990 for
the Atari ST, Commodore Amiga (£24.99)
ond the IBM PC {EGA/VGA) (£29.99)
W
MB
iiuium
EVIEWS
POWERBOAT USA
Accolade ■ C64 ■ £9.99
cass, £16.99 disk
Formula One racing, speedway, rallying,
moto-cross... pah! Wimps play those
sports! Real men don't mind getting their
feet wet, they go powerboat racing. Mow
you can, too, aboard one of four boats
and at San Francisco, Miami or on the
Mississippi. Before racing, fuel and spare
propellers and prop shafts are taken on
hoard, the latter two for mid-race repairs.
The stills of the boats are quite good, rf
grainy in places, but in-game graphics are
weak. Courses are marked out by vague
jines of blobfay buoys, which jerk and
jump around as you approach them, and
horizon graphics are basic and badly
coloured. Sounds are simple.
Accolade aren't living up to their reputa-
tion with Powerboat USA. While it has
plenty of options (though not as many as
their Blue Angels}, the actual game is no
different from an average racer — whack
up the throttle and dodge left and right
This wouldn't be a problem if the graphics
and feel were good, But they aren't so it
is.
WL
Machine rating: 56%
POWERBOAT USA
Accolade £24.99
See C64 review.
PC Powerboat has an increased number
of options but these are only to select
graphics mode, speed and detail level.
Boat selection and pits screens now hav-
ing spinning boats in filied 3-D, like the
boats and scenery/obstacles in the game
itself. The graphics options mean speed,
smoothness and detail can be coaxed out
of any PC — though not necessarily all at
once.
WL
Machine rating: 70%
ITALY 1990
US Gold ■ Amiga ■ £24.99
This World Cup year has already dragged
several football games out of the closet
and as summer arrives will prompt the
release of more. But at least US Gold can
rest safe in the knowledge of being fully
germed up on the subject, each copy of
Italy 1990 includes a copy of their World
Cup Ftie-of-Facts, The file includes infor-
mation on the history of the World Cup,
famous players, venues and the teams
taking part.
Whether engaging in a friendly match or
entering a group league in the World Cup
itself, it's the teams that count and you can
choose from the 24 teams using their skill,
speed, aggression and strength ratings
(out of five) as a guide. If playing in the
Cup. you can also choose formation and
which players participate in each match,
judging them under the same four ratings,
As far as presentation graphics go,
team/player selection screens are clearly
laid out, the digital scoreboard is clean and
THE CYCLES
Accolade ■ CPC ■
E9.99/C14.99
Originally reviewed: TGM026.
Graphics are quite blocky and the
cycle's handlebars are boxed off in
black, spoiling the 'on yer bike' view-
point, Backgrounds are short on detail
and opposing bikes jump in and out of
view. However, road perspective's good
(even if the stripes fail to give an illusion
of movement) and payability's high,
although steering is a touch too wild,
The engine sound is irritating but with it
turned down The Cycles is one of the
better CPC racers
WL
Machine update: 81%
THE CYCLES
Accolade ■ Spectrum ■
E9.99/E14.99
Originally reviewed: TGM026.
Like the Amstrad version, the bike
graphic at the bottom of the screen is
boxed oft, which spoils the driving effect
when near to either side of the track,
Horizon graphics are fairly delailed and
there's a colour split here — below it.
green monochrome, above it, blue
monochrome, Computer cycle definition
and movement is amateurish but road
perspective is good and the moving
stripe trick gives a commendable feeling
of movement, Sound is limited to an
engine noise like a bee In a jam jar but
sonic weaknesses don't stop The
Cycles from being an excel lent race
game.
WL
Machine update: 84%
professional but the TV presenter,
although well defined, moves like a robot
chewing gum. In game, the plain pitch
scrolls with a mild shudder, but sprites are
excellently drawn and animated realistical-
ly — movement when running in an upper-
diagonal direction is nothing short of bril-
liant. Effects are just a few thwacks and
music is a fun, summery piece.
Italy 1990 has no actual faults: it does
nothing badly but does nothing particularly
well and, other than the File-of -Facts, has
nothing to put it above any other good
football game, Payability is fine but won't
be enough to stop kick Off 2 being tops.
WL
Machine rating: 74%
ITALY 1990
US Gold ■ Atari ST ■ £19.99
See Amiga review.
Port-across City. Graphics are as near to
the Amiga's as makes no difference, Music
isn't as an enjoyable experience with the
ST's warbling and screeching sounds and
effects are simple white noise (steam tram-
like, in places). Mildly above-average
gameplay isn't going to win many fans.
WL
Machine rating: 74%
TGM July 1990 55
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I SAVE THE ENTIRE PROGRAM IN MEMORY TO DISK ■ SAVE PICTURES AND MUSir Tn nr<»
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m on one di^k rjSSZ; ' J|J,U d .!TSf™ ™ |Ju,1 " r ^ ■ nd ^ ^P' 68 «" ■* mvwI m <"**. F^
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AJkrwsyoti to generate more and even Infinite Uw a Now you can slowdown the action to your own pace. Easlh
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E VIEWS
CARRIER COMMAND
Rain bird ■ C64 ■
E14.99/E17.99
Originally reviewed: TGM007,
This was a 16-bit vector graphic
strategy. 'simulation megagame, once upon
a time. Then, it was a pretty damn good
Spectrum game. Now... It's a plan view
stioot-'em-up with a modicum of strategy.
CorHrol panels are clearly drawn, as are
backgrounds, but they're plain and repeti-
tive. Sprites are small and drab, sounds are
few but functional
WL
Machine update; 66%
FIRE AND BRIMSTONE
Firebird ■ Amiga ■ £24.99
Originally reviewed; TGM031,
Nasty Norse He! is causing trouble for
everyone so it's up to you as Thor, magic
hammer and potions at the ready, to stop
her evil ways from- taking over. Very much
like the ST. graphics are colourful, detailed
and well shaded: — the Amiga scoring over
the Atari with slightly better colour — and
sprites are cartoon-like and well animated.
Some great dramatic music and sounds
round it all' off.
WL
Machine update: 84%
CYBERBALL
Tengen/Domark ■ Atari ST ■
€19.99
Originally reviewed: TGMO30.
The Jack of the hard-hitting Amiga title
tune was no surprise, neither was the
graphical similarity. The ST version of
Cyberball contains the same colourful,
tough nut robots and atmospheric sound
effects, Again, grid iron aficionados will
probably like this.
MC Machine update: 00%
CYBERBALL
Tengen/Domark
■ Spectrum ■ £9,99/£1 4.99
Originally reviewed: TGM03Q
Oh dear, this is disappointing, After the
rather good Amiga version comes Ihis
naff Speccy conversion. Both the sprrtes
and backdrops are mono t the characters
look nothing like tough 20-foot-tall mean
dude robots, and the movement (if you
can call it that) is glitchy. Save your
money.
MC
Machine update: 45%
1 1 1
-?7f
JiVllffli
ITU
|UTS
=n
HS
BASKETBALL
NIGHTMARE
Virgin Mastertronic ■ Sega ■
£24.99
You're such a mega basketball fan you
even dream about the sport, eat, drink
and sleep it. You can't resist a dribble and
a bounce (way-hey!). You've become the
captain of the Hometown High team and
steered them to the finals of the All-
American High School Championship. But
now your obsession has come hack to
haunt you — literally. On the night before
the big day, your basketball dreams
become a nightmare.
It's only in a one player game where its
a nightmare, with six levels and pitches for
the six supernatural teams: the Blue
Wolf men, River Turtles. Little Cydopses,
Blood-Suckers (vampires, not tax inspec-
tors), Witches of Northwick (does Mr
Nicholson know?] and the Tengun Terrors
(blatant dig at Atari Games) In a two-play-
er game, each person choose a team
from eight nationalities
This may be a nightmare but it uses the
same cute little characters so prevalent in
console games; it's more of a sweet
dream than a terrible nightmare. What is
ternbie is the sprite flicker of the small but
pleasantly formed basketballers,
Backgrounds are dreary and although the
close-ups of basket shots have impres-
sively large characters, flicker strikes
again.
Though there have been countless
numbers of them H team games rarely gen-
erate any real sense of fun or involve-
ment, Basketball Nightmare tries to boost
its average payability with the old unusual
scenario/feature/graphics ploy but the
visuais are so plain that it just doesn't
work.
WL
Machine rating: 61%
DIE HARD
Activision ■ C64 ■ £19.99
disk only
Originally reviewed; TGMQ26,
Mr Willis has gained a good few pounds
(in weight as well as money) for this
game. The porky character sprites look
more like weebles than tough cop/terror-
ists. But despite this, Die Hard is a fairly
playable arcade/adventure game that is
worth a look.
MC
Machine update: 75%
_ rent dp i
•>■ m on *? bSHI^s ™wmhih
ftlFDrSCERS
MANCHESTER UNITED
Krisalis ■ Spectrum ■ £9.99
Originally reviewed: TGMQ3Q,
Mostly Monochrome, the perfect name for
a Spectrum mag. Yes, Man Utd is one
more game that fits that description Option
screen icons are monochrome with spots of
colour here and there, but they're not ani-
mated. Definition's on ihe blocky, grainy
side but payability's good
WL
Machine update; 75%
BLUE ANGELS
Accolade ■ Amiga ■ £24.99
Originally reviewed: TGM023.
Amiga formation stunt flying has the same
high presentation and clear layout as the
PC original but lacks the interest and paya-
bility due to weak flight graphics. Screen
update is quite slow, of variable jerkiness,
and prevents a feeling of involvement.
Strangely, sound is little improvemenl over
the PC, just a few bleeps, a dull engine
noise and 'Break!', Only of major interest to
Red Arrows freaks.
WL
Machine update: 76%
TGM July 1990 57
REVI
'//
KENNY DALGLISH
SOCCER MATCH
Impressions ■ Spectrum ■
£9.99
In TGM018., we reviewed Kenny Datgtish
Soccer Manager , on Impression's Cognito
label. Now it's straight down to the match
itself, Up to four players can compete in a
mini-league of matches of ten, 20, 40 or 90
minutes duration, at normal or fast speed
and, if playing against the computer, playing
at one of nine skill levels,
The pitch is simply indicated by line mark-
ings yet scrolling, though fast,, is still jerky.
Sprites are small and old fashioned, with
curious fat bellies and, apart from their eyes,
completely black heads, Although their
movement is fine, apart from non-controlled!
players dashing back and forth like mad-
men, the ball isn't, ignoring Jaws of momen-
tum and categorically refusing to bounce.
Effects are simple but the music's not bad
Apart from the Kick Off-style free-running
ball fie it doesn't stick magically to players'
feet), Kenny Dalglish Soccer Match is a
plain and old fashioned game, whose look is
more basic than the original Match Day.
With it being a World Cup year, its best to
look at the other football games flooding the
market before parting with your cash
WL
Machine rating: 60%
DYNASTY WARS
US Gold
£9.99/£ 14.99
Originally reviewed: TGM031.
This version is a bit more colourful than
the Spectrum offering, but the sprites are
just as difficult to spot. Maybe Tiertex
should give up programming and work for
the army, they are wonderful with
camoflage,
MC
Machine update: 45%
DYNASTY WARS
US Geld ■ Amiga ■ £24.99
Originally reviewed: TGM031.
Old Chinese proverb say game with jud-
dery scrolling and wooden-looking sprites
is bruddy rubbish, Amiga Dynasty Wars is
here. Graphically the game is quite good,.
but the m-game tune grates on the old
ears after about ten seconds. And I agree
with Warren, the geezer at the end of the
game looks uncannily like Brian Blessed
MC
Machine update: 76%
DYNASTY WARS
US Gold ■ Spectrum ■
C9.99/E 14.99
Originally reviewed: TGMQ31.
The intro screen is the best part of the
Speccy game, when the 'action' starts
things go rapidly downhill. The mam prob-
lem is the colour (or rather lack of), every-
thing is monochromatic. This makes even
the sharpest-eyed person wonder where
the sprites have gone, and that backward
walking horse is still there,
MC
Machine rating: 50%
ZELDA II - THE
ADVENTURE OF LINK
Nintendo ■ NES ■ £39.95
In the last installment of the Zelda guest,
Link rescued Princess Zelda from the
clutches of the evil Ganon and ended his
reign of terror.
But, somehow, Ganon's surviving min-
ions have discovered that if they pour
Link's blood on their master's grave, he
will come back to life, So they're after
Link's skin {and blood) again. Unaware of
this. Link has problems of his own. He is
puzzled by a strange crown -shaped mark
that has appeared on his hand.
He seeks the advice of Imps, Princess
Zelda's nursemaid, who takes him to a
locked room. Within is a beautiful
princess, non other than the original Zelda
(yeah, Zelda's a popular name in these
parts) — you know, the one condemned to
sleep for eternity. Eternal dormancy, that
is, until someone can find the Triforce to
restore her life. The Triforce consists of
three pans: power, wisdom and courage,
The first two parts are held m the Land of
Hyrule s the third part courage, is hidden
far away. Impa tells Link that the strange
mark means he is designated to find the
third part Df the Triforce,
So off you go, magic sword in hand,
magic shield on arm and six magic crys-
tals in yer pants, With these crystals he
can enter six. palaces, defeat the
guardians and place the crystals in the
foreheads- of each statue he finds,
The Adventure Of Link is certainly
immense, a cartographer's paradise in
fact. Sprites, too, are large, but badly
defined for their size. A novel addition is a
battery pack that allows you to save a
game position and thus return later. At
forty quid it could, just, have enough con-
tent to justify the price Check out the
genre first.
MC
Machine rating: 65%
58TGMJuly 1990
.
THE 1990 ATARI ST
PRODUCT GUIDE
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11
URVIVAL timilllM
I
I
I
Continuing TGM's
series of survival
guides this month sees
the 16-bit versions of
Domark's excellent
Castle Master under
the TGM microscope.
Thanks to Nik Wilde of
adventure fanzine Inter-
Action for the tips and
maps.
B@3SEQg
Level I
Key Locations:
The well
Horse in stable
Chapel root
Wizard's hut
Igor's chamber
Kitchen
Barn
Vault and vestibule
To enter castle:
Throw rock at
drawbridge button,
stand on bridge and
then throw another
rock. This leaves you
Inside the castle with
the bridge closed.
Catacomb entrances:
Rug In Wlz's hut
Well
Chapel pulpit
Drain baths
Cellar steps
Under the rock outside
the castle (N.B. you
must be at full
strength to move the
rock).
w
pa*
Vault
Vault
linarri
Ronn
Cellar
Steps
North
I
Pllngc
Courtyard
m
Well
Snithy
Stable
Barn
Ol'C-lt
Hall.
o
Fla?pol*
Gittheufi
iBalow
Stain
iStalr
n
Rot
!Ba th<
n?
Chapel
E
P»
I
Igor " %
Chanher
Kilch,
t gantry 31 )
Dranbridgc
Catacombs
Spirits dwell in caverns and caverns feature roof
trapdoors. Push the fog to cross the hole. All caverns
contain pentactes. Caverns can only be accessed from
above. Pon'l drink too much in the wine cellar. Don'! fall
down the hole. Click repeatedly on the lot in the cellar
corridor.
o>
'. * .
-. - *■-
3381
Mb!
Level II
Click on a book in the library and an entrance to the shrine
will be revealed. Don't fiddle with the kiln in the pottery.
There's a pentacle in the Gatehouse. You need to be strong
the pottery door There's a key on the nugget in the shrine.
thrini
Libr.
ry
i
Cunna
rnn«i
Am-
our y
r
Worth Pj
tmirl
Hospital
I
Or*>t
Hall
GlOllOuu
Ld
Putt.
i«h- I
_L
1
j — Ll
60 TGM July 1990
I
Mii/iMfMiWM. GUIDE
I
Level III
There s a pentad e *n the junk room, To ffnd a lot of treasure
go to the display room. There's a strength potion in the Inn.
Don't drink from the green bottle in the Carpenters. Shoot
at the Dragon's eyes, horns and teeth.
Mfi
i
i
i 1
1
*
11
i
V j .m jm | '.*
— — m*yr* r
-n 1 *T>
<
? 1 1 * .---
» »
*'< * WILDERNESS
«*•""-
i
ffl'Jum".
E
KINi5 J 3 SrjLfiS
NB: Grey areas
on all levels
indicate objects
on interest
Level IV
CFicR on corn in the Granary to reveal a
passage to the display chamber. Don't
go through the window lit th Gym, 26
spirits need to be destroyed before you
can kill Magistar. Work out with the
weights to gain strength. Shoot flag
from the ramp to invoke the spirit.
Rook
Cava r n
TGM July 1990 61
*!,
No game is safe
from the prying
playing skills of
TGM readers.
This month Robin Candy
rummages through the
post nag looking for
birthday cards and
comes up with the
goods an Rainbow
Islands, The Castlevania
Adventure and Chip's
Challenge (though he
woufd of preferred the
birthday cards).
Super
Cars
Amiga
Whoops, no name supplied
with this tip (tut, tut}. But
thanks to whoever you are.
Type in these passwords for
the following effects: GDJE,
start on level two with the
Vaug interceptor; BIG C, start
on level three with the Parsec
Turbo; RICH, start on level
one with lots of money.
VENDETTA
Commodore 64/128
System 3's arcade adventure
game has done welf in the
charts, and the endless stream
of tips f receive show how
addictive it is. However, first off
the mark with the complete
solution is Chris Holden from
62 TGM July 1 990
don t enter room. Enter next
screen. Kill man and enter
screen. Kill man and enter
screen. Kill man, climb ladder,
collect ammo, Enter next
screen. Kill man, kick down
door and enter room. Kill man
and collect ammo Exit room.
Kill man, enter next screen. Kill
man and enter bomb shelter
Kill man, collect shoe, exit
bomb shelter. Kill man and
enter next screen. Climb Into
car.
Level four
H.LL,R.L,L,L,R,L.LI_.
Level five
Use AK-47. Kill man, hick down
door and enter room. Kill man,
colfect bullet-proof vest and
disguise. Exit room. Kill man
and enter aircraft hangar, Kill
man. enter next screen. Kill
man, collect ammo, enter next
screen. Kill man, enter next
screen. Kill man, enter next
screen. Kill man, collect ammo
and climb [adder into aircraft.
Kill man and enter next section
of plane. Kill man, collect car
map and diffuse bomb by
cutting the wires in the following
Hockley in Essex.
Level one
Use knife, kill man. Collect
wire cutters then kick down
door and enter room, Kill man.
Collect grenades. Collect AK-
47 and ammo. Exit room. Use
AK-47, Kill man. Enter next
screen. Kill man. Enter next
screen. Kill man climb ladder
and kick down door. Enter
room. Kill man and collect red
tape, car map and computer
disk. Enter next room. KiJl man.
Collect computer manual, blue
tape and computer code (rf the
computer is logged off use the
computer manual to gain
access to the code, you now
have weapon system. Enter
next room (don't forget car
key). Kill man. Collect Uzi.
Enter next room. Kill man,
collect ammo and insert red
tape into TV (System 3 logo
appears on TV screen). Then
insert blue tape (picture of the
doctor's daughter). Enter last
room, Kill man, coded
necklace, exit all rooms until
outside. Use grenade. Kill man.
Descend ladder. Enter next
screen. Use AK-47.. Kill man,
collect bullet-proof vest and
enter car using key,
Level two
Key: L for left at junction and R
for right at junction.
R.UL,R.LUR,L,R,L,L,R,L l R t L,L
Level three
Use Uzi.. hill man, kick down
door and enter. Collect car
map, ransom note and
handbag. Exit room. Kill man,
enter next screen. Kill man,
Bubble Bobble
Amstrad
Okay, rt's getting on a bit now but its still an excellent game
rf you're having problems progressing, try this tip from Ajit
Tacoun of Tooting Broadway. Type in the following to gain
Inst ant access to the second level:
ZZZ1 33 VZZZZ2Z4ZZZ1 Z4V44ZZI Y24 V32
.,.- utth *:mmw tup
nnn^c?en nnnnnc^irn nnn-tan-in
iiu
SOFTWARE VOUCHER!
Want «o earn yourserf some free games and a TGM T-shirt?
Welf it's easy. Just send in your tips, maps (we can only
accept maps drawn in pen and ink} and cheats and the
sender of what we judge to be the best sel of tips etc will
get the goodies. Send all your information to. NEWSFIELD
ROBIN CANDY'S TRICKS N' CHEATS, LUDLOW,
SHROPSHIRE, SY8 1JW.
order: middle, Jeft, right.
Level six
R.L.R.R.R.L.R.R.LUR,
Level seven
Use uzi, kill man, enter next
screen. Kill man. enter next
screen. Kilf man, enter next
screen. Kill man, enter next
screen. Kill man, turn around
and head back towards the
stone statue where the doctor
will be lying, Collect briefcase
and you've completed the
game,
After
the War
Atari ST, Amiga
J Walkelam from Llangynidr
send (he code for part two:
101069.
Atari Lynx
Thanks to Kevin Learwood
from Reading, getting to those
Iricky levels on this game is no
longer a problem.
Level Code Title
1 BDHP LESSON 1
2 JXMJ LESSON 2
3 ECBQ LESSON 3
4 YMCJ LESSON 4
5 TOKB LESSON 5
6 WNLP LESSON 6
7 FXQO LESSON 7
8 NHAG LESSON 6
9 KCRE NUTS AND
BOLTS
10 VUWS BRUSHFIRE
11 CNPE TRINITY
12 VWHf HUNT
13 OGKS SOUTH POLE
14 BTDY TELEBLOCK
15 COZO ELEMENTARY
16 SKKK CELL8LOCKED
17 AJMQ MCE DAY
IS HMJL CASTLE MOAT
19 MRHR DIGGER
20 KGFP TOSSED
SALAD
21 UGRW ICEBERG
22 WZIN FORCED
ENTRY
23 HUVE BLOBNET
24 UNIZ OORTOGELD
25 PQGV BLINK
26 YVYJ CHCHCHIPS
27 IGGZ GO WITH THE
FLOW
20 UJDD PING PONG
29 OGOL ARCTICFLOW
30 BQZP MISHMESH
31 RYMS KNOT
32 PEFS SCAVENGER
HUNT
33 BQSN ON THE
ROCKS
34 NQFI CYPHER
35 VDTM LEMMINGS
36 NXIS LADDER
37 VQNK SEEING
STARS
Atari ST
Another crusty game,
Jon Marsh from
Manchester wrote In to ask
if I knew any cheats, so
here goes.
TypeinSTARIONonthe
the title screen. Start the
game as normal and press S
to sfcip a level or T for ten
seconds of extra time,
Dyter 07
Atari ST, Amiga
Our old friend Tarquin Fistram from Guildford writes on this hell
shoot/em-up. When the loading screen appears (the one wrfh
the helicopter on it) type GGIB. The computer should bleep to
show that the cheat mode is activated, Now start the game as
normal When you're at base press W for extra weapons. Press
S any time in the game for extra shields and press L when the
level has finished to skip a level.
Chips Challenge
36 BIFA
39 ICXY
40 YWFH
41 GKWD
42 LMFU
43 UJDP
44 TXHL
45 OVPZ
46 HDOJ
47 LXPP
48 JYSF
49 PPXI
50 QBOH
51 IGGJ
52 PPHT
53 CGNX
54 ZMGC
55 SJES
56 FCJE
57 UBXU
56 YBLT
59 BLDM
60 ZYVI
61 RMOW
62 TIGW
63 GOHX
64 IJPQ
65 UPUN
66 ZIKZ
67 GGJA
68 RTDI
69 NLLY
70 GCCG
71 LAJIYI
72 EKR
SAMPLER
GLUT
FLOOR
GASBORG
l-C- YOU
BEWARE OF
BUG
LOCK BLOCK
REFRACTION
MONSTER LAB
THREE
DOORS
PIER SEVEN
MUGGER
SQUARE
PROBLEMS
DIGDIflT
I SLIDE
THE LAST
LAUGH
TRAFFIC COP
GRAIL
POTPOURRI
DEEPFREEZE
STRANGE
MAZE
LOOP
AROUND
HIDDEN
DANGER
SCOUNDREL
RINK
SLO MO
BLOCK
FACTORY
SPOOKS
AMSTERDAM
VICTIM
CHIPMINE
EENYMINY
MOE
BOUNCE CITY
NIGHTMARE
CORRIDOR
REVERSE
ALLEY
73 QCCR
74 MKNH
75 MJDV
76 NMRH
77 FHIC
78 GRMO
79 JINU
80 EVUG
81 SCWF
82 LLIO
83 OVPJ
84 UVEO
85 LEBX
B6 FLHH
87 YJYS
86 WZYV
89 VCZO
90 OLLM
91 JPOG
92 DTMI
93 flEKF
94 EWCS
95 BIFQ
96 WVHY
97 IOCS
98 TKWD
99 XUVU
100 OJXR
101 RPIR
102 VDDU
103 PTAC
104 KWNL
105 YNEG
*nnfi
106 NXYB
KABLAM
#1 MO
107 ECRE
BALLS O FIRE
^j ^^
108 UOC
BLOCKOUT
109 KZOR
TORTURE
MORTEN
CHAMBER
PLAYTIME
110 XBAO
CHILLER
STEAM
111 KRQJ
TIMELAPSE
FLOUR PLEX
112 NJLA
FORTUNE
INVINCIBLE
FAVOURS THE
CHAMPION
113 PTAS
OPEN
FORCE
QUESTION
SQUARE
114 JWNL
DECEPTION
DRAWN AND
115 EGRW
OVERSEA
QUARTERED
DELIVERY
VANISHING
116 HXMF
BLOCK
ACT
BUSTER II
WRITERS
117 FPZT
THE MARSH
BLOCK
118 OSCW
MISS
SOCIALIST
DIRECTION
ACTION
119 PHTY
SLIDE STEP
UP THE
120 FLXP
NIGHTMARE
BLOCK
121 BPYS
PERFECT
WARS
MATCH
TELE NET
122 SJUM
TOTALLY FAIR
SUICIDE
123 YKSE
THE
CITYBLOCK
PRISONER
SPIRALS
124TASX
FIRETRAP
BLOCK
125 MYRT
MIXED NUTS
BUSTER
128 QRKD
BLOCK N ROLL
PLAYHOUSE
127 JMWZ
SKELZIE
JUMPING
126 FTLA
ALL FULL
SWARM
129 HE AN
LOBSTER
VORTEX
TRAP
ROADSIGN
130 XHIZ
ICE CURE
NOW YOU SEE
131 FIRD
TOTALLY
IT
UNFAIR
FOUR
132 ZYFA
MIX UP
SQUARE
133 TIGG
BLOB DANCE
PARANOIA
134 XPPH
PAIN
METASTABLE
135 LYWQ
TRUST ME
NO CHAOS
136 LUZL
DOUBLEMAZE
SHRINKING
137 HPPX
GOLDKEY
CATACOMBS
138 LUJT
PARTIAL POST
COLONY
139 VLHH
YORKHOUSE
APARTMENT
140 SJUK
ICEDEATH
ICE HOUSE
141 MCJE
UNDER
MEMORY
GROUND
JAILER
142 UCRY
PENTAGRAM
SHORT
143 OKOR
STRIPES?
CIRCUIT
144 GVXQ
FIREFLIES
TGM July 1990 63
1
TRICKS 'N' C
'zimiiii
Rainbow Islands
All formats
Matthew Jones from
Swansea has already
cracked this game. Here are
some of his findings along
with tips from Graftgold, the
programming team behind
this great conversion.
General tips
■ Try to kill creatures as soon
as possible, leave them and
they get nasty.
■ Extra rainbow power is a
must, so collect all the red
potion bottles.
■ Quickly get up islands {but
don't get careless). When the
"Hurry' message appears don't
panic, but try to speed things
up. When the water appears
you'll have to get motoring.
■ To turn creatures into gems
you either need to trap them
under a rainbow and then
break it or make a rainbow
directly beneath them and
break it,
■ At the end of each sub level
go off the top of the bonus
screen and your score will
shoot up.
Objects
There are two types of
object. One type rewards
you with bonus points while
the other equips you with
weapons and defence
shields, Many of them will
only be revealed when
you've collected large
quantities of a particular
object.
Point Bonuses
Gems — collect alt of them
and you will be rewarded with
an extra life. But if you collect
them all in sequence, a secret
room will be revealed,
containing a rather useful
object (the room only appears
on the 16-bit versions, in the B-
bit versions the object just
appears where the last gem
was).
Wand — turns broken
rainbows into bonus points
(only on the Amiga).
Red kettle — collect this and
you will be rewarded with a
shower of money.
Yellow kettle — hidden
bonuses are revealed as
small gold bags.
Small rings — reward you
with points for either
walking, jumping or
breaking
rainbows.
Necklace —
gives all gems.
Defence and
weapon
bonuses
Shoes — allow
you to walk faster.
Red potion — one extra
rainbow power point
(maximum of three).
Yellow potion — rainbows
travel faster.
The following only last for a
short while.
Cup — destroys all baddies
onscreen.
Cross — issues you with killer
ightning bolts.
Leaf — when collected a
magic fairy will circle around
you killing anything that it
comes into contact with.
Book - - rewards you with
wings, these can be used by
jumping quickly,
Cloak — makes you invincible.
Clock — freezes the nasties.
Large rings — there are three
types. (1) Whenever you jump
stars radiate from you (these
kill all baddies). (2) Whenever
you break a rainbow stars
radiate from one end of the
broken rainbow. (3) Causes a
shower of stars down the
screen.
Small rainbow — allows you to
collect up to four rainbow
power points.
The levels
insect Island (levels 1-4)
Pretty easy, Kill all the insects
when they appear. On level
four watch out for ladybirds.
Don't go above them as they
fly up and kill you. There's no
rush on this island so take
your time and collect the
bonuses.
Big spider
Run to one side of the spider
and throw qui a few rainbows.
Wait until it drops and break
the rainbows. Run in the
opposite direction to the way
that the spider bounces, turn
and fire some more rainbows
and break these when the
spider comes back your way.
Repeat this until it's dead.
Combat Island (levels 5-8)
Watch out for the bomb-
dropping helicopters. Destroy
the tanks before trying to
progress past them and shoot
the cannons before they can
release their homing missiles.
Boss helicopter
As with the big spider this
involves building a web of
rainbows. When the helicopter
comes down break the
rainbows and climb up the
screen. Wait for the helicopter
to come up for you then drop
down and repeat the process.
Monster Islands (levels 9-12)
The bats are nasty but they
gel worse if they turn into
vampires, so kill them as soon
as possible. If a number of
them are following you then
drop down onto a lower
platform and wait for a chance
to get the lot of them, Once
again, get rid of monsters that
shoot across your path before
passing them.
Big Dracula
You really need a maximum
rainbow power tq beat this guy,
he's one of the toughest
meanies in the game. Get a
few hits in before he starts
throwing bats at you, then it's
every man for himself, You
may need to leap over Dracula
to give yourself some
breathing space but make sure
that you leave a few rainbows
around to defend yourself from
the stave bats.
Toy Island {levels 13-W)
A tough section. Try not to fall
down at all. Destroy the
bouncing balls straight away,
otherwise they speed up and
home in. You've got to be
quick on level 16 as time Is
tight.
Big clown
Don't worry too much about the
small clowns, just concentrate
on hitting the big clown. You
can use the platforms to jump
around, though it's probably
best to stay on the floor.
Doh s Island (levels J 7-
20)
Don't fall down
anywhere. New
creatures atways
appear and
usually they'll
kill you. The
tilled diamond
shapes can
move
through
platforms so
keep out of
their way, but fire at them
whenever you get the chance
The time limit on level 19 is
strict so progress as fast as
you can. If you die take
advantage of the temporary
invulnerability and get as far up
the island as you can,
Big Doh
Similar to the big clown. Wait
directly beneath Doh, and as
he fires walk slowly to the side.
After six shots you can Jump up
towards him and fire off some
rainbows, but you've got to be
quick as he reloads quickly.
Robot Island (levels 21-24)
This island is tough, kill
everything in your present
screen before progressing to
the next. To kill the bouncing
screws build a rainbow, wait
until they're just above it then
break it, The knight's heads
have to be killed quickly before
they speed up, If you cant kill
them straight away make a
protective rainbow between
you and them.
Robot Head
Defeating this one is a matter
of Jumping between the
platforms and the ground
Whenever the robot head
moves towards you jump up or
down (depending on where
you are). Keep firing and
breaking rainbows and he'll be
dead in no time.
Dragon Island (levels 25-28)
You need maximum rainbow
power to complete this level so
get collecting those red potion
bottles. Move up the level
slowly and kill most of the
dragons. The large flying
dragons can fly through the
platforms so dispose of (hem
immediately. On level 26. when
you appear on a new screen.
move left and fire to the right
otherwise you will be killed by a
'drip'. Hurry on level 27; time is
tight.
Hying dragon
The last rneanie in the game
and one which Graftgold feel
you should face by yourselves.
Quick hint: it's a good idea to
move between the very top
and bottom of the
screen!
64TGM July 1990
'}
*W9t
ik*
CHEATS
n
The Castlevania Adventure
Nintendo Game Boy
This month's Star "Tips award
goes to Philip Baxter from
Ponteland for his series of
maps and hints on various
Game Boy games. Due to lack
of space we cant print ail hie
tips In one 90. This month
features the solution to The
Casllevania Adventure while
next month we'll show you
how to crack Master Karateka,
Level 1
lobs at you. if it's high jump and
whip it, if it's low just remain still
and whip it, The 1 UP on this
level is the toughest to get. Run
arid jump across ail three
moving platforms, but resis! Hie
temptation to use your whip
whilst you are in the air.
Levels
To get the 1 UP on this level, wait
for the ceiling to fall then hit the
tower four times, making sure
that the last hit is very late.
_„K]n,jrtMifca 1 __ w ...,rjT
12/
The monsters don't pose much
of a threat on this level. To reach
the 1 UP shown on me map you
must have a powered up whip.
Vbu can then shoot the torch
with the fireball and the 1 UP will
fall lathe ground, Getting past
the siepping stones can be a bit
tricky. It's best to keep moving
but watch out for the bat. Always
stop on the first stone and
jump/whip the bat.
You can only kill Gobanz if you
have the powered up whip,
fireballs just bounce off him,
Keep whipping and don't worry if
he hits you once or twice: he's
slow, you're fast.
Level 2
The biggest problem on Ihis
level is Punaguchi. Watch the
flight pattern of the fireball he
Quickly run back to the torch.
Jump and whip it to collect the
1UP.
Once you reach the pursuing
wall, don't rush and get yourself
killed, especially when jumping
across the moving platforms.
Watch out for Ihe she-worms. If
you hit one with a normal whip it
will curl up and rocket lowards
you. When you reach the devil-
bat, jump onto the highest
platform on the right and wait.
When She devil-bat rests on the
let platform zap him with
fireballs. Then, when he flies
over you, whip him to death. If
you dont have the fireballs
you're in severe trouble.
Level 4
You've got a lot of time to
complete this level so don't rush
things. Be on the look out when
walking past the suits of armour,
not all of them are as immobile
as they may at first seem. Watch
out for the black suits of armour.
Try not to lose any of your
power- ups as you're unlikely to
complete the game without
them.
-IKl"
(1) Whip Punaguchi's first
fireball.
{£) Wait until he opens his mouth
then jump. You will hit his fireball
and land on point 2; jump onto
point 3 immediately,
3} Whip Punaguchi as fast as
you can. Whilst doing this a
fireball will fly over your head
and onto your whip.
When you reach the
protruding spikes stop and watch
their movement patterns. Now
move past them but don't get to
close to the edge of the screen.
1) As Dracula lands on Drac 1
jump/whip him and land on point
B.
2) Jump/whip him again and
land on point C.
3) Dracula will now appear on
Drac 3, Jump to the centre
platform between points B and
C. Make sure you are standing
on the far right edge of the
platform.
4) When Dracula appears on
Drac 4 jump onto point F. face
left, crouch down and whip him
twice. He will now fire at you, so
jump over his fireball and whip
him twice.
5) rf fang-face appears back on
Drac 1 go through the whole
process again. Should he
appear at Drac 5 as a large bat
and proceed to fty left and right,
jump onto F, face left {make sure
you are on the extreme right-
hand side of the platform) and as
the bat approaches whip him,
L A^iT T i -'-lll-^!l^4f&i
3Fl\&iJtf
7] When Dracula stops in the
middle of bis left/right movement
sequence prepare for a battle,
He will release three bats at you:
whip them.
fl) When he stops just in front of
you, jump/whip the three bats
immediately,
9) Continue to jump/whip him as
he flies past you, he will soon
die. Now srr back and watch the
superb end sequence,
TGMJuly 1990 65
w
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^p--
mssm
CurrousJy, board games have provided a steady stream of excellent
Srt »!!£l ™7^Lf mes ^"ng the Eighties. Perhaps it's not
2 s t^ n l- T 1 ey mak l?, chan 9 e ,rom finger-bhstermg
Wasters and finicky adventures, whilst still exercising the brain
rounds up some of the best available.
Beam games have, in one form or
another, been around for just about as
long as man himself. Their popularity is
universal, their appeaf stretching across
all cultures. Chess and its variations,
Draughts, Go and Solitaire, have defied
ageing, reaching back before any
records were ever made.
They have gradually evolved from
slow, faxing and fiendishly simple games
into numerous variations suited to all
types of player — and players. The old
classics are still around, but games such
as Risk, Monopoly arid Clued o now allow
up to six players to slog it out in a battle
of intellects.
Until recently, most popular board
games had been about since the turn of
the century, subsequently the board
game market was fairly boring. Until
Trivial Pursuit came along, that is,
Literally revolutionising the market
overnight, rt injected new life into the
computer game market, too, and
spawned a thousand imitators. Most of
them crap, but that's beside the point.
In an industry that can sell a game on
the back of comics {Viz), music bands
{Frankie Goes to Hollywood} and soft
drinks [The Pepsi Mad Mix, if you wiilV it
shouldn't surprise anyone that the
massive resurgence of board games
during the Eighties spurred software
nouses into action.
Of course, the first thing that anyone's
to feel like playing too. With a computer
you have a challenger that won't argue it
you decide to give up three moves from
humiliation. It wont mind if you want to
watch Neighbours for half an hour while
you contemplate your next action. And
you don't have to take over the living
room setting up a massive board with
several hundred tiny metal blobs and
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going to say as you proudly show them
Battle Chess on your swanky new Amiga
is 'What's the point of spending 400 quid
on a brand new computer just so's you
can play a game you can pick up for a
fiver down the toy shop?" Once you've
treated them to your best Pah, computer
illiterate. Don 1 you
know anything?'
look, you have to
come up with an
answer.
Fortunately, it's a
fairly easy one to
find.
In each
particular
instance, the
computer is being
used in some
capacity to
enhance the
gamepiay of the
original game. If
you feel like
challenging
someone, you
don't need to wait
three weeks for
one of your mates
counters either. It's all done onscreen.
Even in the games like Trivial Pursuit
and Scruples, where the nature of the
game prevents the computer from
providing a convincing opponent, it's
being used primarily as a mediator, It's
also being used to enhance the original
game. Sound and pictures in Trivial
Pursuit; fn Pictionary, you didn't end up
with little scraps of paper screwed up all
over the floor.
Putting the personal convenience
reasoning aside, I still find it incredible
that my Spectrum, with its laughable
memory, can thrash me to within an Inch
of my self respect at everything from
chess to Scrabble.
UNDER THE BOARDWALK
Rather conveniently, the various
computer conversions fall into three
categories. The first includes all the old
classics, the games that have been
around for centuries. Chess falls into
this category, along with the many
variations of Draughts and Go. The
reasons that they hold an appeal for the
various software houses is obvious.
Firstly, they already have a massive
international following, and secondly
TGM July 1990 67
EATURE
DOMARK GETTING BOARD
Domark were one of the first software
houses to realise the opportunities to
be had in the board game conversion
world. They hit the country with Trivial
Pursuit over four years ago, and with
half a million sales of that game alone
have never looked back. Even so,
board games were initially quite a risky
market to licence, Mark Strachan of
Domark justifies their dive in at the
deep end: In Trivial Pursuit we were
able to include graphic questions,
using pictures. One that springs to
mind was one which asked Who wears
these glasses?' with a picture of the
Two fionnies' glasses. We also had
music questions. Those playing a well
known tune backwards were popular.'
So how do the games get from board
to byte? With Trivial Pursuit, we spent
a lot of time talking to, and meeting
with, the inventors. They were involved
from the word go. They would took at
the games and say 'We like that, we
don't like that,' and so on. So, when !he
product was actually finished, there
was absolutely no question of getting
approval. 1
Wore board game conversions are
expected this year, although Domark
would not divulge any information.
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■ Okay, okay — since when have Ren, I <jbes and
Fehmi been prpper words? Wltal? Since you've ben
cheating at Scrabbl? De Lujte? Hmmmm. Anyway,
Leisure Genius's Scrabble is dead good, restoring
everything the board name but far easier to C heal,
they were never 'invented 1 . As a
consequence, there aren't any royalties
to pay should you come up with a
massive best-selling computer game (v.
popular with aforementioned houses).
it's not just the old favourites that have
been converted however, as there's also
the new wave of board games.
Stimulated by the phenomenon of Trivial
Pursuit, board games for more than two
players have had a massive resurgence
during the Eighties. Just about every
single idea that anyone's ever had for a
board game has become reality in the
last five years, and as a consequence
we've had to suffer opportunistic dross
like The Brit Quiz' and "Pure Genius: The
Guinness Board Game', Fortunately, it
hasn't all been substandard, amid some
of the better ideas have made it to the
micro with a fair amount of payability
still remaining. Amongst these we can
include Trivial Pursuit. Scruples, and
more recently the many versions of
Plctionary, all courtesy of Domark. To
this category we can also add old
favourites such as Scrabble, Monopoly
m TGM July 1 990
and Cluedo, popularised on computer by
Virgin Mastertronics Leisure Genius
label.
Leisure Genius are also fairly
prominent in the third group of board
games, the ones which involve a fair
amount of strategy. Games that fall into
this particular group include the Leisure
Genius title Risk, and other games that
have a honeycomb of hexagons (or a
playing area as opposed to numbered
squares. This type of game is still fairly
rare on the micros, probably due to the
daunting task of programming the
computer with enough artificial
intelligence to come up with a
challenging game. I predict that well see
a lot more of this style of game in the
future though, as many will doubtless be
spurred on by the quality and success of
Infogrames' Full Metal Planete,
Undoubtedly, it's artificial intelligence
that gives this style of game its appeal
and challenge. In the majority of cases
there's no need for stunning graphics or
sound, simply an accurate graphical
representation of the board and playing
pieces involved. This leaves plenty of
coding room available for the artificial
intelligence.
HOW'S IT DONE?
So how can a computer, capable only of
the most straightforward logical action,
play chess so well that in some
instances it's capable of beating a
Grandmaster. Believe it or not, it's
actually quite simple. It's down to speed.
Chess is the most obvious game to pick
to show an example, as just about
everybody will be familiar with the game
and the rules. Each game aim, or each
action towards the ultimate aim of the
game, will first be given a value. In
chess, the highest value will be given to
a check mate position, with decreasing
values for the various priorities down the
scale, with taking a pawn having a low
value, and not taking any pieces the
lowest. In its simplest terms, the
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computer will be instructed to achieve
the highest possible value over a given
number of moves.
Each passible move can be seen as
the branch junction on a tree. (See
diagram.) Any move will result in a finite
number of branches' or response
moves, and each of these will, in turn,
have a finite number of branches
stemming away from them and so on,
ultimately right through to every single
passible game conclusion. When the
computer makes a move in a game, it will
first examine all the available moves that
it can make, the best responses that the
opposition player would make to them
the best reply from the computer to that
move, and so on, after "noting' the
values assigned to any particular action.
Given no limitations, the computer
could take this process all the way to
working out the quickest way of finishing
me game, and examine literally millions
of different moves before committing to
any particular move in the game. Whilst
this might be fine if you have a few hours
to spare, in most instances the computer
will be programmed to examine a limited
number of branches. Taking the example
of clock chess, the computer will have a
limited time to decide on a move, and so
instead of searching through ten
branches, in effect looking ten moves
ahead, it will only examine the first three.
(Limiting the extent of a search is the
simplest way to make a computer chess
game easy to beat, as the judgements' it
makes won't be based on any forward
analysis of the game.) In the limited time
the game has, it will examine all the
options available, and use the strategy
which will generate the highest value
over a given number of (urns. If it comes
up with two choices, one which will
result in a pawn being taken, and one in
which the queen is taken, then it will
follow the one which has the highest
value, in this instance being the taking of
the queen.
The computer will also carry out a
certain amount of pruning, ignoring any
obvious silly' moves. For example, say
the computer has been programmed to
look forward five moves. If It already has
a sequence of moves that will result in
the removal of an opposition knight after
three moves, then any other sequences
might only be examined as far as the
third move, and If they cannot equal the
value of the given example, the computer
will move onto the next branch without
examining this particular branch In any
depth any further.
Of course, the number of possible
combinations of moves available even
two or three steps along the chain are
running into the thousands, but this is
where the computer's strength will show.
Even the slowest and most stubborn
computer could have examined
hundreds of possible moves whilst their
human opponent is still trying to
remember whether they are white or
black. In this way the computer can, in
the vast majority of instances, provide a
formidable challenge to the human
player. Recently, chess Grandmaster
Raymond Keene was beaten in 12 of 59
games by a computer program.
Admittedly, he won 40 and drew seven,
but the results speak for themselves —
in roughly a third of the games, the
computer held or beat the Grandmaster
URE
computer In [he d«im then shout jrery l ou dly| 'Anyone lor computer W and w« ™rn"n!
In other games Ifkefl/s* and Pull Metal
Pianete, whilst the actual results on the
screen will be different, the logic will
basically remain the same. Certain
priorities will be established and given
values, and by a process of examining
the possible branches and the values
they will reach over a given number of
moves, the computer will decide on its
strategy.
So successful have the various board
games been, its inevitable that they will
continue to flourish on the home micros.
In a marked departure from the more
usual board game conversions, Digital
Magic are promising an isometric 3-D
version of Escape from Go Id it: for
autumn. Doubtless there'll be more and
more versions of chess for just about as
long as there are computers, but I
suspect that the next year will see more
and more Dungeons n Dragons style
board games being blessed' with a
computer incarnation.
After all, if it makes money, you can be
sure they'll be a computer version of ft.
THREE OF THE BEST
FULL METAL PLANETE
INFOGRAMES
(Originally reviewed: TGM028)
Usually, anything involving a hex map
leaves me cold, though, after an hour
or so of playing I was hooked. Despite
the daunting and obvious French into
English' instructions, it's easy to get to
grips with and challenging. On top of
that, Infogrames have done an excel-
lent job In converting the game to the
home computers. Its slickly presented
with apt sound effects, and brilliant
graphics.
This one will serve as an excellent
introduction to those, like me, who find
games with hexagonal playing areas a
bit too ethereal and complicated.
Recommended.
RISK
LEISURE GENIUS
(Originally reviewed: TGM029)
The computer version of the classic
game for those of an imperialistic bent
has been around on some 8-bit formats
for ages, and has recently made it onto
the 16-bit formats. Up to six players
can take part, and the aim of the game
is, put quite simply, to turn the world
into your personal little empire. This Is
done by sending the lads', or 'Armies'
as they are strictly known, into battle
against neighbouring armies, and when
successful, invading the defeated terri-
tory. Capturing an entire continent will
grant the player a number of armies on
his next turn and so on.
The computer-controlled players
don't provlce much of a challenge after
a while, and It's not the most slickly
presented game ever, certainly on the
16-bit versions. Nevertheless, it was a
good game with a board, and translates
well onto computer. There are loads of
different game orientations, and using
a computer does save all the faffing
about that the board version involves.
SCRABBLE
LEISURE GENIUS
(Originally reviewed: TGM009)
The classic word game, where the aim
is simply to build words up from the
letters already placed on the board and
your rack. On the B-bit formats this
ones been around for absolutely ages,
and It Is in fact out on a Leisure Genius
compilation along with Monopoly and
Cluedo. In this format It's well worth
the readies, and even at the heftier
price tag of the 16-bit versions it's still
a challenge.
TGM July 1990 69
Wl/IIIIIH
ISSi!Si Jf e i f,,Bht * inilJ,atllrs ar °»<"i S'Rce computers first
appeared Whether you love 'em or hate 'em often depends on if vou
SEIri J h T* spare t0 a PP recia *e them. Regardless, you can't have
£1 fc hJ ? 8 ! 1 !??? i" Choice since 1Mlt c <""puters arrived,
MrtMn 9 y S ° VBr * be UOnXnK S ° P ' epare for some
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lljiflK
Flights simulations have come a long way
since the groundbreaking Fighter Pilot
from Digital Integration or Cascades ACE.
Graphics have become realistic, sound
effects atmospheric and most of all there's
a real purpose to your flight.
The structure of flight simulations was
initially, rather armless. The general thrust
of any early 8-bit sim being to go out there
and give 'em hell!'. This led to players
wandering the game world with increasing
boredom because the sim lacked any pur-
pose. f K
The first revolution in game design
appeared with MicroProse's Gunship.
Here we had a sim with a series of struc-
tured missions as welt as rewards (medals
and promotions) for the successful. The
flight model, although not as realistic as
Digital Integration's Tomahawk, was realis-
tic enough to add authenticity and credibili-
ty to the playable game design.
FLIGHT EXPLOSIONS
The next stage in flight simulation develop-
ment coincided with the arrival of the
Amiga and ST 16-bit explosion. Electronic
Arts' Interceptor can be called the very first
16-bit ftfgbt simulation. Utilising smooth
solid 3-D graphics, external viewpoints and
reasonable sound effects. Interceptor fur-
thered the boundaries of graphic realism
For the first time the F-16s and F-18S actu-
ally looked the part, rather than the
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■ Whan MtaraPrase launched Gunship i I caused quilea
stir — presenting a series nf structural! missions wiih
rewards lar live sucpesslul.
abstract triangles we'd gotten used to in
eariier simulations. Interceptor was criti-
cised for its lack of realism. However, this
decision to relinquish realism for payability
proved popular and helped to established
a niche market which has since been
widened to accommodate MicroProse's F-
15 Strike Eagfe II, Vektor Grafix's Bomber,
EA's LHX Attack Chopper and, most
■ The &ron* » ju;| one sample , lha tfp. H airr^sfl th«i i0 m m,, a 5 p la , ft o! m , ft timim
70TGMJuly T990
scene.
mm
rec&ntly, Epyx's Snow Strike.
Tien came Spectrum Holobyte's Falcon
and Micro Proses F- 70 Steatth Fighter.
They both took the classic Gunship princi-
ples to the limit. Fatcon featured some
excellent dose-in dog fighting while F- 19
emphasising stealth as the priority, giving
the player more than his fair share of tacti-
cal headaches
However, it was not till the introduction
of Digital Integration's F- 16 Combat Pilot
and the Falcon Mission Disk that design-
ers began to notice the external factors —
the simulation world, the enemy you are
flying against, their artificial intelligence,
and so on,
Probably the most important feature that
reflected this new awareness of the simu-
lation ' world' was the fact that missions
you fly now are going to affect later mis-
sions. So if you destroy all of the SAM' bat-
teries around that important airbase, the
next mission to hit the airbase itself will be
much easier. Ocean's F29 Retaliator com-
plements this attribute by having a battle-
field which runs itself. The two sides of the
I Falcon AT
THE BERMUDA TRIANGLE
has ultimately been used in a
tremendously wide range of tasks. For
.„ d * j. ., . ... — . T .»>i. iiwi iifcaiu iu iuiiv utilise ei
!"!!?■: 5"* Wh y , has lh ' s been th * aircraft's special functions to the full,
aircraft? What commercial Bermuda
well, its probably a combination of The simulation market is in great
all four, pjus a few others as well. The danger of becoming stagnated (if it
n«A Ca c U 0r a mu,t,tude of P«t- "asn't already}. The general policy is to
The Bronco is a prop-driven, light
as a light attack aircraft, special force
(marking the spot for air strikes) and
so on. The great benefit of the Bronco
and other light attack aircraft — the
Britain the Cessna T-37 {used in Columbia for
known aircraft in the world: there are tion and results in boredom.
Mr? Sl h % a ^ Cf * f !. "JS £ * hiS Cate " A,iG21 ' hit " a "O" >*■ SAIW ' S ite7use
?h! V . 2 . ] 5 ^ d F " 1fl tor star *ers. your Martels to destroy that
speculation. A perfect bandwagon. Yawn
therefore, to throw a flight sim onto. To promote more innovative mis-
Enter, stage left, MicroPros*. Think of a sions requires more than the introduc-
helicopter simulator and the word tion of more and more sophisticated
before you even know you've said it
Ti *,_ ■_
giving the simulation programmers a
imaginative simula-
tions.
How about a flying boat? In WW2,
the Shorts Sunderland and PBY
victims from a watery grave, and blew
up boats and other planes on their
travels.
will probably be intrigued by the novel-
including the dated SAAB a new, untried subject!}.
of yet another high
performance jet simulator about to hit
same person say, Hmm, I wonder what
transport, the Sounds like funJ'
TGM July 1990 71
II"
//,
THE WILD SIDE
Flight simulations are fun. Yet they do
have their serious side. They save
money and, more importantly, they
save lives. Flight simulations offer the
only crashes you can always walk
away from. Tactics can be practised
and reactions sharpened at a fraction
of the cost of flying the reaf thing.
Commercial flight simulators cost
money, millions actually. You've seen
them before, boxes of tricks strapped
to hydraulics. They contain extremely
powerful computers producing realis-
tic weather effects (fog, cloud forma-
tions, even the correct tint to the sky!),
offering thousands of light points to
simulate just about any type of light
effect, re-creating realistic and highly
detailed ground objects such as
trucks, tTees, roads etc.
It would be nice to fly one of those
-miiv)^. nuuiun i ii r fffidi woum you
say ff I said that you could have
already? Well, in a way.
Fort Flucker, in the United States,
contained the very first graduate pilots
to fry the Apache chopper. Apparently,
MicroProse's Cunship was used in a
psychology section to analyse a
prospective pilot's reactions and situa-
tional awareness as he had to manage
a variety of tasks while under fire. To
what extent this system was (or Is)
used and whether rt was used via a
simple home computer is unsure.
However, It is intriguing to think that
home computer flight simulations can
make the transference to the serious
side of simulation.
However probably the best example
of this transference is Spectrum
Holobytes Falcon which has been
expanded to form ASAT (Avionics
Situational Awareness Trainer),
Basically, Spectrum Kolobyte s parent
company in the States, Sphere, took
the PC AT version of Falcon and, after
working with a company called
Perceptronics, produced a low coat
flight simulator. The heart of the beast
being an 80386 processor complete
with two 80286 processors driving the
multi-function displays. The cabinet
holds a realistic reproduction of a F-16
cockpit complete with a central moni-
tor which displays the HUD. However,
even though you had a throttle, radar,
good ol' Falcon. The really saleable
feature of this system, though, is it's
modularity. Pull out the F-16 flight
module, slot in a Tornado flight mod-
ule and the simulation becomes a
Tornado ASAT Apparently there are
modules for the F-18 and Mirage 2000
available. The system has even been
shown at the Farnborough Air Show,
the premier showcase for new hard-
ware.
war fight rt oul whether you're there or not.
Indeed, if you're passing over a raging
tank battle and you want to help out the
lads while you're on the way towards your
primary target then go to it.
THE ULTIMATE FLIGHT SIM
But what constitutes the ultimate flight sim-
ulator? Currently, the ultimate simulation
on purely technical merit has to be
subLogic/Microsofr's Flight Simulator 4
{FS4} which not only gives you a realistic
Cessna 182 simulation but dynamic
scenery featuring airborne traffic and
ground features {yachts, etc). There's
even an aircraft designer that allows you to
modify existing program designs in any
number of different ways.
With the exception of F$4, which is
based in a civilian world, all of the other
combat-based products mentioned above
fall short of the ideal simulation. Why?
Well lets take a look at what a flight simu-
lation should try to achieve.
First of all the design offers the technical
simulation of the subject aircraft (F-18, F-
■ The EDtkpki view from MicroPmse's G unship
72 TGM July 1 990
16, etc). This includes the full flight model
complete with stall and G -force character-
istics, rate of climb, etc. Okay, you've got
your aircraft, but you need to make the
game interesting.
You must introduce a game world or
scenarios for variety. You present an
enemy to offer a worthwhile challenge for
the player's abilities. You offer specific tar-
gets, you give rewards for successful com-
pletion of the objectives,
Right. Is that it? For most flight sim
designers, yes. However, talk to any RAF
squadron commander and he will tell you
that the most important part of an air force,
the part that makes it a successful fighting
unit, is not the quality of flying and not the
pilot's ability to shoot down MiGs or hit
SAM sites. The most important factor gov-
erning the success of an individual in com-
bat ts the pilot's role in, and devotion to,
his squadron — teamwork. The principle of
teamwork within the squadron and
between other squadrons is the RAFs
main aim. For it is the only way That high
risk missions can be successfully complet-
ed with little or no casualties. Why on earth
do you think the RAF stage ultra-expen-
sive wargames on a regular basis? To
encourage teamwork and produce a fight-
ing force that will work as one unit in a
time of crisis.
So, to describe any of the above com-
bat-oriented products, which feature one
aircraft versus the combined might of the
enemy, as the ultimate flight simulation
would be laughable. At best, the present,
second generation (Falcon, F-19) and third
generation (Ft 6 Combat Pilot, F-29
Retaliator) flight simulations can only be
described as 'situational awareness train-
ers'. That is, they are very good at educat-
ing you to be aware of the big picture .
Forcing you to look beyond the confines of
the cockpit to the 3-D world you are flying
in.
Of the above examples, only F-16
Combat Pilot even approaches the ideal
flight sim with its squadron commander
campaign, but not satisfactorily as you still
fly alone.
However, there are three flight simula-
tions on the market that do include this
essential teamwork feature. Lucasfilm's
Batii&hawks and Their Finest Hour and
Dynamises A10 Tank Killer are, in my opin-
ion, the finest examples of true military
flight simulations on the market today.
Although by no means perfect, each
simulation contains enough technical merit
to be taken seriously and each provides a
challenging opponent with rewards at the
end of each mission. A TO and Their Finest
Hour go further to providing a campaign
game that involves planned progression.
However, to varying degrees, all three
sims contain the essential teamwork ele-
ment that raises each program to new
heights of realism.
How many times in Sattfehawks did I
think all was lost? Zero on my tail, another
arriving on my three o'clock position.
When, like !he seventh cavalry, a col-
league recognises that one of his fellow
pilots is in trouble, blasts the guy on my six
to kingdom come, allowing me to face the
second Zero on more equal terms — that's
teamwork, folks.
A T0 introduces a unique 'radio chatter
feature which cuts in when one of your
wingmen, or the Nav sitting in the back.
are contacting you, The 'radio charter' is
totally intelligent to the relative moves and
t i ta
r 7JH531
• * * & • U al J|
is more about human skills, comradeship,
strengths and frailties (physical 1 and men-
ial), mistakes, emotions, and the unpre-
dictable Lady Luck.
Spectrum Holobyte's collection of Flight
of the intruder . Falcon 3.0, A10 Wanhog
and their as yet unnamed helicopter sim,
and Dynamics WW1 Red Baron are just
some of the forthcoming simuiations that
include these important factors, as well as
including the technical aspects that ,4 W
Tank Kilter, Batttehawks and Their Finest
Hour lack. In addition, fast month's inter-
view with Spectrum Holobyte boss, Gilman
Louie, introduced further design policies
concerning the growing intelligence of
NPC pilots, which not only asK you to deai
with tactics but to also develop man-man-
agement skills.
Along with modem-to-modem and mufti -
player networks, the development of NPC
inteffigence wiil dominate the next batch of
all-serious, fourth generation flight simula-
tions, Amen to that,
IC HIDE OF PCs (£86 and 386} producing wonder-
YfYUR I PC fulJy smootn fl '9 ht . tner e are signs that
■ V W H LlrC flight simulations are beginning to take
advantage of the PC's specialist hard-
So what computer is the best platform war©. Flight Simulator 4 uses the spe-
PCs (286 and 386} producing wonder- simulator and so on). Advanced Gravis
fully smooth flight, there are signs that have a more classic Joystick giving the
flight simulations are beginning to take impression of a fighter-type environ-
advantage of the PC's specialist hard- rrtent.
war©. Flight Simulator 4 uses the spe- However, subLogic have the ultimate
^SflS subLogic sf//ohf Simulator soundboards. Most developers utilise The one drawback to the PC? Price,
rS On 0t tlLn f0miatS h9Ve n0t PaSMd in9 SUpporL back 3round ««»■ Although VGA 286
u 9 ml fl£ht *- * v. .. * Further, there are various add-ons models are becoming more affordable
the PC S I^lnZ vri e adva h n,a 9 e of which hav * "»» designed with the PC at around the eiooo mark. Even so
L^L__ ? * xce J ent VGA 9 ra P h(C ca P a - '" mm ^ but could easily be adapted to that's stiN wav above most Deooie^
m only hope that some
tional joysticks. As well as the faster their forthcoming ATP air transport — Ed).
actions found in the hectic battlefield. So, rf
you fly too close to your wingmen (you can
fly with up to two other aircraft), your flight
leader might tell you to back off, he'll sug-
gest course adjustments for the final run
into the mission target, you may hear that
one of your colleagues is under fire from a
certain position, etc,
AID also provides the sub-dividing of
tasks. So you can take out grounded fight-
ers, while two other A10s hit the SAMs
and the radar respectively.
INTELLIGENT PLAYERS
Their Finest Hour gives you another fea-
ture which will surely constitute a major
design element in future flight simulations:
intelligent non-player characters (NPC)
mixed with roleplaying. In Finest Hour, fea-
tures include the creation of pilots, with
each pilot (if he survives) improving with
experience. They also have their own
favourite manoeuvres and you can transfer
individual pilots to different air bases,
The immediate future sees teamwork
constituting a major role in forthcoming
flight simulations, War is not so much
about an F-16 being able to pull nine Gs. It
I Created in llie Stales. Ljeasillm's Their Finest Hour restored intelllgam non-pliylng charters
.
TGM July 1990 73
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Still recovering from the news that Accounts have
turned down his claim for Kylie Minogue tickets as
a legitimate expense', Shintaro Kanaoya updates
the hand-held scene and throws in a free lesson in
Japanese...
Konnichiwa (as we say
Japan). After last months
incredibly sketchy details on
the Neo-Geo I have the full
(JSh) story for you this
month. The Neo-Geo is
another console computer,
except for the fact it won't go
on retail sale proper. True,
you may see some shops
down the old Tottenham
Court prog and load' with
the odd Neo-Geo and a bit of
software, but not games in
any quantity. And here's why.
In Japan the machine is
being sold primarily
like a video
recorder You can
either purchase
the console (for
around £250) Or
rent it.
Then
most of
software {like video
cassettes) would be rented
from game shops.
And believe me, this is a
fierce machine. It can run
programs up to 330Mb in
length, similar to arcade
games — in fact they aire
arcade games. Due to the
producer SNK's direct
involvement in arcade games
already they've made the
Neo-Geo compatible with
most of their future releases.
This means that, via a clever
memory card system in the
console, you can save a
game at home and then
continue in the local arcade.
There's a plethora of
software planned {some are
already out); a baseball
game, a mahjjong game, a
shoot- em-up and a beat-'em-
up. None of the games are
under 40Mb, which can only
bring them closer to the
arcade originals. After all,
on the PC Engine, with the
exception of CD-ROM
games, most games are
written in just a few
megabytes.
SEGA IN TOP GEAR
Data its of the new Sega
hand-held games machine
are beginning to reach my
ears. Following the Game
Boy, Lynx and Handy PC
Engine, the latest portable
fun bundle is to
be called the
Game Gear.
Its closest rival
is the Handy PC
Engine so let's
see how they
compare.
Well,
physically it
looks more
like the old
Game and
Watches rather
than any of the
other three hand-
13 = 08
t ■ i asm H
YM OlOOO 1 23
FA 3034 10 121
PAUSE
helds. Horizontally
rectangular, it's bright blue
and measures
103x2 10x38mm compared to
the Handy Engine's
175*1 05x43 mm. The Game
Gear weighs 70g more than
the Engine at a reasonable
57Qg. Although the colour
screen is larger than the
Engine, with a palette of 4096
colours, the Game Gear can
only display 32 at any one
lime, while the Handy Engine
can show 256 colours.
Subsequently, the Gear's
Video RAM clocks in at 16K,
with the Engine at 64 K.
Sound on both machines is
stereo, with battery power
lasting for three hours.
Like the Lynx, both
machines can be used in a
multi- player network. But
what makes the two
un released machines much
different from previous hand-
holds is their ability to double
up as a colour TV {of course,
this probably won! be much
good to my PALs in Britain).
Price for the PC Engine is
still unknown, however the
Sega will go on sale in Japan
for ¥19800 [equivalent to
£80). if the grey-imported PC
Engines are anything to go
by, you should see it on sale
in the UK for around £150, Of
course, win the imminent
release of the Mega Drive,
Sega take a more positive
view to Britain than NEC, so
you should see an official
release (at around £100 I
would guess) in 1992.
Where the hand-held PC
Engine scores over all of the
competition is in its ability to
run all the present PC Engine
home console ROM-card
software, And, from looking
at previous Sega 8-bit
releases, you probably don't
want them on your Game
Gear anyway. This is
obviously a shrewd move
from NEC; they are
guaranteed to have most of
the existing PC Engine
owners as forthcoming
customers.
SHINNY'S SOFT SIDE
More and more foreign
companies are entering the
console software arena in
Japan. I've been bemoaning
the fact that Japanese
designers have no
imagination for ages, so it's a
welcome sight to see the
likes of Rare, Activision,
Titus and Electronic Arts
entering the market.
You'll be familiar with all
their games. There are
Nintendo versions of Titan
and North and South from
French software houses
Titus and Infogrames
respectively, and the PC
Engine version of Populous
from EA, The latter, being
converted by Hudson Soft, is
still in the early stages of
development, but pictures
I've seen look very
Impressive.
Keeping with Engine
software, here's a rundown
of the forthcoming releases.
The Legend of Momotaro:
Turbo, sounds very strange
up, you can't get more
straightforward than Xerious.
The arcade version first
appeared in the early
Eighties. The Engine version
follows years later with
nothing added, just simple,
addictive, brilliant gameplay
One of the best shoot- em-
ups ever created on any
pi anet is Star Soldier on the
Nintendo. And now my fave
shoot- em-up of the Eighties
is to appear on the Engine,
from Hudson Soft, under the
name of Super Star Sofdier,
but has already been a hit
Nintendo RPG and is based
on a Japanese faery tale. It's
af ready been made into
numerous plays, films and
comics, and as such Hudson
Soft hope it will become as
popular on the Engine as
Mario was on the Nintendo.
Indeed, there are already
three more Momotaro games
lined up: Super Momotaro
Railroad, a board game;
Momotaro (he Action Game,
an eight-level horizontally-
scrolling action game; and
The Legend of Momotaro 2,
the futuristic sequel.
Those fully versed in the
Japanese language will no
doubt be overjoyed to hear
news of 8 sequel to my
favourite RPG, Fer East of
Eden, planned for release
next spring, it follows the
same pattern as the first —
but with more scantily-clad
women.
If you want a
straightforward shoot-em-
Sadly, it looks too much like
CunHed. pity they couldn't
have left it as it was.
On the sequel front, Vans
Iff gets a chance to make
amends for Vans if,
Legendary Axe ft looks much
like the successful original,
Pastan Sage It follows in a
similar vein. Cobra II might
let you die in the sequel
(making it a bit tougher than
the first) and Power League
Hi, is more baseball (nuff
said}. What was I saying
earlier about originality?
On the Nintendo there's the
sequel to the popular Tetris,
the similarly Russian Hatris.
It's by the same author and
promises to be just as
addictive. The game is based
around stacking hats and
then selling ones you don't
need. Sounds original.
And on that happy note, I
leave you once more. And till
the next joypad-bashing
installment, sayonara.
.
TGM July 1990 77
\
Sad news this month as the greatest adventure
house of them all closes down development.
Paul Rigby sheds a tear but hopes the brains
behind it will resurface soon,..
INFOCOM
DOWN AND OUT
The big news this month is the Vinat clo-
sure of Infocom as an independent soft-
ware development team. Infocom were
bought by American giant, Mediagenic
(parent company of Act! vis ion), in 1986
after Infocom s severe financial difficul-
ties. Last June, Infocom's east coast
offices closed as Mediagenic sought to
transfer the label to its home on the
west coast. Although the move kept
Infocom going, it stripped the company
of many of its star designers (Lebling,
Meretsky, etc) who were not willing to
make the trip. A couple of months ago
Rob Sear, then head of Infocom, left the
company leaving uncertainty as his
position was never re-filled. The writing
was already on the wall.
Mediagenic are now in financial diffi-
culties themselves and Infocom's clo-
sure is just one of the factors in a dras-
tic attempt to save the company from a
3ell-off. Sadly, It means that Infocom
will now only be used as a label' and
FASA'S
FORGOTTEN
SECRET
Expect the third SSI game from FASA's
Forgotten Realms series in June (PC,
C64), In Secret of the Silver Blades play-
ers can advance their players to the
15th level. It'll be interesting to see how
^^^^^^^ SSI cope, as the FASA
game usually falls
apart at this level
when magic users
become too powerful
and unbalance the
ADVENTURE
STRATEGY
ROLEPLAY
Column
game structure.
Also from SSI
there's an RPG called
Eye of the Beholder, a
series based on TSR's
Buck Rogers licence,
and a major US Civif
War game. The Amiga
version of Champions
of Krynn is now avail-
able {on three disks)
Sound and graphics
are better than the PC
version, with only a
1Mb version available
at present.
Keep your eyes
open for a new PC
soundboard from
Advanced Gravis.
Called the M Sound
stuck on M ed iag en tc-p reduced story-
telling software 1 — whatever that may
be. It seems Miat such software will only
be released on PC as Mediagenic regard
this as the only profitable format. At the
time of writing, the present Infocom
team fin-house and freelance), such as
veteran Marc fllank the co-author of
Zor*, author of Enchanter, Deadline, etc,
remain as Mediagenic employees. The
assumption is that they will be
absorbed into the Mediagenic develop-
ment groups. Products under develop-
ment, such as the recently announced
Circuit's Edge, will still go ahead.
As previously reported in the ARS
news, Dan Bunten has defected from
Electronic Arts to MlcroProse, taking
with him Modem Wars which will be
released under the new title of Warl The
game, which will initially appear on the
PC, is described as a fictional, strategic-
level wargame and Is enhanced with a
novel inter-modem option.
78TGM July 1990
[around E200), the basic unit plugs Into
the parallel port (the Deluxe version is
an internal board) and offers 10-bit, digi-
tally-sampied sound running at 8Mhz
giving four voices, plus MIDI and joy-
stick ports, ft is AdLib and Tandy TL
compatible (so you get three cards in
one), samples at five MIPS and gives
CD-quality stereo sound. This card is
one hot potato. However, it's only avail-
able in the States at present — sob, sob.
I recently received a letter from Mrs S
Warwick of Baeup asking if I had any
info on hint books for Scott Adams
adventure games. Well, Scott Adams
retired from adventuredom some time
ago and Ms games are no longer pub-
lished. I've never seen any hint books
for Scott's products — although I'm
happy to be proved wrong! You mention
that you 1 re stuck on Pirate Adventure
and Mission Impossible They must be
very early copies because the name of
the latter was changed to Secret
Mission soon after release due to a
copyright clash with the popular TV
series. As you don't mention any specif-
ic problem I suggest you write off to
Adventure Probe, 67 Lloyd Street,
, Llandudno. Gwynedd LL30 2YP. Editor
Mandy Rodrigues may be able to help
you further, as well as selling you a
wonderful adventure magazine for iust
E1.5Q.
Conversions this month include three
ST games. SSGs Gold of the Americas
(£24.99) is an excellent strategy game of
rampant imperial ism — the 1Mb version
includes extra graphics and digitised
sound. Conversely, the thoroughly grot-
I
\
ty Chronoqugst U has arrived amongst
stifled yawns. Strangely, though, it is far
more playable than the Amiga version.
The design is tighter, with no misplaced
messages, and the active screen areas
have been slightly tidied up.
Nevertheless, these improvements do
not save this hopeless case. The last of
the trio is Accolade's Third Courier on
three disks (too many threes for my lik-
ing), A second drive (and third, proba-
bly) is definitely recommended
Electronic Arts have PC conversions
pf SSG's Fire King and Decisive Battles
ot the American Civii War Volume 1
(both £24=99). Fire King requires 640K
but offers improved graphics over the
C64 original. As does Decisive Battles
which also has a detailed breakdown of
your forces and an updated perfor-
mance indicator amongst other good-
ies.
PC and Amiga versions of SSf's WW2
strategy game Storm Across Europe are
out, as is their Amiga version of the
addictive, fantasy-strategy game Sword
OfAragon.
Well, that's it for another month. Keep
those queries and quibbles coming in.
And, till next month, watch your six and
stay frosty.
PAUL RIG BY, TGM, NEWSFIELD, LUD-
LOW, SHROPSHIRE SY@ 1 JW
PC £24.99
BALANCE OF
THE PLANET
Accolade
As High Commissioner of the Environment
for the United Nations you must put the
world to rights; sort out the problems of pol-
lution, CFCs. starvation, disease, acid rain
and so on.
The tools of your trade are the powers to
tax (oil production, logging, beef produc-
tion, etc) and to grant subsidies to deserv-
ng causes (solar energy, family planning
etc).
However, before you do anything you will
need to study a bit. The heart of Batance of
the Planet is a large database full of inter-
esting facts and figures on the causes and
effects of (he world's problems. For exam-
ple, select the results option from (he pull-
down menu and you will see the full range
of plus and minus points which accrue after
you have made environmentally good and
bad decisions.
If you click on one of these points, say
skin cancer, you will be taken to the skin
carreer screen with illustration and an
V-
If* * f*M WD t* tl «■ iMi t» h ail . Itl Ml I ID 4t Hi U
wfcsn « t» iiwtli I* h if*™* Art lK*n%rt"*i;iit»t>»
NMWr
PC £29.95
TRACON/
RAPCON
Wesson
InternationallMindscape
After promising so much in the March
issue of TGM. I hoped TRACON. the air
traffic control (ATC) simulator, could deliv-
er the goods. And it has duty obliged.
Granted, graphics are hardly spectacu-
lar, but what do you expect for an ATC
sim? Youli see different airports, the
sweeping radar beam, VOR radio bea-
cons, as well as the actual aircraft icons
which display present speed, current alti-
tude, etc, Handy features such as time
acceleraiion and a zoom function ease
gameplay and help relieve the cluttered
effects of multiple aircraft all onscreen at
once.
TRACON is best played with a mouse.
This allows you to zoom around the
screen instructing pilots on what to do.
avoiding other planes, and not wasting
time and fuel by keeping aircraft on the
tarmac for too long — and subsequently
out of your already crowded sky, Of
course, pilots are sometimes subject to
human error and it's up to you to rectify
their mistakes (without taking out too
many other aircraft in the process). It's
like a great juggling act.,, with aeroplanes!
Commands are simply executed
through either keyboard or pop-up menus.
On issuing commands don't be surprised
explanation of the causes and effects of
skin cancer, along with its deaths so far.
Click on a cause, eg ultra-violet tight, and
you'll be taken further Into the explanation
with more info on UV light. You can go on
like this for ages. The database is very edu-
cational, successfully teaching you how
complicated, interconnected and, therefore,
how balanced the world is.
The program is designed more as a
teaching tool than a game because, once
the database has been viewed, each ses-
sion only takes a short time to complete. In
addition, you hpve relatively little to actually
do. A bit of taxing here, a subsidy there,
and that's it. After nine short turns the game
is over. Balance of the Planet would be an
ideal product for schools and colleges —
educational, easy to use, quick to play —
but game players looking for a challenge
should perhaps look elsewhere.
STRATEGY 73%
PC £24$5
WOLFPACK
NovalogiclMirrorsoft
In Wolfpack you command either one or
more German submarines or Allied surface
snips The game is centred around a num-
ber of missions set within the 1939-45 peri-
od. The significance of the time period
to receive a garbled reply from the air-
crew. Funnily enough, through the PC
speaker — with its own built-in static and
interference — the drgitised speech
sounds quite lifelike.
A variety of options, such as varying
numbers of aircraft, differing pilot skills,
changeable weather, malfunctioning air-
craft, etc, ail add to the value, In addition
Wesson have produced a variety of sce-
nario disks, including the Western US,
Central US and Eastern US. I had the
European Sector Disk for review which
includes London, Pahs, Munich. Athens,
Rome, Brussels and Amsterdam as flight
sectors. Each scenario disk includes that
sector's own special characteristics and
problems.
RAPCON, on the oiher hand, takes the
military approach. Designed in a similar
fashion to TRACON. RAPCON has you
moving the likes of F-14 Tomcats and B-1
bombers around the sky.
I was impressed with Wesson's TRA-
CON and RAPCON Although possibly
daunting at first, with a little practice both
simulations soon get you into the swing of
things. Both products are unique and well
worth seeking out.
STRATEGY 91%
being that during the war you will be able to
take advantage of numerous upgrades
both in torpedo and ancillary equipment,
The most important feature in Watfpack
is the ability to work as a team — an
essential element as most of Germany's
submarine success came through this
group tactic. A range of captains (all with"
different characteristics: relentless, cau-
tious, etc) control the fleet of subs,
although you can assume direct control of
a sub at any time A similar option is avail-
able for the destroyer captains. However,
you can give general orders to captains
such as anchor, shadow and patrol
Graphics are excellent, especially in
VGA (similar to 638 Attack Sub) with AdLib
and Soundblaster soundboards supported.
They add to the atmosphere giving the
usual submarine-type sound effects of
radar pings, explosions, etc.
Watfpack is the most technically
advanced submarine simulator on the mar
ket today, by virtue of its multi -captain fea-
ture alone It would be nice to see this
taken further for a sequel — bringing role-
play elements more into the design, for
example. My only gripe is that, even with
the excellent mission builder, I missed a
campaign option (as seen in Micro Prose's
Red Storm Rising) which would extend
gameplay. Nevertheless Wolfpack is an
excellent learning tool for wolfpack/destroy-
er group tactics.
STRATEGY
I
ESCAPE FROM
HELL
Electronic Arts
Escape from Hell wasn't designed to push
the boundaries of RPGs, it was simple
programmed to be fun.
The scenario is the depths of helf itself.
You have the task of rescuing your friend
Alan and your girlfriend from (he murky
depths. Using an Ultima-type viewpoint
you wander the levels of hell. When you
enter a city the scale changes,
Not afl NPCs are dangerous. In fact it
pays to chal a while. Sometimes they offer
information, objects or amusing speech
When they do, an animated picture of the
character appears. On other occasions a
character will offer to Join your party. You
can have two party members and yout
certainly need them, as the monsters tend
to roam in groups.
The main attractions to this game are
that it is humorous, 'alternative' and a Irttle
risque in parts — but in no way offensive
Weapons are varied, from a sleep
grenade to an uzi. Rather unlikely
weapons to be found In Hell, but never
mind!
Although Escape from Hell is nothing to
shout about, it can still be recommended
as it exhibits a fair sprinkling of puzzles
and some nice design touches with an
interesting scenario.
IT'S CHAMPION
After many months of negotiating, untold
hours of frustration and fingernail biting, I
nave pleasure in presenting for your
detection, the very first ARS-hosted
competition (TA DA!).
To kick it off, what better than SSI's fan-
tastic Champions of Krynn {reviewed
praised, adorned wilh Golden Scrolls etc
jn last issue), There are 24 first prizes' (12
PC and 1 2 C64 versions) coming to you
f I°™ sumy Birmingham and glossy US
Gold. Second prize? Erm, well we haven't
got one. Why? Because TGM only gives
away first prizes, that's why (phew that
was dose)? But now (drum roll) (he ques-
tions.
(1) What Is the name ot the hideous
beasts created, via the rag on
High lords, by corrupting the eggs of
(he good dragons?
(2) What is the name of the evil
Goddess, also known as the Dart
Queen or the Queen of Darkness*'
(3) What does SSf stand for? {And. no. I
don't mean human rights and free
speech.}
Just scribble the answers, along with
your name, address and computer format
(yes, some people forget to put the obvi-
ous), on the back of a postcard and send
it off to NEWSFIELD, TGM. CHAMPIONS
OF KRYNN COMPETITION, LUDLOW
SHROPSHIRE SYS 1JW. Closing dale for
all entries July 20. .,, You've never had it
so good.
Amiga (also PC) £24,99
NUCLEAR WAR
New World/US Gold
Nuclear War can be summed up in one
word — satire, Basically, you control a
country and have to compete with other
world leaders using every means at your
disposal {propaganda, nuclear strikes, etc).
The object of the game is to be the last sur-
viving player, The opposition are biting cari-
catures of world leaders old and new
(Tricky Dicky. Ronnie Ftaygun, PM Satcher,
etc), and each has their own character
traits, such as warmonger or pacifist.
Starting the game on equal, neutral
terms you can build bombers, warheads
and defence. However, as well as !he
opposition you'll encounter natural (and
unnatural) disasters such as earthquakes,
nuclear meftdowns, flying saucers, flying
cattle (nuclear mutants!), rampaging space
cadets and rogue 16-ton weights which flat-
ten pea pre indiscriminately, Throughout the
game you'll have to keep an eye on your
population as they influence your building
power. Cities will vary in size depending on
your situation and progress,
Nuclear War should not be dismissed as
taking the 'bomb' issue too lightly. Rather it
conveys the futility of the whole thing, The
gameplay is addictive as the opponents
can be a handful. Recommended as light
relief for serious wargamers and anyone
who's after something different,
STRATEGY
,■--.
80 TGM July 1990
PC £24.99
SORCERIAN
Sierra
Sorcerian is not a Sierra product but a
licence from the Japanese software house
Ninon Falcom. The story goes that: Sierra's
Ken Wiifiarns visited Japan, saw the game,
and liked it so much that he bought the
company, er, licensed the game.
It is described as an RPG with arcade
action sequences. A difficult brief to imple-
ment and one which Sorcerian doesn't
quite pull off.
The basis to the game lies in three see-
rtarias. Within each scenario are five sub-
quests, each becoming progressively hard-
er. You are presented with about 60 high-
quality tunes which form the background
music. Ho sound effects are given but
AdLib, Roland and Game Blaster sound-
boards are supported.
The RPG side of the game is quite
impressive. Characters experience the
ageing process (eg male fighters grow
beards as they age) which affects their abil-
ities, also mafe and female characters each
have their own particular advantages.
Once you have created your characters
PC £29.95
DRAGON STRIKE
SSIfUS Gold
SSI have the dubious honour of producing
the world's first dragon flight simulation.
Based on the Dragon lance book series.
Ifie game follows the classic flight sim
design principfes.
The flight screen shows the head of
your dragon (upgradable to more powerful
beasts) plus your lance. Other offensive
and defensive weapons include dragon's
breath (two types) plus any magic items
gained via successful missions. The
screen also shows a crystal ball (radar),
height/pitch indicator, and a number of bar
indicators showing the amount of breath
your dragon has left, speed, power and
hitpoints for both you and the dragon.
You play a solamnic knight, whose
orders form the basis of the rank system.
Ranging from the initial Order of the
Crown up to the Sword and finally the
Rose. Higher orders give greater rewards
you can give them an occupations. There
are 60 available, from nurses to fighters,
hairdressers to blacksmiths. In addition to
an income, each- character's occupation
will have a long-term effect on their abili-
ties.
Religion also has a direct effect on your
chances of success. Fail to pay homage to
and prestige but also greater difficulty
The opposition comprise of different
dragon types and sub-families, such as
wyvems. Each have their own favourite
weapons: ctews, poisonous bites, etc.
Graphics are a mixture of 3-D polygons
and bitmaps You can also vary the
amount of detail presented - handy tor
slow PCs.
I thoroughly enjoyed Dragon Strike, it
takes SSI graphics into another league. If
you have a liking for flight sims you should
immediately buy this game. It provides a
lasting and well-balanced challenge cou-
pled with the usual skiffs that a 3-D tacti-
cal flight simulator normally demands
Then there are the unique aeronautical
quirks offered by dragon flight Dragon
Strike is also recommended for the RPG
addict as it gives e whole new dimension
to the Oragonfance story.
STRATEGY 85%
the temples, pray regularly or not go to
confession and you might just regret it
when you want to be resurrected by a
priest,
Sadly, the arcade action section is just
an average side-scroll, platform, arcade
game with some pretty graphics and per-
nickety controls. This method of roaming
the surroundings doesn't gel with the role-
playing framework. A half-hearted attempt.
57%
IadventureI
helpline
IDoynu pl.iv uwiputrr luKcniurcv'
Hjvt: you WW b«n b«d wilh a
wrmm^i.'r irnpiUMbte Mituiiun'. 1
WE CAIN HELP
Our adventure rescue
team work 7 days and 7
evenings a week and will
he pleased to answer
your queries, Open
noon till midnight.
We offer help with any
games or any computer
-so if you a re tearing
your hair oul ring this
number now!
0898 338 933
1 1 m i pt. H+i think- 1 uii Hi. i 11/ft.hL'iti- Mr -n
TGM July 1990 31
l^r
WHAT NOW?
Bf 'eck, have we got a bucket full of hints and... eh, ugh, wrong
bucket. In this bucket over here we have umpteen hints, tips and
very sensible words of wisdom all scrunched into little paper balls,
torn into various pieces and covered In tea and sticky sweets
Dbastf Who needs it.
Typhoon of
Steel
€64
A little bit of help in this deep, if rather slow,
wargame from the lads at SSI. Sometimes
the Japanese, instead of routing, call upon
the oT banzai attack. When this happens to
you, turn massive indirect fir© upon them
and then hit them with small arms fire.
Always make sure that you have a few
squads taking good advantage of cover
and concealment specifically for the banzai
tactic.
Wasteland
PC, €64
The copter is only a one-off rkJe, ■you'll
need high agility to fly it too. Then again,
as you can walk anywhere you wish, is
it reaJly necessary? Sorry, but you won't
be able to enter Darwin Base until
you've visited Sleeper Base, which
means you'll have to travel the sewers.
Heroes of the
Lance
ST, Amiga, PC
Keep the mage and Goldmoon in the front
line so that they can do their stuff. A few
tips on how to attack the following fear-
some, frightening, ferocious, erm... things.
Baaz Draconians no problem.
Giant Spiders swing your sword down-
ward to them.
Trolls charm or hold, then hit him.
Gully Dwarves easy meat.
Wrafths charm and hit them quickly.
Hatch ling Black Dragons use Deflect
Dragon Breath then hit their legs and tower
body.
Khisanth the mother dragon herself, who
is so large and deadfy she'll have you gib-
bering on the floor in total and utter terror.
Next question...
Sentinel
Worlds 1
PC, C64
Mining is not worth the effort. Chugging
around in your ATV to pick up three types
of ore takes valuable time and effort, Silly,
really, as it brings Jittle dosh for your labour
When boarding ships don't forget to use
projectile weapons and then raid the
armoury which is always in the same place.
Grab the haul (especially the tessalator)
and then sell the lot. incidentally, the
strange items, such as the arisian lens and
holophones, may be pretty looking but
they're pretty useless too. Sell them.
M1 Tank
Platoon
PC
Don't forget, your support elements are
expendable — so use them! If used cor-
rectly, the air, artillery and infantry can turn
a battle for you. Use smoke early and often
— it gives you instant cover, especially
over flat terrain Be careful when using
artillery support, though. They will fire at a
target until their mission is complete, sub-
sequently they are not as mobile as you
may wish, Don't rely on them for covering
fire, it's better to utilise artillery off map to
destroy targets you may encounter later on.
Drakkhen
Amiga, ST
If your team are outside', feeling a bit
fragile, hard day at the office, gasping
for a large G+T, and then a rather large
and nasty monster turns up and asks
when the next bus is due — just press
the return key. You will automatically do
a half-turn. The next phase of the opera-
tion is known as the Monty Python
Strategy — all you have to do is Run
Away! I Run Away"! etc.
J
Battles in Normandy
€64
Hl^ ni L have ^T ft J* °J stick ' pu " the ^ualties °* <* *f» line pronto and put
n^™fh7f *! *? ?r*? *"£* scenari0 ' walch * our «™« 8" ^ for when
the Germans break out of the beachhead and are attacking in the open. Up until that
point keep your annour in reserve. When you are attacking, check out the enemy's sup-
^^!55?tff2? *"" ^f 5 T**;, * ■ hw> are <> ufte a few oJ *»" ■ * probably
wiser to probe his defences before throwing your forces at him. Conversely, If you can't
see support formations, let him have it! y y
J '
Manhunter
Amiga, ST, PC
Listen, I can be cryptic when i want to
be, you know. Take the video game in
the bar. for instance. If you're having
trouble with this, remember less is
more Puzzled? Good, ha I
Hero's Quest
PC, Amiga, ST
There is no way inside the goblins" cave, so!
don't waste your energy. Fighting goblins is
only useful to increase your attributes
Similarly, there is no way into the front of!
the Brigand Fortress. The wizard is only a ,
source of info, unless you're a mage, but :
don't forget to take cover from his badj
jokes f Forget locked doors, unless you're a
thief You can also forget the troll, unless
you fancy a bit of treasure. Careful, though,
he's a tough cookie.
Bard's Tale III
C64
Come on Interplay! What about the rest
us poor saps (Amiga, ST and PC owne
with the first two games? What about a con'
version for us, eh? Anyway, if you're having
trouble obtaining a rainbow rose in
Lucencia, have you seen anything else
which may have been rainbow coloured?
Zer is a connection. For those of you having*
problems handing out flowers, the bard's
song at the hall will help.
Leisure Suit
Larry II
Amiga, PC t ST
if actually starting this game is the malrT
problem then remember that honesty is not
always the best policy incidentally, for the
more experienced players out there, the
spinach dip is for points only.
:
ST, PC
Food is a big problem at the start of the
game, mainfy because stealing is a no-no.
So, just keep your party small and sell non-
essential items till you get going. You could
hang around bridges and take a stroll at
night to find a few monsters to kill. Have
your most intelligent character do the buying
and selling. If there are any beginners out
there who still can't find the dungeons, look
in the mountains for Jittle piles of boulders.
Stuck? Stumped? Stumbling?
Stomped? Stoned? Stuck? (Er, used
that one.) tf you have any queries,
quandries. quibbles or unsolved
quests, write to the master of mysti-
cal magic and guardian of the TGM
treasured trail tips at NEWSFIELD,
PAUL HIGBY'S HELPLINE, TGM,
LUDLOW, SHROPSHIRE SYS 1JW.
82 TGM July 1990
\S
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date you can! Phone 0584 875851 , ask for mail order who will give you
details of the special price discount.
Happy shopping!
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TX;Q28 March 30: Smash It Up! Trie
beat 'em ups compared' Exclusive
CES report! Consoles — which one
for you?
TX: 029 April 90: FREE! Ocean
Playing Tips book 1 Epic! So. Your
Warn To Bb A Ppp Slar? Plus more!
TX:03Q May 90: FREE' Elite Playing
Tips book! FM Towns! Psygnosis
preview special 1 How to design a
game — trie professional way! !
TX; 03Uune 90, Crikes! Thalamus
Ralrv revealed !Oofl Blum —the man
and a [Dad of incredibly neat games!
Whal's the bedroom of fhe future
like? We reveal allf
AMIGA
MIDNIGHT RESISTANCE
Ocean
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DOR
&*%
IX^ t
fa
% <%
A
*<£
%
r o'<&
**
&
WORLD CUP
YEAR
Mi
^
TILT D OR
AWARDS
1989
m
> A-T^***.
»•
^ o*
'V-,
v.,-1
wcr
Iovg!
KICK OFF
the a*ard winning chart (opping and
■inlamalbnal best sel ling soccer simu lation
ol all time 1 ^^H
- Best Arcade gam* H bit '89
- Europe* bast soccer simulation '30
- Elspa game cl the year
- lStntgamoolihevcjf 1 fc_j
Emsp golden foystiek awards B^
Fealuring:- Piiel Pari act passing
Blistering Pace
Superb tactieli play
"Has to be the best lootball emulation v»!"
ST USER
"Most playable soccer simulation in 61 nary
history" C 4 VGBfl?.
"Boots Ihe olher looibari simulations owr
the cross-bar" Zzap 96%
"Simply the besl foolball am" New
Computer Enprass
BLE FOR
GARY UNEKER'S HOT SHOl
Play in a full scale eleven-a-side f ootbail
game complete with sliding laekJes. throw-
ins, comers, goal kicks, route and even the
oYitaried referee with his red card,
Will you have what rt takes to match the
shooting skill* of England's Gary Unefcet's
Hot Shot
international Soccer replaces Gary Linefcer':
Hoi Snot on Atarn ST arid Amiga.
Pack includes:
* 3 Superb Award Winning Games
* Unique Futf Colour Waif Chart
With the History of the World Cup
including Amazing Facts & Figures
* Comprehensive User Guide
'Strategy, Management and Red Hot
Action makes this the Ultimate Soccer
Experience
J 11*1 '
TRACKSUIT MANAGER
"A management game lie way it shou Id be
played. Live the mateli thralls, as you
compete io qualify to* iht Nations and World
Cup;. H^d
You d«ide the play and enjoy 1 he victories
and suffer the defeats.,
- Play defense, attacking or man to man
marking
- Offside trap, sweeper sysjem or
possession fool ball
- Genuiriegoal-kicks r corfiafsafldlrirow-in5
■ Crunching lackies, fouls, penallies,
bookings and sendings off
- 54 computer managed squads from
around Ihe wor W all wnih individual lactrcs
"The best sverfoetball managedal game
wet. In Ihe History of the Worid" C ft YG SMQ
The ultimate managemenl game" Ace Haled
"Easily ihe best of its type " Zzap w 89%
"Tha beat ever managerial game" SmcJair
UserCla6srcga%
^TOST
voun
OVG
HIT!
4 The SUrmett*, Lalndon North Tr»0<
Baalldon. Esaei, SS15 M>J Tel. No. (0260) 541126
I
I
Lettuce have it! We want to hear your views on
anything that gets your goat, rattles your cage or
grapples your grapenuts. This is your open forum
for discussion on all things compirterwise. Pick
up a pen and write to: NEWSFIELD, TGM LETTUCE
LEAVES, LUDLOW, SHROPSHIRE SYS 1 JW. And
remember, there's a £50 prize for the best
lettuce, erm, letter every month!
OH NO!
Dear TGM
Why aren't there MSX letters on
your readers" page any more? I
personalty thought it was quite
amusing to see old Anonymous
plodding through his ten-word
vocabulary, trying to boost the
non-existent sales.
What exactly is an MSX and
what's wrong with them? If they
are as pathetic as Mel Groucher
seems to think then how can
they produce a game better than
the 064'* Denahst
Kenny S F Brains, Chorley
PR7 3JB.
MSX is {was?) a computer
standard devised by a few
Japanese companies {Sony,
Yamaha etc) by which alt their
computers are (were?)
designed, tt was supposed to
solve all compatibility problems,
SCREENSHOT SCAM
Dear TGM
I am a disappointed Amstrad
owner. The influx of the awful
games lately is beginning to
get me down. Garfield's
Winter Tale is a classic
example. On the back of the
sleeve there are screenshots
j of nice colourful sprites, and
as I know (from good games)
that the Amstrad is capable of
this and I didn't think The
' Edge would insult Garfield I
,purchased the game. Only to
'become bitterly disappointed
when it had finished loading
The graphics were
monochrome and the sound
effects sparse and crummy!!!
Why is rubbish like this
allowed?! I have better budget
games! Oh, and why is
software often converted
straight from the Spectrum,
when the Amstrad clearly has
higher capabilities? There
wasn't even an indication of
the screenshots format on the
packaging, however, if there
was this can is misleading as
the packaging should fairly
portray the version you are
about to buy. I have
encountered this on so many
games: Knightmare and Our
Run to name a couple. Unless
something is done an awful lot
of people will be deceived.
Clayton Wellman,
Southampton.
An age old problem. Software
buyers have been crying out
for years for packaging to
snow screenshots of each
format, not just the prettiest
ones. These days, software
houses generally just produce
one set of packaging for all
formats and place an Amstrad
(or whatever} sticker on the
side to save on production
costs.
but it only confused the buyer
even more. To find out more
move to Spam (see
Correspondents).
WHY %?
Dear TGM
Hi. First let me congratulate you
on your new look. Brill! Its
amazing! The screenshots of
Golden Axe make buying a
Mega Drive obligatory. Now to
the point: ratings, No, not
moaning and complaining, just a
question or two.
I've been in the games biz
since 1981 , but one thing still
seems odd, Ratings out often
are quite simple to establish, but
you (and several other mags)
use the percentage system,
which is confusing. Rating out of
100 appears to be somewhat
out of the air. For instance, how
can reviewers choose between
79% to 81 %, or maybe it's 84%
after all? You get my point?
These 1%-2% differences are
weird Please explain how Mark,
Robin and Warren do it (rating,
of course!).
Star Players are a similar
case. 85% awarded Lost Patrol
one, but Golden Axes 92%
were fruitless.
I now rest my case. A truly
happenin' new took you have
there, friends. Just give us a
regular coin-op column (you are
a games mag).
Lior Meiry. Haifa, Israel.
Marking a game on a
percentage basis is very
important — especially when
you're manning between 60% to
80%. For example, a game may
play well and on that basis it
would score, say 70% or if you
had it your way, seven. But what
if the graphics and sound are
realty good? That adds a few
extra percent, but not always
enough to make it a round
eight/80%. Of course, if we
marked out of 1 000 it would be
totally stupid.
Star Players are for games
that receive 85% and over, but
sometimes the art department
are so happy with the page
they've designed they think the
SP award would spoil it (that's
what they tell us, I reckon they
just forget to put it on!).
NOT
GUILTY!
Dear TGM
Thank you for printing my open
letter to Richard Branson in
issue 30. As you can see from
Virgin's standard reply, all they
do is replace the name and
address each time they send
this insane letter out. Obviously,
I was all wrong to blame Virgin
Mastertronic. they are
completely without blame in this
matter (and every other matter
by the sound of it!).
Manufacture; not guilty!
Design: not guilty! Pricing: not
guilty! Delay: not guilty! Safety:
IMPROVED AMERICAN
AFTERBURNER!
Dear TGM
Amiga conversion of
In TGM03G. 1 read about
Afterburner. El is compleiely
Afterburner on the FM Towns
reprogrammed, featuring, the
and you staled lhat Ifi hit
original screen layout, much
conversions of Afterburner
better graphics and
were disappointing and
animations, belter soundtracks
unplayable. 1 have to agree
(although no speech), much
with you on lhat, Aciivision
more payability and is fun to
insinuated, by showing "actual
play. The graphics are
screenshots' in their
sometimes even impressive!
advertisement, a different-
It was programmed by
f r a i n • the- STand -much-better -
Weebee Games with music
looking Amiga conversion.
from JC Brooks and is sold in
The actual conversion was
the US through Sega. 1 wrote
just a ST port-over. A great
this letter because 1 think this
disappoinlment lo me,
is very unfair lo us Europeans
because Afterburner is my all-
and 1 want JUSTICE!
time favourite coin-op.
Michael de Rvilex, Holland.
Now, I have recently seen
Justice and a good Amiga
and played the American
conversion of Afterburner?.'
88 TGM July 1 990
u
FASTER THAN YOU CAN
SAY SEGA
Dear TGM
Iwoufdliketovoicemy
opinions on the console
market I have a Sega Master
System at the moment and I
was totally happy with it until I
discovered that the Sega
Mega Drive was a lot better. I
only purchased my Master
System nine months ago and
already it's outdated! Okay, so
the system is really about two
years old but I felt so sick
when I saw the stunning
graphics of Super Shinobi.
Itial I decided to sell my old
Sega through the classifieds.
Not only did it not sell but I
didn't even get one caller?
This must mean the no-one
wants a Sega and soon it will
be like that with the Mega
Drive. Then the scandal came
up about Mega Drive
compatibifity [offioial UK Mega
Drive software won I work on
grey-imported machines}; all
those poor Mega Drive
owners being left high and
dry, with hardly any games,
The console market is
developing so quickly that as
soon as you buy a console il
immediately gets outdated
and you feel very peeved, like
me. Now. I'm all for new
technology but this is
ridiculous. Just as you are
splashing out £200 you wish
you had bought some other
console. Even so,
congratulations to Sega for
producing another winner, but
slow down a bit. please?
James Morris, London NW7
2RA.
not guiJiy! Incompatibility: not
guilty! Recent (threats) ads: not
guilty!
So those &acf Japanese are
the ones who are to blame?
They are putting Richard into a
position where he will be forced
to sell the Mega Drive and
games at an inflated price
(compared with Westlake in
Hong Kong) and will have no
choice but to isolate the people
who own those nasty imported
rrtechines.
What a load of nonsense, this
story would bnng tears to a
glass eye!
Chris Norris, Manchester M9
3ST
CORRESPONDENTS
■ Want to know what's going
on outside the UK? Let
Richard Munden from Cadiz
in southern Spain give you an
id9a of their software
availability.
■ Up until 1936 the price of 0-bit
games was comparable to that
of the UK, E7.95 and upwards,
However, this year 8-bit titles
were sold for four or five
pounds. Ifl-fail titles started at
£10 for a game,, with multi-disk
games and complex simulations
costing around £20.
Presently, the most recent
titles {Operation Thunderbolt,
HardDrivin', Ghouls 'n' Ghosts,
Full Metal Planete) can be
bought from small local
computer shops and have also
been introduced into the
national branches of a popular
supermarket At £10 a game
these are understandably selling
like hot cakes, on all versions.
The MSX is one of these
versions. Relatively
unrecognised in the UK, the
MSX has almost all majof
releases available for it over
here. These include Chase HQ.
Power Drift, Test Drive It,
Batman, Turbo Out Run, and
Op Thunderbolt, hence MSX
owners are well supported,
perhaps more so than C64
owners. So all MSX owners
coming to the Costa for their
holidays would be well advised
to bring lots of money to fulfil
their temptations!
Hasta la visia amigos, adios!
LETTUCE OF THE MONTH
Periwinkle
JULY: LAKELAND LETTUCE
Lovely bit of weather we've
been aving. Fair and stable,
just right for lettuces. This
month we're taking a good
look at one of me favourite
varieties: the Lakeland.
Being one of them Iceberg
types, this large lettuce
seems to positively thrive
here in Britain — what with
our climate an' all. Tightly
packed white hearts is what
yer getting, and yer L
sowing time is between May
and October. Good thing is,
the Lakelands are a hardy
lot and can defend
'emselves against disease
and, best of ail, against root
aphid (little buggers, if you'll
pardon me). An' there you
"ave it for July, more
allotment fun next month.
sim
SI F I EDS
READER CLASSIFIEDS
WANTED
Wanted to swap, quality
utilities, tools, programs for
graphics, sound, etc. maybe
even superior games. Ray-
tracers, artists, designers, for
the latest, 100% replies, write to
PO Box 33116, Takapuna,
Auckland, New Zealand, Amiga
only, of course.
FOR SALE
Sega Mega drive PAL, plus
three games Golden Axe,
Altered Beast. Ghouls and
Ghosts, worth £300. Will sell for
£200, Phone 06 1 943 2056
after 1pm,
C64c. 1 541 MKII disk, dnv^
datasette, Neos mouse,
Quick shot joysticks, Hush
printer, paper, leads, £400 worth
of cass/disks games. A bargain
at only £320, worth over £ 1000.
Contact Mark on 0282 411 702
after school hours.
Amiga games for sale, all
originals, including Chase HO,
Operation Thunderbolt, Strider,
Xenon 2, Barbarian 2. £9.99
max, per game, Send SAE to
Lee Wool ley, 90 Mill Lane,
Ryhill. Wakefield, West Yorks,
WF4 2DR.
Amiga, few months old, still
boxed, £200 worth of original
games incl. X-Out, Kick Off,
Power Drift etc., also two
joysticks, mouse and stereo
speaker sysiem. Worth £700,
sell for £375, Ring (0634)
245248 Kent.
PEN PALS
PC penpals wanted to
exchange games, tips and
more. Write to: Olafur Eliasson,
Urridakvisl 25. 110 Reykjavik,
Iceland (Island).
PC contacts wanted. Write
now!!! To: Skuli Sveinsson.
FFokagata 67. 105 RVK,
Iceland.
MISCELLANEOUS
Amiga cheat disk issue tour
filled with cheats and lips
including Space Ace, Black
Tiger, Op Thunderbolt etc. Price
£3,50 or send issue 3 disk and
£1.50 to Mr J.S.Smith, 45
Maplecroft Crescent, Sheffield
S9 1DN.
TELEGAMES
STILL EUROPE'S LAHGEST VIDEO GAM E CENTRE
HE I 3BB? (Nintendo)
PC SUPER
GRAPHIX
NOW IN
NINTENDO
GAMEB0Y
a*» /71fEGI\ DRIVE in stock now
7M <, SNK NEO-GEO PAL & SCART SYSTEM
NOW AVAILABLE 'WHAT VIDEO GAME* 2 HOUR VHS
FILM SHOWING ALL POPULAR GAMES SYSTEMS
-OVER 400 GAMES £14.95
SPECIAL 0FFER5
MEGA0RIVE COMPLETE WITH FREE
GAME, JOYSTICKS
SCART/RAL VERSION £229.95
SCART VERSION £219.95
PC ENGINE COMPLETE WITH 2
GAMES, 2 JOYSTICKS
PAL VERSION £219,95
SCART VERSION £209.95
PC ENGINE 2 PLAYER ADAPTOR £42.95
WITH ANY PC GAME FREE
NOTE: We only sell fully compatabia, 1 year
guaranteed Items
Send for lists (state make of game)
TELEGAMES, WIGSTOUT, LEICESTER. LH 1TE (0533-880445)
I!
BILLIONS OF BLUE BLISTERING BARNACLES,
HEARTIES!
GOOD SHIP TGM SETS SALE ON JULY 19. DON'T MISS
THE BOAT, ( COS ON BOARD YOU'LL FIND...
NEO-GEO
pth review of SNKs explosive coirvop console. A palette of
5 colours with 4096 colours onscreen; throe programmable
ound generators, four FM channels and seven pulse code
dulators; a 68000 and Z80 for processing (but does it play a
an game? - Ed). You'd better believe this machine plays a
mean game (oh, right — Ed}.
TGM TAKES OUT THE TRASH
out how you can turn into a pan-dimensional refuse collector
i clean up the multiverse with Micronet's interactive on-line
game, Trash.
COMIC BOOK LOOK
repare to meet the Swamp Thing, Puntsher, Teenage Mutant Here
Turtles, Invaders from Home, Silver Surfer, Hulk, Green Lantern, X
Men and more in TGM's comprehensive classic comic round-up.
CONSOLES IM COIN-OPS' CLOTHING
deep into many arcade machines and you could be in for a big
surprise. No multilayer PCBs and no processors pulsating in
parallel, instead just ordinary home computers and consoles
PLAYING ON THE MOVE
Luxury trains, planes and automobiles could soon be sporting
latest in compact entertainment systems. TGM takes a ride int
the future.
■ PLUS ■
Best of Budget 1990 ■ Exclusive review of Escape From M~
Islandl m Gauntlet Iff on the Lynx ■ Sensational CES report [
painters ■ All the hottest summer game release
int Here
item, X
md-up.
or a big
ng in
oles
ing ..
Je int
S? ESS.^ 1 "" ^S EX?" EdBo,: Rith * d a <»V ** Star. Domir*,c Handf StaPfWrtter, flX
!«ChSb TrS^SSJ L.^LKffi 1 M * n S? r »^ 8n fl ^ A™**** **•«*•*: Matthew Uflmftfi Oetiai:
Admin^™^^. ( rTr Mm ? t ''"Z**- Mi ^ W ***. Sarin Chapwn, Jacklft M^s fessKtanfl
sESSSL. £2 i!!T UMa *** ""*»««» E*«utlve: Richard EdSy Mill Onto: Carol Kl£y
** nl P^^^^^^S^^TS^
(Tin* Haspi iTiwi ■■*,
90 TGM July 1990
UNCLE MEL'S
TRIVIA
QUIZ
1) How many digits are displayed on the
Ghostbusters II logo?
2} Name any three out of the four lands
In Imageworks' Theme Park Mystery.
3) How old is Dan Dare, who first drew
him and what's the opposite to his
j name?
4) How many West Midlands police
witnesses does it take to program a
computer?
5) How many PCs {the machines, not
the West Midlands kind) are being sold
each month in the UK: over 5,000, over
50,000, Over 500,000?
I 6) There is a sixth dimension beyond
' that which is known to man..,' are intra
words to which sci-fi classic?
I 7) Which daily national newspaper can
also be picked up on a normal TV aerial
and read via a computer for blind
people?
8) Which is the odd one out: telephone,
computer, photocopier, fax, printer,
monitor?
9) Disney Software are about to release
their first Mickey Mouse computer title.
I Within two years, when was Mickey
born?
10) What's the real purpose of the steel
pipes for me Iraqi Supergun?
11) What's the maximum reward offered
I by ELSPA's Crime Line for anyone
grassing on software pirates?
12) Access/US Gofd have just released
Heavy Mvial: put the following metals in
order of weight, starting with the
heaviest: iron, piutonium, gold, lead.
13) Which software houses can be found
in these Italian directions for World Cup
fans: Ram Glands, To A Brit Moron, Si
Arslik?
14} What was unusual about the deep
space sabotage in the 1901 movie,
Timewarp?
15) Electronic calculators use
alphanumeric displays based on a
i combination of seven segments. When
and where was the system invented?
16) What was revolutionary about the
! Whirlwind-1 computer buiSt in 1947?
1 1 7} Before becoming a software house,
where did the name Gremlin originate?
18) Apart from the All Formats Computer
Fair, where would you encounter Sucker.
Spittar, Bubbler and Whomper?
ANSWERS
i) 11. oigm fingef* and itineo !cw»
| 1) Dream Land. Dragon Land. Kulura Land, Yesterday
I Land.
3) *0. Frank Hampson, Up ■war,
4) Two, ana to pfugFaro and or* to corrupt in* date
B) Over 50,000.
6} Th* Twtfghl Zona
' 71 The Guardtin
1) Phctwoptt* il's th* only component not included in the
new Canon 5-2QQQ,
I 9) 1928.
10) To fir* TQM editors.
111 £1000.
12) Plutonium <94}, lead (&>), gold f79>, iron 126},
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